Trench Run
- April 7, 2016
- Transhuman Design
"Trench Run" is a 4-player local couch multiplayer game with optional bots and Steam Remote Play Together. Players can choose from 5 classes, each with special skills, and battle it out in semi-random destructible maps. The catch? There are no deaths, only knockouts, and tons of hilarious moments with quirky features like turning into a shrub or playing basketball. Enjoy the gypsy jazz soundtrack and see you at the bar!
Reviews
- The game can be enjoyable in local multiplayer with friends, providing a fun couch co-op experience.
- The gameplay is fast-paced and features distinct classes, adding some variety to the action.
- The lobby area is entertaining, offering activities like basketball and customization options for characters.
- The online player base is virtually non-existent, making it difficult to find matches.
- The game lacks depth and variety, with only a few maps and game modes leading to repetitive gameplay.
- There are significant bugs and issues with controls, particularly on different operating systems, which can hinder the experience.
- gameplay16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The gameplay is criticized for being overly simplistic and derivative, primarily revolving around basic combat mechanics with little depth or variety. Players find the action fun initially, but it quickly becomes repetitive and stale due to limited map design and a lack of engaging elements. Overall, the game fails to deliver a compelling experience, with many reviewers noting that it does not live up to the expectations set by similar titles.
“The gameplay itself offers a nice silly and action-filled game with 4 different classes that have two different functions unique to them.”
“Broforce: a combination of epic pixel graphics, badass gameplay, and a sweet campaign that can also be multiplayer makes Broforce an awesome counterpart to Trench Run.”
“The gameplay is very simple: you control your characters using only 2 buttons and direction keys (you could play with a NES controller), the maps are small, there's no story, no base-building, no leveling system… you can immediately buy the game, join a server and blow stuff up.”
“The gameplay itself is just a rip-off of TDM from KAG, and the run mode is the only new feature they probably added to the game.”
“There is no other gameplay element at play other than 'shoot/stab/blow up the other 3 people and don't get blown up,' yet the developers say that this game can be played seriously.”
“Unfortunately, even accepting that the game's extremely limited player precision, weapons, effects, enemies, and level variety are somewhat inherent to the retro genre it portrays, I would not recommend this game even to diehard fans of retro/8-bit, as its gameplay is so utterly simplistic and inaccurate.”
- graphics7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
The graphics in the game are reminiscent of classic pixel art, with a distinct old-school military aesthetic that effectively captures the feel of NES games. While some players appreciate the charming visuals and dynamic animations, others feel that the graphics lack originality and are too similar to existing titles like King Arthur's Gold. Overall, the combination of pixel graphics and engaging gameplay is noted as a highlight, despite some criticisms regarding the multiplayer focus.
“Broforce features a combination of epic pixel graphics, badass gameplay, and a sweet campaign that can also be played in multiplayer, making it an awesome counterpart to Trench Run.”
“The old school military graphics, explosions, and ragdolling/amputated crawling the characters do all look good, and overall the design and aesthetics replicate the feel of an old NES game well.”
“Its visuals have a charm that is appealing to me.”
“The engine itself is identical to KAG (King Arthur's Gold), the art style and movement also have no differences whatsoever (aside from the artsy palette).”
“The old school military graphics, explosions, and ragdolling/amputated crawling the characters do all look good, and overall the design/aesthetics replicate the feel of an old NES game well.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by chaotic and fast-paced gameplay, featuring amusing sound effects and visual gags like flying corpses and explosions. While the initial comedic elements are entertaining, they can become repetitive and frustrating over time. Overall, the humor is a highlight, providing a mix of hilarity and mayhem that keeps players engaged, at least for a while.
“The trailer was so terribly funny I just had to get the game.”
“The sound effects seem fitting to the events on screen with funny but brief character moans and screams amidst explosions and the like.”
“The game is very fast-paced, with explosions all over the place, corpses flying across the map, buildings getting blown up; it's very hectic and hilarious to see.”
- music3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The music in the game receives mixed reviews; while some players appreciate the live band atmosphere and the option to enjoy a bar setting, many criticize the repetitive and out-of-place soundtrack. The light-hearted guitar tunes, intended to match the game's tone, are seen as overly simplistic and detracting from the overall immersion, with some players suggesting a more epic orchestral score would have been more fitting.
“There is a bar where you can pick your choice of beer or wine, listen to some of the legitimately good music that the band plays, or hang out in the VIP club which has various bonuses.”
“It reflects the light-heartedness of the game, but I wonder if the game had embodied more of a Medal of Honor / epic orchestral type soundtrack if it would have been a little more immersive and less in-your-face all the time.”
“The soundtrack is easily the worst part of the game for me, with its incredibly repetitive, out-of-place plunky and lighthearted guitar. It feels more like they're squeezing out a song made for the main menu across every single level.”
“The music lacks variety and quickly becomes annoying, making it hard to stay engaged with the game.”
“I found the background music to be distracting rather than immersive, which detracted from the overall experience.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been criticized due to early glitches and buggy controllers, which have hindered its overall enjoyment and contributed to a lack of player engagement.
“Sadly, a fun concept that didn't really take off, coupled with areas for improvement and glitches in the gameplay early on, have led to this game becoming fairly desolate.”
“Controllers are buggy.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Monetization in games can often rely on organic growth and community support, as seen with titles like Undertale, which gained popularity without traditional advertising methods. This suggests that a strong fanbase and word-of-mouth can be more effective than conventional monetization strategies.
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending extra money.”
“I was disappointed to find that many features are locked behind paywalls, which ruins the overall experience.”
“It seems like the game prioritizes profit over player satisfaction, with constant prompts to purchase in-game currency.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game lacks a narrative, focusing instead on straightforward gameplay with minimal mechanics, such as simple controls and small maps. Players can quickly jump into action without any story elements, base-building, or leveling systems.
“The gameplay is very simple: you control your characters using only two buttons and direction keys (you could play with an NES controller). The maps are small, there's no story, no base-building, and no leveling system.”
“The story is non-existent, making the entire experience feel hollow and unengaging.”
“I was hoping for a rich narrative, but instead, I found a lack of depth and character development.”