- March 24, 2015
- ebi-hime
- 15h median play time
The Way We All Go
Platforms
About
"The Way We ALL GO" is a narrative-driven game where players step into the shoes of Atcchan, returning to his small hometown after two years. With only three days to reconnect with old friends, Atcchan must confront his fear of change and past mistakes, facing potential consequences for failure. This game explores themes of friendship, growth, and the impact of one's actions.
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- The game features a wide variety of endings (21 in total), providing significant replayability and depth to the story.
- The writing is engaging and emotional, with well-developed characters that evolve throughout the different routes.
- The mix of dark themes and character-driven narratives creates a compelling experience that keeps players invested.
- The protagonist is often seen as spineless and annoying, which can detract from the overall enjoyment of the story.
- Some dialogues are excessively long and filled with filler, making parts of the game feel tedious.
- The artwork and music quality are inconsistent, with some backgrounds and character designs being subpar.
story
248 mentions Positive Neutral NegativeThe story of "The Way We All Go" is a captivating visual novel that intertwines a seemingly cute narrative with darker themes, featuring a variety of branching paths and 21 different endings that enhance emotional engagement. While some players found the pacing slow and certain routes predictable, many praised the depth of character development and the impactful storytelling that evokes a range of emotions, from joy to heartbreak. Overall, the game is recommended for those who appreciate rich narratives and character-driven plots, despite some criticisms regarding the protagonist's portrayal and the occasional lack of originality in certain endings.
“Something that can make me love its story and its characters, make me really happy, smiling from ear to ear and then kill one of the characters and make me cry.”
“The story and characters are good, and getting the 'true' ending to the game makes dealing with the struggle and heartbreaks worth it.”
“The characters are relatable and the story is done very well, so well that I found myself actually feeling a strong connection to the characters.”
“The story is predictable, and at 200k words, a lot of the text just seems to be there to up the word count or make the game longer.”
“Absolutely boring story with poorly written characters.”
“21 endings is indeed very ambitious, but it seems clear that Ebi-Hime spread the story too thin between all the endings, weakening the routes themselves.”