Three Digits Game Cover

"Three Digits" is a puzzle game and the sequel to "Two Digits." The goal is to select two subsets from 14 numbers, each with an equal sum. The game features 300 puzzles, 1

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Reviews

46%
Audience ScoreBased on 61 reviews
music4 positive mentions
grinding5 negative mentions
  • The game offers a fun way to practice mental math and test numeric strategies.
  • It features a large number of levels (300), providing plenty of content for players who enjoy math puzzles.
  • The game has a simple control scheme, making it easy to pick up and play.
  • The difficulty spikes quickly, making it frustrating for many players, especially compared to its predecessor, Two Digits.
  • There are numerous technical issues, including unresponsive controls, bugs with achievements, and lack of quality-of-life features like an undo button.
  • The gameplay can become repetitive and tedious, with many levels feeling identical and lacking innovation.
  • music13 mentions

    The music in the game features a repetitive classical piano soundtrack that some players find insufferable, as it resets to maximum volume each time the game is launched, requiring manual adjustment. While a few users appreciate the relaxing ambiance, many criticize the lack of variety and the need for better music settings, suggesting that the developers could have put more effort into both the soundtrack and overall game design. Overall, the music is seen as a mixed bag, with some finding it enjoyable initially but ultimately irritating due to its repetitiveness.

    • “The highlights of this game are the achievements and an okay soundtrack.”
    • “Excellent music!!!”
    • “Relaxing ambiance and music will make you hate it less, and maybe enjoy it ^^”
    • “The background music doesn't save its configuration when you exit the game, so it will always load turned on and at maximum volume.”
    • “Music settings aren't carried between sessions, so you'll need to mute it or turn it down every time (at least I did, I found the music insufferable). Volume settings often reset to max when you leave the settings screen.”
    • “The background music is turned back on every time, and it's pretty bad background music...”
  • grinding5 mentions

    Players find the grinding aspect of the game to be excessively tedious and boring, with many expressing that it becomes monotonous and unengaging after a short period of play. The repetitive nature of the grinding is a common point of frustration, leading to a less enjoyable experience overall.

    • “It has just gotten too tedious for me.”
    • “It's longer, more boring, and just overall way more tedious than two digits.”
    • “Grindy and boring after a while.”
  • gameplay4 mentions

    The gameplay is characterized by simple mechanics involving the selection of numbers to manipulate two counters, but it suffers from a lack of variety and innovation, as all 300 levels are essentially identical. Players find that the introduction of three-digit numbers extends the game unnecessarily, leading to a monotonous experience.

    • “The mechanics of the game are simple: for every level, you're given only 14 numbers that range between 1 and 1000. Then, you'll have two different counters at the bottom of the screen; the green one sums up the numbers you click once, while the red one does the same but with two clicks on the number you have chosen.”
    • “The pros and cons can be the same as well, as nothing changed gameplay-wise, but the one big difference that I found in this one was that the three-digit numbers just made the game longer and more boring.”
    • “All levels are identical, so the gameplay doesn't change at all between the 300 levels.”
    • “It's just still the same without any innovation or perceptible gameplay change.”
  • graphics3 mentions

    The game's graphics, developed in Unity, require players to adjust settings before starting, particularly for larger monitors, but overall, the quality does not significantly impact gameplay. Reviewers suggest that the aesthetic could benefit from more varied shapes to enhance visual interest throughout the game.

    • “The game's made with Unity, and as always, you'll have to change the graphics settings before starting it. I suggest you play it windowed if you've got a big monitor. As for graphic quality, it really doesn't affect anything.”
    • “The game's made with Unity, and as always, you'll have to change the graphics settings before starting it. I suggest you play it windowed if you've got a big monitor, and as for graphic quality, well... it really doesn't affect anything.”
    • “Aesthetically, more shapes could be used to give players a different look every few rounds or a number of random shapes that could appear within the number sets each round.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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