- January 28, 2020
- Renegade Sector Games
Thunder Kid II: Null Mission
71%Game Brain Score
replayability
gameplay, music
100% User Score 22 reviews
Platforms
About
Thunder Kid is Back! Battle robots in this Old-School Low-Poly 3D Run'n'Gun Action Game!






Audience ScoreBased on 22 reviews
replayability3 positive mentions
music1 negative mentions
- Great sequel with improved level design and polish over the first game, featuring unique bosses and fun environments.
- Engaging gameplay that blends bullet dodging and platforming, reminiscent of classic 2D games, with a fair challenge level.
- Simple controls and a charming art style make it accessible and enjoyable, especially for fans of arcade-style games.
- The game is relatively short and lacks a lives system, which could enhance exploration and challenge.
- Some technical issues, such as collision detection bugs and camera angle problems, can detract from the experience.
- The soundtrack is inconsistent, and there are minor control issues that require frequent reconfiguration.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is a unique blend of bullet dodging and platforming that successfully translates mechanics from 2D games like Mega Man into a 3D environment, offering a fresh experience for players. However, a notable quirk in the mechanics can lead to players slipping off platforms if they land too aggressively, which may affect the overall enjoyment. The inclusion of challenging bosses further enhances the gameplay experience.
“A blend of bullet dodging and platforming that 3D platformers just haven't been able to pull off to the same degree that 2D ones have until now, with some great bosses rounding out the gameplay.”
“There's a mechanic that makes the player slip off of platforms if they edge them too hard when landing, adding an interesting challenge to the gameplay.”
“Maybe it's an intended feature or not, but there's a mechanic that makes the player slip off of platforms if they edge them too hard when landing on said platforms.”
“What happens when you take 2D Mega Man and directly translate about 75% of its mechanics, then splice it a bit with shmups, all into a 3D game?”