- October 17, 2014
- Choice of Games
Thieves' Gambit: The Curse of the Black Cat
Platforms
About
In "Thieves' Gambit: The Curse of the Black Cat," you are a jewel thief trying to steal the unlucky Black Cat diamond from San Castellano's palace. With various methods and motives to choose from, and the threat of the curse looming, your choices determine your success. This 100,000-word interactive adventure offers diverse character customization and a gripping heist narrative.

- Well-paced and fun, providing an enjoyable experience for fans of heist stories.
- The writing is solid and engaging, with a charming premise that indulges in classic heist tropes.
- Offers a variety of choices that can lead to different outcomes, making it a decent interactive novel.
- Significantly shorter and less complex than other titles in the Choice of Games catalog, leading to a lack of depth.
- Limited replayability and few impactful choices, making subsequent playthroughs feel less rewarding.
- Some characters and plot threads feel underdeveloped, resulting in a less immersive experience.
story
33 mentions Positive Neutral NegativeThe story is generally viewed as a short, enjoyable heist narrative that incorporates familiar tropes from the genre, though it lacks depth and significant player impact on the plot. While some players appreciated its charm and straightforward fun, others criticized its predictability, limited choices, and lack of immersive character development. Overall, it offers a light, entertaining experience, but may leave those seeking a more complex story feeling unsatisfied.
“Awesome game, fun story.”
“Honestly, I really enjoyed this story.”
“The characters are lovable, the story is good, and has plenty of choices.”
“I figure this is more a cash grab than an actual story that the author had been wanting to write.”
“Due to its large use of heist/thief genre tropes, the story is very predictable.”
“This particular story, which I won't give away any details on, is rather short compared to some of their other offerings, and it feels somewhat singular and lacking in flexibility with little in the way of options or replayability.”