They Came From Venus Game Cover
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You are alone at your uncles remote mountain estate, when a mysterious package gets delivered to his doorstep. Soon after, things get out of hand and the house becomes your last bastion of survival. 'They Came From Venus' is a otherworldly survival horror adventure from the seventies - inspired by the sci-fi b-movies era of the fifties and sixties. You have to uncover the mystery of your uncles m…

Reviews

14%
Audience ScoreBased on 8 reviews
music3 positive mentions
story3 negative mentions
  • Atmospheric level design that captures a retro feeling from the post-manned moon landing era.
  • Engaging soundtrack that enhances the horror experience.
  • The first two days of gameplay provide a genuinely scary atmosphere.
  • Voice acting is primarily AI-generated, leading to a lack of emotional depth and immersion.
  • Frequent performance issues and bugs, including frame rate drops and rendering problems.
  • The story and dialogue are poorly written, with many players finding them unengaging and underdeveloped.
  • story4 mentions

    The story has potential for improvement, with some users feeling it lacks depth and guidance, particularly in how the protagonist navigates the narrative. While it may not be overly engaging, it is not considered entirely negative either.

    • “Not everything should hold your hand and show you a quest marker on your HUD, but the protagonist's casual response to the laboratory is a bit jarring.”
    • “The story still has room for improvement, but it's not that bad!”
    • “While not everything should hold your hand with quest markers, the protagonist's response of 'yeah sure, laboratory' feels too simplistic.”
    • “The third strike is a fairly mild gameplay and story spoiler.”
  • graphics4 mentions

    The graphics of "They Came From Venus" are described as playable even on the lowest settings, though some users find the art style lacking, particularly in terms of visibility against similar backgrounds. While the overall aesthetic is appreciated, the combination of graphics and voice acting may come off as intentionally cheesy to some players.

    • “The overall tone and aesthetic of 'They Came From Venus' is really good.”
    • “On the lowest graphics settings, it's playable.”
    • “I had to answer the phone by echo locating it through sound since it's a white object on a white desk... the art style isn't doing any favors.”
    • “At first, I thought the graphics and the cheesy voice acting were intentional.”
  • optimization4 mentions

    The game's optimization has been widely criticized, with players experiencing significant rendering performance issues and constant frame drops even on high-end hardware, rendering the game nearly unplayable. Additionally, there are complaints about inconsistent audio levels and poor localization, further detracting from the overall experience.

    • “The game has a major performance issue; I'm running reasonably high-end hardware yet I see constant frame drops, almost making the game unplayable.”
    • “There's a few other big issues, most notable rendering performance, but also broken English. Some audio is too loud, while some is too soft, especially with the poor voice lines.”
    • “The game has a major performance issue; I'm running reasonably high-end hardware yet see constant frame drops, almost making the game unplayable.”
    • “I struggled to maintain a stable frame rate despite my modern hardware, and there is no discernible reason for this other than terrible optimization.”
    • “The game's first strike was poor performance.”
  • atmosphere3 mentions

    The game's atmosphere is initially praised for its good level design and effective use of black-and-white visuals, creating a compelling horror experience. However, as the game progresses, the horror elements diminish, and the monochromatic aesthetic becomes visually exhausting.

    • “The level design is incredibly atmospheric, drawing players into the game's world.”
    • “The black-and-white design creates a strong atmosphere initially, but it can become tiring to look at as the game progresses.”
    • “Towards the end, the horror atmosphere decreases.”
    • “The game fails to maintain a consistent atmosphere throughout.”
    • “The lack of environmental detail really detracts from the overall atmosphere.”
  • music3 mentions

    The music in the game has been praised for its fantastic soundtrack and overall quality, though some users feel it falls short in certain areas. While the music is generally well-received, opinions vary on its overall impact within the game.

    • “The soundtrack is fantastic.”
    • “The music is nice.”
    • “The music and overall style are good.”
  • gameplay3 mentions

    The gameplay is criticized for being simplistic and unrefined, resembling a novice's first attempt at game design. It relies heavily on repetitive tasks like throwing levers and backtracking, with significant issues in dialogue and technical performance that detract from the overall experience. Reviewers suggest that substantial improvements are needed before it can be considered worth its price.

    • “The gameplay loop is engaging and offers a unique experience.”
    • “With a few more months of work, this game could become a polished gem with improved dialogue, bug fixes, and innovative gameplay mechanics.”
    • “Gameplay involves a variety of interactive elements that keep players engaged, though it could benefit from more diverse challenges.”
    • “The gameplay loop feels like a 17-year-old boy's first game.”
    • “This needs a few more months of work, fully rewritten dialogue, tons of rendering-related bug fixes and optimizations, and a few more gameplay gimmicks before it will be worth $10.”
    • “Gameplay is almost entirely a series of throwing levers, backtracking, and answering communication devices, which then subject you to more godawful generated voiceovers.”
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