TownCraft
- February 25, 2015
- Flat Earth Games
- 4h median play time
TownCraft is a single-player strategy game where you build your own medieval town and manage its inhabitants and resources. Starting with basic tools, you'll craft, farm, and trade to build a thriving town and attract visitors from nearby kingdoms. The game offers a new world to play in each time, providing endless replayability. With its relaxing gameplay, TownCraft takes about 4 hours to beat.
Reviews
- The game offers a relaxing and stress-free crafting and town-building experience.
- Players enjoy the challenge of discovering crafting recipes and the charm of the graphics.
- It provides a casual gameplay style without timers or fail conditions, allowing players to progress at their own pace.
- The game suffers from frequent crashes and bugs, leading to frustrating gameplay experiences.
- Controls and pathfinding are clunky, making navigation and interaction tedious.
- The game feels unfinished and lacks promised features, with little to no updates from the developers.
- story22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The game's story features a mix of main and side quests, allowing players to progress at their own pace without a sense of urgency. However, many quests are criticized for being basic and uninspired, with some becoming impossible to complete due to resource generation issues. While gold quests offer a small narrative that connects across maps, the overall execution suffers from clumsy controls and frustrating crashes.
“It does have a main scenario and side quests for when you want a goal, but they're optional and you can finish them in your own time, and not through a sense of urgency or failure.”
“Silver quests grant you money, while gold quests go along with a small story that seems to span across the maps where you build your towns.”
“Eventually, you finish all the gold quests and unlock the next map (although I think you can unlock them all to start in the settings menu... but why cheat).”
“Some quests are impossible to complete if you end up on a map that has not generated a resource not sold by the merchants, and the merchants themselves are a little useless sometimes because they carry only a few coppers.”
“Secondary story got harder to work on because making income was really important; they should cover that in the tutorial.”
“- Quests are basic and uninspired.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to a clunky crafting system that leads to an excess of unused resources and complicated farming mechanics. The experience is often compared to "Farmville," with a focus on repetitive tasks that can feel more like a chore than enjoyable gameplay. While some appreciate the peaceful nature of the farming and crafting, the overall sentiment leans towards frustration with the grinding elements.
“Stocking the tavern is tedious and grinding due to the clunky crafting system for food and drink. On top of that, you end up with ridiculous amounts of unused resources due to an inability to either sell them to merchants or throw them away.”
“Other times it is really complicated; farming with a worker means two wide strips of farms so the worker doesn't get stuck inside as the crops grow up around them.”
“The farming does feel a bit like Farmville, and I can definitely see the parallels that other reviewers have drawn to this being a 'Facebook' game.”
- gameplay8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The gameplay is initially enjoyable, but players express disappointment in its long-term playability and stability, citing persistent bugs and crashes. While the tutorial mechanics are fun, the overall gameplay experience feels underdeveloped, resembling a mobile game rather than a fully-fledged title.
“The gameplay mechanics are based on a tutorial that was fun, but the secondary aspects need work.”
“In terms of gameplay, I also have to agree that it plays almost like it was made for an iPad or Android.”
“I like the initial gameplay, but in the long-term playability stakes, it falls sadly short and is quite disappointing for the price.”
“Bugs that were never fixed lead to quick crashes and disrupt gameplay.”
“The gameplay feels like it was designed for an iPad or Android, which detracts from the experience.”
“Bugs that were never fixed lead to quick crashes and disrupt gameplay.”
- graphics4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The graphics are consistently described as charming, contributing to the overall appeal of the game.
“The graphics are charming.”
“Charming graphics.”
“The graphics are charming.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been reported to have significant stability issues, with numerous users experiencing frequent crashes and glitches during gameplay.
“I experienced a lot of crashes and glitches while playing it as well.”
“I experienced a lot of crashes and glitches while playing it as well.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game has received a consistent rating of 7/10 from users, indicating that while it is enjoyable and contributes positively to the overall experience, it may not stand out as exceptional or memorable.
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game offers strong replayability, though players may find the controls frustrating and must pay close attention to detail when progressing through the main quests.
“It's definitely replayable; you just have to get past the aggravation of the controls and the obvious need for serious attention to detail when building towards the main quests.”
“The game has some replayability, but the frustrating controls and the need for meticulous attention to detail in the main quests can be a barrier.”
“While there is potential for replayability, the aggravating controls and the requirement for serious attention to detail in quest progression can detract from the experience.”
“Replayability exists, but it is hindered by the frustrating controls and the necessity for careful planning in the main quests.”