Timore 6
- November 16, 2018
- Vidas Games
In "Timore 6," a desperate father, Vince, is given the chance to save his injured child, Emily, by a mysterious creature named Ovir. He must navigate through surreal environments filled with puzzles and scares, with his loyal dog Rufus by his side, to find Emily and confront his inner demons. This indie horror game also features a crouching mechanic, Rufus' command, secrets, and easters eggs.
Reviews
- Chapter 1 offers a strong introduction with engaging storytelling and enjoyable graphics, making it a standout in the franchise.
- The game features a variety of scares and a creepy atmosphere, with solid gameplay mechanics that keep players engaged.
- Chapter 3 serves as a satisfying conclusion with improved gameplay mechanics and an exciting boss fight.
- Chapter 2 introduces frustrating and confusing gameplay elements, making it difficult for players to progress.
- Some players experienced significant glitches that rendered parts of the game unplayable, particularly in Chapter 2.
- The game is criticized for its short length and lack of achievements, leading some to feel it is not worth the price.
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Gameplay experiences vary significantly across chapters, with Chapter 1 being well-received for its engaging mechanics, while Chapter 2 faced criticism for its confusing and difficult combat. Chapter 3 improved upon this with more accessible gameplay and enjoyable boss mechanics, though some players reported severe glitches that hindered their experience. Overall, the game is noted for its creepy atmosphere and effective scares, despite some inconsistencies in gameplay quality.
“And chapter 3 I think was very good and was a great way to end the game, the gameplay wasn't as hard and confusing as chapter 2 and had some cool mechanics with the boss fight at the end.”
“I am so glad this game turned out the way it did, and I am also glad he fixed some of the bugs in the combat mechanics.”
“Cool game with great scares, atmosphere and gameplay!”
“Chapter 2, on the other hand, I didn't really enjoy as much as Chapter 1. I get that they were trying to introduce a different type of gameplay (combat being added), yet it was pretty hard and confusing.”
“It's literally unplayable due to glitchy gameplay.”
“I did not really understand the story, but the gameplay was weird, creepy, and somewhat scary.”
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The story of Timore 6 is described as a compelling blend of influences from the Silent Hill series, featuring an intriguing yet somewhat confusing narrative that leaves players eager for more. While some players appreciate the atmospheric storytelling and deeper meanings, others find it challenging to fully grasp the plot. Overall, the game sets a promising foundation for future chapters, combining engaging graphics with a creepy and immersive experience.
“Timore 6 was a really good game in the franchise; chapter 1 was good, having an introduction into what the game is about and telling us a story. I've said this before, but I really do enjoy the graphics that the Timore games have, and I think they make the games unique.”
“The jumpscares, the atmosphere, and great story that makes the Timore series evolve and exceed people's expectations.”
“The story for this game was sort of a mish-mash of the first and second Silent Hill.”
“I did not really understand the story, but the gameplay was weird, creepy, and somewhat scary.”
“I'm looking forward to future chapters to continue the story, as this got things off to a really interesting, Silent Hill-esque start with plenty of deeper meaning beneath the surface.”
- atmosphere5 mentions
- 80 % positive mentions
- -40 % neutral mentions
- 60 % negative mentions
The atmosphere in the game is highly praised for its variety and effectiveness, featuring a mix of spine-tingling moments, well-executed jumpscares, and immersive sound design. Reviewers highlight the game's ability to create a creepy and scary environment that enhances the overall experience and storytelling.
“The jumpscares, the atmosphere, and great story make the Timore series evolve and exceed people's expectations.”
“Cool game with great scares, atmosphere, and gameplay!”
“Also had good atmosphere throughout with nice sound design.”
“The atmosphere felt flat and uninspired, lacking the tension and immersion I was hoping for.”
“Despite some interesting visuals, the overall atmosphere was dull and failed to evoke any real sense of fear.”
“The game had potential, but the atmosphere was hindered by repetitive sound design and predictable jump scares.”
- graphics4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The graphics in Timore 6 are described as unique and enjoyable, contributing positively to the game's atmosphere, despite not being the most visually stunning. Some players noted a desire for more video options and acknowledged that while the graphics may not be the best, they can overlook this aspect to appreciate the overall experience.
“Timore 6 was a really good game in the franchise. Chapter 1 was good, having an introduction into what the game is about and telling us a story. I've said this before, but I really do enjoy the graphics that the Timore games have, and I think they make the games unique.”
“The graphics/artwork aren't the prettiest I've ever seen, and I would have liked to be able to adjust my video options while playing.”
“The graphics aren't the best, but if you can look past that, I think you'll find a lot here to enjoy.”
- music2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The music in the game is noted to be comparable to the voice acting, suggesting a cohesive and well-integrated audio experience.
“The voice acting and music were quite similar, which made it hard to distinguish between the two.”
“The music aspect of the game was underwhelming and didn't leave a lasting impression.”
“Overall, the music felt repetitive and lacked variety, making it less enjoyable.”