- February 25, 2015
- Flat Earth Games
- 4h median play time
TownCraft
Platforms
About
TownCraft is a single-player strategy game where you build your own medieval town and manage its inhabitants and resources. Starting with basic tools, you'll craft, farm, and trade to build a thriving town and attract visitors from nearby kingdoms. The game offers a new world to play in each time, providing endless replayability. With its relaxing gameplay, TownCraft takes about 4 hours to beat.











- The game offers a relaxing and stress-free crafting and town-building experience.
- Players enjoy the challenge of discovering crafting recipes and the charm of the graphics.
- It provides a casual gameplay style without timers or fail conditions, allowing players to progress at their own pace.
- The game suffers from frequent crashes and bugs, leading to frustrating gameplay experiences.
- Controls and pathfinding are clunky, making navigation and interaction tedious.
- The game feels unfinished and lacks promised features, with little to no updates from the developers.
story
22 mentions Positive Neutral NegativeThe game's story features a mix of main and side quests, allowing players to progress at their own pace without a sense of urgency. However, many quests are criticized for being basic and uninspired, with some becoming impossible to complete due to resource generation issues. While gold quests offer a small narrative that connects across maps, the overall execution suffers from clumsy controls and frustrating crashes.
“It does have a main scenario and side quests for when you want a goal, but they're optional and you can finish them in your own time, and not through a sense of urgency or failure.”
“Silver quests grant you money, while gold quests go along with a small story that seems to span across the maps where you build your towns.”
“Eventually, you finish all the gold quests and unlock the next map (although I think you can unlock them all to start in the settings menu... but why cheat).”
“Some quests are impossible to complete if you end up on a map that has not generated a resource not sold by the merchants, and the merchants themselves are a little useless sometimes because they carry only a few coppers.”
“Secondary story got harder to work on because making income was really important; they should cover that in the tutorial.”
“- Quests are basic and uninspired.”