- May 28, 2018
- Trophy Games
- 5h median play time
Tiny Rails
Platforms
About
Tiny Rails is a management simulation game where players build and expand their very own railway company. Customize trains, collect resources, and complete missions to connect and upgrade stations across a pixelated 2D world. Compete with AI-controlled competitors as you strive to become the dominant railroad tycoon.











- The game offers a charming pixel art style and relaxing gameplay, making it enjoyable for casual players.
- The removal of microtransactions and wait times from the mobile version enhances the overall experience.
- The game provides a nostalgic feel and allows for creativity in train customization and management.
- The game is plagued by numerous bugs, including issues with progression and the gumball machine, which can hinder gameplay.
- There is a lack of product support from the developers, with many players reporting unresolved issues and no updates since 2022.
- The gameplay can become repetitive and grind-heavy, especially when trying to unlock new train cars and complete objectives.
gameplay
34 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity and calming nature, making it easy to learn and enjoyable for casual players. While some mechanics may feel shallow or confusing, the game offers a satisfying resource management experience that evolves over time. However, players seeking deeper mechanics or those familiar with more complex simulation games may find it lacking, particularly due to its reliance on delay mechanics and microtransactions in its mobile version.
“It's simple to learn the mechanics and it's fast-paced, so you don't get bored.”
“There is a wonderful simplicity to the game, but those looking for deeper mechanics won't be left disappointed as once you get past the first few hours, resource management becomes a staple in progressing quicker without feeling grindy.”
“The mechanics work really well and it's very satisfying to make money.”
“Many of the game mechanics also seem to confuse.”
“The problem is when your whole game is built around delay mechanics designed to get you to pull out your phone every few hours to click a few things or buy some speed-up item with real money as a microtransaction, the gameplay just doesn't work when you remove it from the free-to-play world.”
“There's plenty of pointless busy-work in the UI that the developers also seem to think qualifies as gameplay, such as requiring you to scroll slowly to the back of your train to collect your fares, else they disappear into nothingness, or opening the clean/repair screen to... clean and repair your train.”