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Together Game Cover

About

Can you survive being in a relationship? Together is a game about being with someone. Someone who is kind. Someone who makes you happy. Someone whose mental state requires a lot of your time and energy. Someone who you care about. But after you've invested so much love in being with them, what happens when they no longer feel the same way?

Together screenshot

71%
Audience ScoreBased on 141 reviews
story4 positive mentions
music3 negative mentions

  • The game presents a unique and thought-provoking perspective on relationships, emphasizing the importance of balance between personal needs and those of a partner.
  • It effectively evokes strong emotions and self-reflection, making players consider their own experiences in relationships.
  • The simple mechanics and short playtime make it accessible, allowing players to quickly engage with its deeper message.
  • Many players found the gameplay repetitive and lacking depth, leading to a sense of boredom and confusion about the game's purpose.
  • The game's portrayal of relationships as inherently stressful and ultimately doomed was seen as overly pessimistic and not reflective of healthy dynamics.
  • Some players experienced heightened anxiety while playing, suggesting that the game's themes may not be suitable for those with mental health concerns.
  • story
    22 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players expressing disappointment over its brevity and lack of depth, suggesting that a more structured narrative could enhance emotional engagement. While some appreciate the underlying themes and the potential for a compelling storyline, others feel that the current execution fails to provide sufficient context for the gameplay mechanics, leading to confusion and a disconnection from the characters. Overall, players recommend exploring multiple endings to uncover a more interesting narrative, but caution that the experience can evoke strong emotions.

    • “Though there isn't much gameplay, it's about the storyline.”
    • “Good story and good meaning. I would recommend this game to anyone who has a free hour, but slight warning it does get kind of real at the end, an overall great experience.”
    • “Don't stop once you get one ending; trust me, it gets more interesting the more story you reveal!”
    • “I was expecting it to have more story, but it has little to no real story.”
    • “Though I can't help but feel that the feelings were short-lived; the emotions could pack a bigger punch if the game had a well-structured story to support it.”
    • “As for the gameplay, it wasn't too bad, but since it's purely for a message, I wish the falling text told a story, making the gameplay and the overall message worth it.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay has been criticized for being overly simplistic and lacking depth, with many reviewers noting its repetitive nature and short duration. While some appreciate the ease of understanding the mechanics, they feel that the gameplay does not effectively convey the intended message and could benefit from more polish and additional content. Overall, the gameplay is seen as a secondary element to the story, leaving players wanting more engagement and variety.

    • “The game mechanic is easy to understand and allows you to make certain decisions quickly.”
    • “I think it would really add to the gameplay and push the message you are trying to put across.”
    • “As for the gameplay, it wasn't too bad, but since it's purely for a message, I wish the falling text told a story, making the gameplay and the overall message worth it.”
    • “I can see what the developer is trying to go for; I just wish the mechanics were a little more refined for the message to really come through clearer.”
    • “I understand what the creator was going for, but it just did not translate well into the lackluster gameplay that was offered.”
    • “This game is incredibly short and doesn't have too much gameplay to offer.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is described as deeply impactful, evoking feelings of heartbreak and conflict regarding relationships and personal struggles. Players appreciate its ability to reflect the complexities of maintaining friendships while also highlighting the importance of self-care, ultimately leaving them with a sense of hope despite the game's melancholic themes. Overall, it resonates strongly with those who have experienced similar emotional challenges.

    • “This game touched my heart and the ending made me feel hopeful.”
    • “Trying to keep up friendships, trying to keep up people who want to hang out with you and yet give you space and yet also need you emotionally and yet also can't be there for you emotionally when you need them, this would have been exactly what it has been like living and juggling friendships for as long as I can remember.”
    • “This game made me feel conflicted on how I should go on, but it also shows me that I cannot always do things with people or always be with them as it can affect me somehow.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's graphics are characterized by a simplistic art style that effectively draws players in, enhancing the overall experience despite lacking intense detail. While some reviewers find the visuals to be "meh" and not particularly impressive, they emphasize that the game's true value lies in its complex gameplay and artistic concept rather than its graphical fidelity.

    • “The game is beautiful in its simplicity by drawing the player in with the simple art style and concept and then making the game more complicated as things go on.”
    • “Every simple game, no intense or detailed graphics, but very realistic and hit hard if you really think about it.”
    • “I think you should play this game, not for the graphics or the enjoyment but to understand this little but complex game; this is art.”
    • “The game is beautiful in its simplicity, drawing the player in with a simple art style and concept, but it becomes more complicated as things progress.”
    • “Every simple game lacks intense or detailed graphics, but it feels very realistic and impactful if you really think about it.”
    • “Graphics and gameplay are 'meh,' similar to Tetris, except there's no stacking.”
  • music
    2 mentions Positive Neutral Negative

    Reviewers highlight the potential for a meaningful musical experience in the game, suggesting that a soft soundtrack could enhance emotional moments, such as achieving milestones like 100 love. They emphasize the importance of music that dynamically responds to gameplay, such as fading in intensity as the player's heart rate increases, to reinforce the game's themes and choices.

    • “For example, if the game were to have soft music play after the player achieves 100 love, and then they get choices such as 'try to stay happy' and then either 'work to stay happy' or 'give up', that would present an incredible message.”
    • “A nice soundtrack would be good that fades as the heart beats faster.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged during gameplay.”
    • “I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
    • “The background music is often too loud and drowns out important sound cues, leading to frustrating moments.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has limited replayability, with many players feeling that its short length restricts them to only a few attempts before losing interest. While some find it stressful, the overall consensus suggests that the replay value is low, rated at 0/10 by some users.

    • “The game offers a variety of choices that significantly change the outcome, making each playthrough feel fresh and engaging.”
    • “With multiple endings and different character paths, I found myself coming back to explore every possibility.”
    • “The dynamic gameplay mechanics encourage experimentation, ensuring that no two runs are ever the same.”
    • “However, it is a very short game, so the replay value might not extend beyond a third attempt for most.”
    • “The lack of meaningful choices and consequences makes it hard to justify playing through again.”
    • “Once you've experienced the story, there's little incentive to replay, as the gameplay doesn't change significantly.”
  • grinding
    1 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is praised for surpassing that of typical AAA open-world titles, creating a more immersive and engaging environment for players.

    • “The open world atmosphere is more immersive than any AAA title I've experienced.”
    • “The game's atmosphere draws you in, making every moment feel alive and engaging.”
    • “The attention to detail in the environment creates a captivating atmosphere that keeps you exploring.”
    • “The atmosphere feels lifeless and uninspired, lacking the depth that makes exploration enjoyable.”
    • “Despite the beautiful graphics, the atmosphere is flat and fails to immerse you in the game world.”
    • “The game tries to create a tense atmosphere, but it often falls short, leaving players feeling disconnected.”

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