- April 11, 2023
- Evidently Cube
- 2h median play time
Trans Neuronica Prelude
Platforms
About
Winner of the second place of gamedev competition on Revision 2023! Connect nodes but keep paths separate. Vast subversion of the classic numberlink. This is a prelude to the upcoming full release of Trans Neuronica. It's a demo but also a standalone piece that contextualizes and muddles the story of the main game. Wishlist the main game on Steam now! If the web version fails to load disable Pri…
- The game features well-designed puzzles that are enjoyable and require logic and sharp thinking.
- The soundtrack is excellent and enhances the overall atmosphere of the game.
- The game shows promise for future content, with the potential for more levels and mechanics as it is still in Early Access.
- The game currently lacks sufficient puzzle content, with many zones having very few puzzles available.
- Timed boss stages can be frustrating and may detract from the overall experience, especially since their mechanics are unclear.
- The story elements feel unnecessary and confusing, which may distract from the main focus on puzzles.
gameplay
10 mentions Positive Neutral NegativeThe gameplay features a mix of puzzle mechanics that, while enjoyable and varied, can feel underdeveloped and occasionally tedious, particularly with the core mechanic of destroying placed lines. Some players appreciate the introduction of multi-stage levels that require strategic reconfiguration, though the inclusion of timed levels may detract from the overall experience for those who prefer a more thoughtful approach. Overall, the game offers a fresh take on classic numberlink gameplay, but it is still in early development with limited content.
“I enjoyed the variety of puzzles and mechanics on display; despite the simplicity of the underlying gameplay, there are enough variations on classic numberlink gameplay to make the game feel fresh.”
“One mechanic in particular I enjoyed is that some levels will progress through different stages as you connect terminals, unlocking new spaces on the board and requiring you to reconfigure the connections you just made (without breaking them!) to make space for the additional paths you now need to draw between new terminals.”
“However, this is very much a matter of personal taste, and this level also makes up only one level out of 60; I can very well imagine that other players will appreciate its inclusion as something to give a bit of variety to the gameplay.”
“The last mechanic introduced was only used in one puzzle!”
“Not only were their mechanics hazy, it was also unclear if I needed to succeed at them to unlock more content.”
“Destroying lines that you've placed is such a core part of the gameplay and yet it feels so tedious to do.”