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The Walking Dead: A New Frontier

It’s wonderful to be back with Clem, and the new characters are interesting. Even though the story is still in its infancy, it feels like we’ve got plenty to look forward to as the season moves forward.
The Walking Dead: A New Frontier Game Cover
79%Game Brain Score
story, graphics
stability, optimization
78% User Score Based on 7,172 reviews
Critic Score 80%Based on 8 reviews

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The Walking Dead: A New Frontier Game Cover

About

The Walking Dead: A New Frontier is a single player survival action adventure game with horror, drama and thriller themes. It was developed by Telltale Games and was released on December 20, 2016. It received mostly positive reviews from both critics and players.

When family is all you have left…how far will you go to protect it? After society was ripped apart by undead hands, pockets of civilization emerge from the chaos. But at what cost? Can the living be trusted on this new frontier? As Javier, a young man determined to find the family taken from him, you meet a young girl who has experienced her own unimaginable loss. Her name is Clementine, and you…

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78%
Audience ScoreBased on 7,172 reviews
story1.5k positive mentions
stability175 negative mentions

  • Engaging and emotional storytelling with meaningful choices that impact character relationships and outcomes.
  • Strong character development, especially for the new protagonist Javier and the continued evolution of Clementine.
  • Improved graphics and cinematic presentation that enhance the overall immersive experience.
  • Diminished role for Clementine and less emotional connection compared to previous seasons, causing some player dissatisfaction.
  • Some characters are less likable or poorly developed, leading to reduced attachment and immersion.
  • Certain choices and dialogue options feel inconsistent or have minimal actual impact on the story's direction.
  • story
    5,143 mentions Positive Neutral Negative

    The story of The Walking Dead: A New Frontier shifts focus from Clementine to a new protagonist, Javier Garcia, intertwining his family’s struggles with Clementine’s continuing journey. While some players found the new characters engaging and the emotionally charged family drama compelling, others felt the narrative was rushed, less impactful, and that player choices had limited effect on the overall story. Though not as strong or emotionally resonant as the first two seasons, it serves as an important bridge leading into the final season.

    • “The walking dead: a new frontier continues the legacy of telltale’s gripping storytelling, taking the series to new heights.”
    • “The story follows javier and clementine in a world where trust is fragile, danger is constant, and every decision can cost lives.”
    • “The walking dead: a new frontier is a strong continuation of the series, blending emotional storytelling, tense decision-making, and memorable characters.”
    • “After season one and two, I had such high hopes for this "new frontier" just to be met with this trash; it felt like this game could have never happened and it would have never affected the story as a whole.”
    • “This is definitely the weakest story in the entire series by far.”
    • “Choices don't matter, proven by the fact that at the end of this game it says "clementine's story will continue..." — right, so this was all just a meaningless sidetrack of a story, just to milk a bit of extra cash out of the franchise before we go bankrupt anyway, gotta pay out the CEO one more fat bonus before we jump the ship.”
  • graphics
    749 mentions Positive Neutral Negative

    The graphics in "The Walking Dead: A New Frontier" present a notable improvement over previous seasons, with enhanced lighting, more detailed character models, and a polished comic-book art style that balances realism and the series' signature aesthetic. While many praise the visual upgrades and cinematic feel, some users find the new art style less appealing, describing it as less expressive and occasionally uncanny, with several reports of graphical glitches and bugs that impact immersion. Overall, the graphics advance the series' presentation but receive mixed reactions due to style changes and technical issues.

    • “The game’s graphics successfully capture the bleakness and beauty of a post-apocalyptic world, and the attention to facial expressions enhances the impact of emotional moments, making interactions feel more grounded and believable.”
    • “Visually, the game is stunning, with its signature comic-book art style brought to life with even greater detail and expressiveness.”
    • “The graphics were enhanced for this season, the game mechanics stayed the same.”
    • “The new art style gives the characters an uncanny-valley, wax-figure like appearance while trying to make them appear more lifelike.”
    • “Also on a technical side, I've found I've had a bunch of graphical errors that appear to occur in several cutscenes featuring the player character (shots without the character do not have the errors, and some even clear up a few moments after he leaves the frame).”
    • “There were a lot of little graphical bugs that I found distracting: Javier's beard kind of floats off of his face at the wrong angle, sometimes faces were too shiny or weirdly discolored, sometimes the mix of light and shadow would create "noise" around the edges of the shadow, lines around the characters faces wouldn't properly move with them as they turned.”
  • gameplay
    655 mentions Positive Neutral Negative

    The gameplay in the series remains consistent with Telltale's classic formula, focusing on narrative-driven mechanics such as dialogue choices, quick-time events, and minimal exploration. While the story and character development are praised, many reviewers find the gameplay simplistic, repetitive, and lacking in depth or meaningful interactivity beyond selecting dialogue options and button prompts. Some appreciate improvements in pacing and smoother mechanics, but overall, the gameplay feels reduced compared to earlier seasons, offering more of an interactive movie experience than traditional gameplay.

    • “I personally really feel it with this one in a different way compared to the others. I really like the multiple ending outcomes a player can get with the gameplay itself but also relationships you have with each character and the depth of them.”
    • “The gameplay remains rooted in Telltale’s narrative-driven mechanics, with timed dialogue choices, exploration, and quick-time events (QTEs) making up the bulk of player interaction.”
    • “The gameplay is accessible and engaging, with enough interactivity to keep you invested in the story without becoming overly complicated.”
    • “The gameplay is the most boring of the three seasons and it got to a point where so little was going on that I was frustrated by the pace of the game, a problem that I didn't have with the past seasons.”
    • “One must presume you have played seasons 1 and 2 already (and possibly the side-stories like the one with Michonne), so you already know what to expect: the gameplay is the same; minimal interaction, mostly dialogue choices, quick-time events, and very limited exploration.”
    • “The game play mechanics from season 1 and 2 have continued to evolve and become better as well, but the gameplay felt like any other Telltale game, with time-limited choices and quick-time events, leaving very little actual player control and interaction.”
  • emotional
    546 mentions Positive Neutral Negative

    Reviews highlight that "The Walking Dead: A New Frontier" maintains the series' trademark emotional storytelling with poignant moments and impactful choices, particularly around themes of family and hardship. However, it is generally seen as less emotionally intense and resonant than the acclaimed first two seasons, partly due to a shift in protagonist focus and weaker character development, which affects players' emotional investment. Despite this, fans appreciate its heartfelt story arcs, compelling family dynamics, and moments that still evoke strong feelings, making it a worthwhile, though somewhat diminished, emotional experience compared to its predecessors.

    • “This is one of the only games in my 4+ years on Steam that has made me feel actually good and sometimes guilt for my choices. I recommend this to everyone to play at least once!”
    • “The comic-inspired art style remains striking, and the performances bring real weight to tense moments, emotional reunions, and heart-wrenching losses.”
    • “The choices affect how characters respond and the story unfolds, and there are some really intense and emotional moments.”
    • “This is one of the most boring story games I've ever played and a disappointment to The Walking Dead games.”
    • “In conclusion, NF is a tedious slog through a boring story that commits the unforgivable sin of having unlikable characters in this type of game. Whatever Telltale was trying is not clear to me, but it just ends feeling like an easy cash grab.”
    • “The story of Javi and his family is a nice touch to the game; however, it slows down the pace of Clementine's story to a snail's speed, which leads to a very boring story if you're only interested in Clem's storyline. But it does fill some of the space between seasons 2 and 4 of Clementine's story, which is always great to see.”
  • stability
    179 mentions Positive Neutral Negative

    The game suffers from frequent and persistent bugs, glitches, and performance issues including graphical errors, freezes, crashes, and save file corruption that often disrupt gameplay and immersion. While some players find these technical problems frustrating enough to hinder the experience, others manage to overlook them, as the story and overall narrative remain a strong point. Despite improvements over previous installments, the stability remains a significant concern that detracts from the game's polish and enjoyment.

    • “It's really good, and actually not that buggy.”
    • “The new engine is gorgeous, runs flawlessly for me. The annoying stutters are gone and there were no glitches from what I encountered. Just an amazing story I got sucked into right away. God, I missed Telltale's Walking Dead, so glad it's back.”
    • “The game still suffers from the 'Telltale lag', although otherwise the game is surprisingly bug free.”
    • “The pacing is confusing, the characters aren't even written like people, and the game is fundamentally broken and buggy beyond excuse.”
    • “There have been many issues pertaining to pacing, glitches, general story, etc. but it's an integral part to my favorite series of games.”
    • “They clearly rushed the game out to consumers, since it was filled with game-breaking bugs and save file glitches.”
  • music
    166 mentions Positive Neutral Negative

    The game's music generally receives praise for its atmospheric and emotional soundtrack that complements the story's tone, featuring strong compositions by Jared Emerson-Johnson. However, some users feel the music is weaker or less memorable compared to earlier seasons, with occasional mismatched or repetitive tracks and a perceived decline in the impact of end-credit songs. Overall, the sound design and voice acting remain strong, enhancing the immersive experience despite mixed opinions on the soundtrack's consistency.

    • “The soundtrack is composed by the one and only Jared Emerson-Johnson. The songs are top-notch and well made as always, giving a dark post-apocalyptic feeling in the game.”
    • “The soundtrack is subtle but powerful, accentuating moments of suspense and sorrow without overshadowing the dialogue or narrative.”
    • “The sound design in 'A New Frontier' is equally effective, with strong voice acting and an atmospheric soundtrack that underscores the tension and emotional intensity of the story.”
    • “No memorable songs play at the end of every individual episode anymore; the unique achievement artwork I looked forward to unlocking was replaced by numbers behind a colored background. NPCs never have more than just a few lines of generic dialogue to say when you talk to them, and the 'choices' UI went from a stylish page to simple bars on a grayish black background.”
    • “The OST is forgettable or just flat out bad (which is very disappointing, since I think season 2 has some of the best OST I've heard in a video game), and there are multiple bugs that I encountered throughout all my different playthroughs on different devices and versions that I've never experienced in any of the other seasons (mouse input delay, horrible frame rate for no reason, and having to do the most convoluted steps to get episode 3 to start without crashing).”
    • “The end title song was so bad I literally had to mute my computer.”
  • character development
    147 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback—while some praise strong growth and compelling arcs for characters like Javier and Clementine, many feel the development is rushed, inconsistent, or lacking depth compared to earlier seasons. The introduction of new characters is seen as both a fresh element and a weakness, with critiques highlighting forced plot twists, underdeveloped side characters, and diminished emotional impact. Overall, the character development is considered weaker than in previous installments, though moments of genuine tension and growth still resonate.

    • “Featuring a new protagonist, a hardened Clementine is still involved, and it's very interesting to see her character development years after the apocalypse.”
    • “Javi García (along with the rest of the family) are very well-written characters whose character development throughout the season is amazing.”
    • “A New Frontier continues to deliver the emotional storytelling, difficult choices, and deep character development that fans have come to expect, while introducing new characters and storylines that keep the experience fresh and engaging.”
    • “Characters are given strong motivations and character development just to be forced into nonsensical situations where they unnecessarily contradict everything they just learned moments later for a cheap "plot-twist" and undeserved "high-stakes" situations.”
    • “There is simply zero character development throughout the entire game for any of the main characters.”
    • “The plot is fine but a lot of the character development is not convincing and I found that some characters keep flipping their personality or their belief, which is totally unacceptable in a storytelling game.”
  • optimization
    98 mentions Positive Neutral Negative

    Optimization in this game is inconsistent, with many users reporting frequent stuttering, frame rate drops, and occasional freezes that detract from the experience, especially during cutscenes. While some find performance relatively stable on modern hardware or after tweaks like fps capping, others experience persistent lag and visual glitches regardless of system specs. Overall, it shows improvement over some previous Telltale titles but still suffers from notable technical issues that impact smooth gameplay.

    • “⚙ Optimization: stable performance; minimal technical issues”
    • “Performance on modern hardware is generally stable, with acceptable frame rates and reasonable loading times.”
    • “It's a Telltale game so I have to talk about performance, for the most part it was actually solid apart from episode one which had severe stuttering about 50% of the time, but every episode after ran perfectly at a buttery smooth 60fps with no sign of stutter.”
    • “Unplayable, game is stuttering every few seconds for no reason.”
    • “It is full of bugs, it crashes and lags, optimization is crap, and servers don't work, I can't even see summary on my choices.”
    • “No, not for now, I'm a big fan of TWD S1 & S2, but this one is pretty bad for the performance, whatever your PC you'll get a crazy freezing/lag every 5-7 seconds; you can check the community discussion for it, this problem does not only happen to me.”
  • monetization
    66 mentions Positive Neutral Negative

    The monetization of this game is widely criticized for being overly aggressive, with numerous intrusive advertisements for other Telltale games and products appearing between episodes and in menus, despite it being a paid title with no microtransactions. Many players feel this ad saturation breaks immersion, feels like a cash grab, and diminishes the value of the purchase. However, the absence of microtransactions is appreciated amid the excessive self-promotion.

    • “There are no microtransactions, and all episodes are included, so there are no hidden costs.”
    • “☑️ No microtransactions, thank you!”
    • “In conclusion, I'm quite happy to see the changes—no matter how little there is, the action, camera movement, etc.—they surprise me compared to what the series provided in the previous two seasons, and demonstrate the capabilities of the new Telltale tools.”
    • “There are way too many ads for stuff I already have being shoved in my face (I'm looking at you buy season one ad after every damn episode) and the constant barrage of them really ruins a bit of the immersion.”
    • “Unfortunately that's not all: they also forcibly feed you ads to their [Telltale] online service everywhere they can and they even show you a "buy now" screen for other Telltale games in between chapters!?”
    • “I paid for the game already and I don't want to see advertisements every time the game loads new chapters and/or whenever I launch the main menu.”
  • atmosphere
    59 mentions Positive Neutral Negative

    The game's atmosphere is consistently described as dark, intense, and immersive, effectively capturing the bleakness of the post-apocalyptic world with strong sound design and emotional storytelling. While some reviewers feel it doesn’t reach the emotional impact or creative presentation of earlier seasons, many praise the soundtrack and tension that keep players engaged. Minor issues like occasional distracting visuals and less fleshed-out characters slightly detract, but overall the atmosphere remains a standout strength of the title.

    • “From the very first episode, the game grips you with its intense and immersive atmosphere, pulling you into the harrowing world of the apocalypse.”
    • “The sound design in "A New Frontier" is equally effective, with strong voice acting and an atmospheric soundtrack that underscores the tension and emotional intensity of the story.”
    • “Background sounds, like distant gunfire or the faint rustling of walkers, create an ominous atmosphere that keeps players on edge.”
    • “Red lines appear randomly in scenes, which ruins the atmosphere and moments between the characters; it's very distracting.”
    • “Season 1 and 2 definitely had a better atmosphere and this one didn't have the same impact as the past two.”
    • “Javi is okay, Clem is NPC now which is okay too, but there is no horror atmosphere because the story is very simple and predictable; episodes are very short (whole season is only about 7.9 hours).”
  • humor
    57 mentions Positive Neutral Negative

    The humor in the game is largely seen as unintentional and arises from poor dialogue, cheesy writing, and various bugs, which often lead to laughable or absurd moments rather than clever comedy. However, some characters like Javier and Jesus are praised for their charm and genuinely funny lines, providing occasional lightheartedness amid the drama. Overall, humor is a mix of cringe-worthy, ironic, and amusing instances, with many players finding entertainment in the game's flaws and oddities.

    • “Additionally, one of the main villains this season is cartoonishly evil, killing off their supporters for some unknown reason and making choices that hilariously backfire.”
    • “But overall, Javier became a really awesome main character who stole the spotlight from Clem without causing too much of a shift in change thanks to his charm, charisma, and funny jokes (yeah that part in episode 5 where spoilers ahead: covers himself in walker guts to blend in with the walkers to distract them or when they're taking turns going across the helicopter "**** helicopters" made me chuckle!).”
    • “Early on in the game there's a pot smoking scene, it's hilarious, and the banter between the characters feels so real, it's extremely well written.”
  • replayability
    50 mentions Positive Neutral Negative

    Replayability for the game is generally moderate, with players appreciating the multiple endings and alternative choices but noting that many outcomes lead to similar storylines, limiting substantial variation. While some find it more replayable than previous seasons due to varied character paths and choices, others criticize repetitive cutscenes, short episodes, and limited impact of decisions on the overall narrative, resulting in an average to low replay value overall.

    • “I've played "A New Frontier" three times now and I plan to play it again. It's a really great game that's surprisingly replayable with how many outcomes and endings there are.”
    • “Saying that, I will provide concession to my own rant by saying that I think this series of "The Walking Dead" perhaps has the highest opportunity for replayability in that there are 42 different Clementine backstory scenarios corresponding to choices made in uploaded saves from season 2, the build-a-story feature for Clementine, or the default story, and I do plan on playing through another time or two to see exactly what changes between saves.”
    • “This also offers the game much more replayability, as opposed to the other two games.”
    • “The replayability for this one is rather low since it doesn't have any huge implications for the final game in choices.”
    • “Choices often feel important in the moment, yet many outcomes still lead to similar results, which hurts replayability.”
    • “Having to repeat an entire chapter really lessens the replay value of this game for me though.”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in this game is widely considered excessive and tedious, often requiring significant time investment likened to needing "a second life." While some appreciate the story, many find the repetitive gameplay and unlikable characters make the grinding feel like a boring, slogging experience. The game's pacing and design choices contribute to a sense of frustration rather than engagement.

    • “You'll need a second life for grinding.”
    • “This game brings a new category to grinding, one that tests how you can bear the boredom!”
    • “In conclusion, this is a tedious slog through a boring story with unlikable characters, making the grinding feel like an easy cash grab.”
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8h Median play time
12h Average play time
8h Main story
8h Completionist
5-10h Spent by most gamers
*Based on 52 analyzed playthroughs
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The Walking Dead: A New Frontier is a survival action adventure game with horror, drama and thriller themes.

The Walking Dead: A New Frontier is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

The main story can be completed in around 8 hours, while the entire game is estimated to take about 8 hours to finish. On average players spend around 12 hours playing The Walking Dead: A New Frontier.

The Walking Dead: A New Frontier was released on December 20, 2016.

The Walking Dead: A New Frontier was developed by Telltale Games.

The Walking Dead: A New Frontier has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

The Walking Dead: A New Frontier is a single player game.

Similar games include The Walking Dead: Season Two, The Walking Dead Michonne, The Walking Dead: Michonne - A Telltale Miniseries, The Walking Dead: The Final Season, The Walking Dead: The Telltale Definitive Series and others.