"Tree It" is a 3D tree generation software, allowing users to create and customize various tree models for their own apps and games. It features a tree node generator, theming options, and poly reduction for levels of detail. The Steam version includes sample tree models such as banana plants, cacti, and palm trees, with exports in multiple file formats.
Reviews
- Tree It is an affordable and effective tree generation tool, offering a wide range of options and presets for quick and easy tree creation.
- The software is user-friendly and regularly updated, making it a solid choice for indie developers looking for a cost-effective alternative to more expensive options like SpeedTree.
- It provides good export options and allows for customization, making it suitable for various game development needs.
- The software is prone to crashes, especially when making complex trees, which can lead to frustration and data loss if not saved frequently.
- There are limitations in export formats and issues with UV mapping, requiring additional cleanup in other software like Blender.
- The user interface is considered outdated and cluttered, making it difficult to navigate and find specific features.
- optimization4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Users express that while the tool allows for quick creation of visually appealing trees, it suffers from significant optimization issues, particularly with excessive duplicate faces and high polygon counts. This results in performance concerns when integrating these trees into games, as the models often exceed the ideal polygon limits for efficient use. Overall, the process is seen as inefficient for generating a large number of trees without sacrificing performance.
“Better than SpeedTree for creating bug-free and optimized trees.”
“My low-poly models still need to be optimized; now I can make low LOD models with 300 polygons that somewhat look good, while it should be <50 polygons to make the trees usable in case of many.”
“There is just way too much of a mess to actually make this an efficient process for creating a pile of trees needed without compromising performance and optimization.”
“You will create really cool trees within a minute, but you can't use them due to the amount of duplicate faces that will lead to performance issues if you plan on using those trees in a game.”
“My low-poly models still need to be optimized. Now I can make low LOD models with 300 polygons that somewhat look good, while it should be <50 polygons to make the trees usable in case of many.”
“There is just way too much of a mess to actually make this an efficient process for making a pile of trees needed without compromising performance and optimization.”
- stability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users report that the stability of the game is improved, noting that it is better than SpeedTree for creating bug-free and optimized trees. This suggests a more reliable performance in terms of environmental elements.
“Better than SpeedTree for creating bug-free and optimized trees.”