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The Vanishing of Ethan Carter

The Vanishing of Ethan Carter on Xbox One X was a remarkable time with this being a solid narrative driven experience.
The Vanishing of Ethan Carter Game Cover
79%Game Brain Score
story, graphics
replayability, stability
87% User Score Based on 5,138 reviews
Critic Score 69%Based on 8 reviews

Platforms

Nintendo SwitchPCEpic GamesPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
The Vanishing of Ethan Carter Game Cover

About

The Vanishing of Ethan Carter is a single player open world simulation game with horror, mystery and thriller themes. It was developed by The Astronauts and was released on September 25, 2014. It received mostly positive reviews from critics and positive reviews from players.

The Vanishing of Ethan Carter is a first-person story-driven mystery game focused on exploration and discovery. As occult-minded private detective Paul Prospero communicate with the dead to discover the fate of a missing boy and the mystery behind a dark ancient force lurking in Red Creek Valley.

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87%
Audience ScoreBased on 5,138 reviews
story2.1k positive mentions
replayability68 negative mentions

  • The game features stunning, photorealistic graphics and beautifully detailed environments, creating a mesmerizing and immersive setting.
  • It offers a unique narrative-driven mystery with engaging puzzle mechanics that encourage exploration and deduction.
  • The atmospheric soundtrack and sound design effectively enhance the mood, supporting the melancholic and eerie tone of the story.
  • Lack of guidance and hand-holding makes the gameplay confusing and frustrating, with players often needing external walkthroughs to find clues and progress.
  • The save system is limited to autosave at checkpoints, leading to loss of progress and cumbersome backtracking, which can disrupt the experience.
  • The story, while intriguing, is very short and concludes with a divisive twist ending that some players find unsatisfying or anticlimactic.
  • story
    4,933 mentions Positive Neutral Negative

    The story of The Vanishing of Ethan Carter is widely praised for its haunting, emotionally compelling, and atmospheric narrative that gradually unfolds through immersive environmental storytelling and unique puzzle mechanics. While some players find the plot intriguing, tragic, and well-crafted with satisfying twists, others criticize its ambiguous, confusing elements and disappointing or anticlimactic ending. Overall, the game is celebrated for delivering a thought-provoking and memorable tale wrapped in stunning visuals, though its brevity and non-linear presentation may not appeal to all.

    • “A tiny storytelling masterpiece: you play as Paul Prospero, a detective with some supernatural tricks, pulled in by a letter from a kid, Ethan Carter… even if the story isn't linear, it keeps building this creepy vibe until the ending flips everything you thought you knew.”
    • “The story is both tragic and gripping, and though I can't say much without spoiling it, the ending is a powerful, satisfying surprise that ties it all together beautifully.”
    • “The vanishing of Ethan Carter impresses with its graphics, its beautiful photorealistic landscapes, and its mysterious story and atmosphere, which is further enhanced by the soundtrack. The story itself is layered and intriguing, blending elements of folklore, tragedy, and the supernatural. While this design choice contributes significantly to the game’s immersive storytelling, it can occasionally lead to moments where players feel directionless or unsure of what to do next, which might frustrate those seeking more traditional gameplay structure.”
    • “Despite all of the murders, nothing about any of the character interactions have anything of substance to latch onto, and the limp attempt at a twist in the game's final moments sucks whatever fleeting crumbs of intrigue the story might still have possessed right out of it before ending on a note of utter nothingness.”
    • “The problem with this game is in its story, specifically the ending; I don't have a problem with games that focus on story, but if you're going to do that, write a good story, which includes a satisfying ending. The ending of this game is atrocious, one of the worst that I have ever experienced. Essentially it was all just a made-up story by the kid in the game—everything is a lie created by Ethan, even the main character.”
    • “The story (which is the main point of the game, if you hadn't noticed) is bait-and-switch nonsense where nothing you do matters at all. The real story plays out in a cutscene that's barely a few minutes long right at the end of the game, and it's ham-fisted as heck.”
  • graphics
    2,288 mentions Positive Neutral Negative

    The game's graphics are universally praised as stunning and often described as some of the best, most photorealistic visuals seen in indie and even AAA titles, with highly detailed environments created using advanced photogrammetry technology. The Unreal Engine-powered visuals, especially in the Redux version, provide breathtaking landscapes, realistic textures, and atmospheric lighting that greatly enhance immersion and mood. While some mention occasional graphical glitches or performance hiccups, the overwhelming consensus is that the beautiful scenery and artistic design are the game's standout feature and major selling point.

    • “The graphics are simply stunning, with photorealistic environments that capture the lush forests, abandoned homes, and misty landscapes of rural America in exquisite detail.”
    • “This redux edition, powered by Unreal Engine 4, amps up the visuals to breathtaking levels, making it a standout for those who appreciate atmospheric storytelling over high-octane action.”
    • “The graphics are absolutely brilliant and the end of the story is beautiful; you really want to find this kid!”
    • “The visuals take a nasty hit as well for a while when you enter the mine beneath the valley as the game trades out the luxuriously hand crafted surface world for stark, empty tunnels that repeat the exact same assets again and again and again.”
    • “Screenshot simulator, 1 pro and it's the visuals, everything else other than that is an absolute con, I played the first 2 hours by myself with no guidance which was pretty much impossible, had to play alongside a YouTube playthrough which took out the joy of experiencing the game firsthand which really sucks.”
    • “Although you might have to turn graphic details down a bit, because otherwise after a while the game starts lagging like crazy, at least on my computer, which has Windows 8.1, Intel Core i7-4790 8 core, 3.6 GHz processor, 4 GB RAM, and a Nvidia GeForce GTX 750.”
  • gameplay
    1,392 mentions Positive Neutral Negative

    Gameplay in "The Vanishing of Ethan Carter" primarily consists of exploration and light puzzle-solving, particularly reconstructing murder scenes through unique detective mechanics. While the game features minimal hand-holding and a non-linear structure that encourages trial and error, many players find its gameplay simple, sometimes tedious, and occasionally confusing due to lack of clear tutorials or guidance. Despite these shortcomings, the gameplay is praised for its originality, atmosphere, and seamless integration with the narrative, though it is relatively short and may not satisfy those seeking more traditional or challenging gameplay.

    • “The gameplay is well implemented, and you can look at it as a fairly straightforward adventure game or a well-polished walking simulator.”
    • “The main gameplay consists of wandering around until you find a body or parts of a body, then recreating the crime scenes using environmental clues and arranging events in chronological order.”
    • “The detective sequences where you have to determine what happened at a scene are a great puzzle mechanic that strikes at the player's curiosity while engaging them to think.”
    • “The core mechanic is boring, there are too many dead ends, and achieving “stories” isn’t satisfying at all, making it feel like you’re not actually advancing in the game.”
    • “But the gameplay is absolutely atrocious, from the slow run speed to the incredibly annoying "pixel hunting".”
    • “The Vanishing of Ethan Carter is a walking simulator, meaning its focus is on the story and not gameplay; the gameplay is pretty simple and shallow. There is a small open world that you go through in a linear fashion, and once in a while you find a place where some crime happened and, as a detective, you stop to investigate by clicking on objects in the area to recreate the crime scene and unravel the mystery.”
  • atmosphere
    1,136 mentions Positive Neutral Negative

    The Vanishing of Ethan Carter is widely praised for its stunning visuals and deeply immersive, eerie, and haunting atmosphere that consistently captivates players throughout its narrative-driven, exploration-focused gameplay. The game's rich sound design, evocative music, and detailed environments establish a mood that is both unsettling and beautiful, often compared to works like Alan Wake and Twin Peaks, making atmosphere its strongest and most memorable feature. While some note minor disruptions like occasional jump scares or pacing issues, the overwhelming consensus is that the atmosphere is masterfully crafted, forming the core appeal of this short but profound experience.

    • “From the very first moments, it’s hard not to admire the stunning environments and the eerie, unsettling atmosphere.”
    • “The composition of the scenes combined with the dense use of detailed objects and superb lighting all combine with some sincerely mesmerising atmospheric sound design to create a the kind of place you just want to live in for the rest of your life.”
    • “The vanishing of ethan carter has a truly amazing atmosphere. The artistic design, haunting sounds, mysterious story and breathtaking environment all add up to a full sense of immersion. The game is so calm yet you feel a constant sense of impending horror as you walk through the lonely world.”
    • “The story can move a little slow at times if you really take time to explore and it kills the momentum and atmosphere of the game.”
    • “The game doesn't hold hands and some puzzles get downright confusing taking you out of the atmosphere.”
    • “But i think it's fair to warn that in a specific point of the game there are jumpscares, and to me this is one of the flaws: not only they didn't add anything relevant to the story, but they also killed the immersion and the eerie, tense atmosphere from the earlier scenes.”
  • music
    1,007 mentions Positive Neutral Negative

    The music in "The Vanishing of Ethan Carter" is widely praised for its haunting, atmospheric quality that perfectly complements the game's stunning visuals and eerie narrative. The soundtrack, composed by Mikolai Stroinski, fluidly shifts moods to match the environment, enhancing immersion and tension without overwhelming gameplay. While some find portions repetitive or less memorable outside the game, overall the music is considered a standout element that greatly enriches the mysterious, suspenseful experience.

    • “The soundtrack is exquisite, haunting, and often ominous.”
    • “The music transitions are quite smooth and the voice acting is pretty good.”
    • “The soundtrack and ambient music are exquisite to say the least and the change in tone and tempo is a great tool for foreshadowing the various events that will take place in the game.”
    • “Music: I eventually had to turn it off and found the game a bit more immersive without it.”
    • “It never feels like it's scoring the moment and the player's actions, but rather like it's just on a loop until you finish doing whatever you're doing, leading to some songs featuring random stingers that play for no reason while leaving the player wondering if the music is just looping, or if something just happened that they failed to notice.”
    • “Graphics are so great that they increase my disappointment in comparison with the music, completely run of the mill, as well as the walking sounds which are lame.”
  • replayability
    177 mentions Positive Neutral Negative

    The game has very low to virtually no replayability, primarily due to its short length (around 3-6 hours), a linear story with a single ending, and lack of meaningful variation on subsequent playthroughs. Replay value is mostly limited to achievement hunting or revisiting the scenery, making it best suited for a one-time experience or purchase during sales.

    • “Replayability-wise: it's one of the games you might replay out of nostalgia, if you wait long enough between runs, or if you miss something the first time.”
    • “Both versions have separate achievements which could give replay value.”
    • “The game itself, if explored and thought about, has more replay value than a lot of games in the market; each time you play it, you may find new things and details missed.”
    • “The game is very short, probably too short for its asking price and the replayability is very low.”
    • “Unfortunately, there's zero replay value and after about 5 hours tops players will have seen all there is to see.”
    • “This is a one-and-done title as there is no replay value at all; the story seems to suggest other stories and hopefully more come out with some replay value.”
  • emotional
    162 mentions Positive Neutral Negative

    The emotional aspect of the game evokes a range of reactions, from deeply moving and heart-wrenching to underwhelming or flat, largely depending on the player's connection with the story and characters. Many praised its haunting atmosphere, beautiful visuals, and poignant storytelling that can leave players tearful and emotionally drained, while others found the narrative lacking depth or emotional payoff. Overall, it is recognized as a compelling and memorable experience for those who connect with its introspective, melancholic themes.

    • “The atmosphere is quiet and haunting, and the story lingers long after you finish, especially as it shifts into something darker and more emotional than it first appears.”
    • “The vanishing of Ethan Carter is a beautiful narrative experience that has made me feel a way that no other game has.”
    • “Truly an emotional experience and all in all was brilliantly put together, the graphics create one of the most beautiful environments and the person who voices the main character was absolutely incredible.”
  • optimization
    133 mentions Positive Neutral Negative

    The game's optimization is mixed, with the original version often criticized for frequent stuttering, frame drops, and performance issues on various rigs, especially during asset loading and transitions. However, the Redux version—built on Unreal Engine 4—significantly improves graphics, stability, and performance, delivering smoother gameplay and better visuals. Despite occasional minor stutters, overall the Redux edition is regarded as well-optimized and capable of running smoothly on a range of systems.

    • “The game's optimization is outstanding, looking absolutely stunning with perfect performance that never drops below 60fps!”
    • “The redux version looks gorgeous and the Unreal Engine 4 makes a huge difference in textures and performance.”
    • “The game is perfectly optimized and even on a modest computer, I was able to enjoy it at high details.”
    • “Poorly optimized, constantly dropping frames, boring, and broken (especially the grenade throwing part).”
    • “The redux version was completely unplayable to me because of the wildest stuttering I've ever seen.”
    • “Despite this being the minimum required to play this game and despite me lowering all settings, switching to high performance for the game, amending the config file as suggested by the developers, making sure no major background programs were running, etc., the game lagged so bad.”
  • stability
    55 mentions Positive Neutral Negative

    The game's stability is mixed, with many users reporting frequent bugs, crashes, freezes, and quest-breaking glitches that disrupt gameplay and save functionality. However, some players experienced few to no issues and praised the game's smooth performance and technical polish, especially in the Redux version. Overall, while the game's visuals and mechanics are impressive, stability problems often hinder the experience.

    • “There are no bugs, there are no glitches, the game's mechanics work fine.”
    • “Game mechanics work well, no glitches experienced throughout the game.”
    • “The game runs smoothly and has absolutely no glitches at all.”
    • “There are several glitches that prevent you from doing important things or even moving and force you to restart the game several times.”
    • “Ok, the game freezes and crashes down to desktop like every ten minutes, but if one's patient enough to play through the end of the game it leaves a great aftertaste and will want to play over again (now that you know what really goes on story-wise).”
    • “I had some crashes, freezes, and bugs, that forced me to restart the game multiple times throughout my playthrough.”
  • grinding
    47 mentions Positive Neutral Negative

    Grinding in this game is frequently described as tedious and repetitive, especially due to extensive backtracking, slow travel without fast-travel options, and some puzzles requiring multiple frustrating attempts. While the scenery and atmosphere somewhat alleviate the monotony, many players find the gameplay slow and cumbersome, which detracts from immersion and enjoyment. Overall, the grinding elements make progression feel like a chore rather than an engaging challenge.

    • “Medium level of grinding.”
    • “Stop and consider, and you should figure it out - no tedious, methodical combing necessary.”
    • “No grinding, no high scores; it's just you, the environment, the soundtrack, and the storyline.”
    • “The biggest mistake this game makes is giving you repetitive searching and fetching tasks, some of which are just overly tedious and out of place in a game that is so focused on telling a story.”
    • “I truly enjoyed some of the game's puzzles; however, others required so many tedious attempts that it's almost not even possible to progress through unless you look up the solution.”
    • “Having to replay parts because the autosave made it very tedious and frustrating.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is generally seen as a mix of clever, surprising, and sometimes silly elements that contribute to a unique and enjoyable experience. While some find the comedic moments and funny sequences engaging and well-integrated, others feel certain attempts at humor fall flat or appear amateurish. Overall, the humor complements the game's atmosphere and story, adding charm and entertainment without overpowering other aspects.

    • “It has a great story with surprising ending, nice environment, funny sequences of the boy's life.”
    • “Very funny game, the best part was when all the stuff happened.”
    • “The puzzles and investigations are very funny and nice.”
    • “Not funny.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is mixed, with some praising subtle but deep layers and fitting design, while others find it simplistic, lacking depth, and overshadowed by the short game length and limited dialogue. Character designs range from well-done to cartoonish and lacking distinct personality. Overall, deeper and more nuanced development could have enhanced the game's emotional impact.

    • “Deep character development.”
    • “The layers of character development are subtle but have extreme depth.”
    • “Good character development.”
    • “The character development is non-existent, and what characters are developed are boring and dull.”
    • “I think the story buildup of the murders and the villain is too simplistic and could have used more dialogue and character development.”
    • “The astronauts should have concentrated more on character development which would have made for a much deeper game and longer development, but think of the difference it makes in games such as The Last of Us, which I consider to be the best video game ever made to date.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization is perceived as fair and not a cash grab, with considerable effort evident in the game. However, some promotional materials and advertising may not accurately reflect actual gameplay, making the game feel more like a tech showcase than a traditional gaming experience.

    • “So yeah, I give a thumbs up because this is surely no cash grab given all the work that has gone into it.”
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5h Median play time
5h Average play time
4h Main story
4h Completionist
4-6h Spent by most gamers
*Based on 104 analyzed playthroughs
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The Vanishing of Ethan Carter is a open world simulation game with horror, mystery and thriller themes.

The Vanishing of Ethan Carter is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 4 hours to finish. On average players spend around 5 hours playing The Vanishing of Ethan Carter.

The Vanishing of Ethan Carter was released on September 25, 2014.

The Vanishing of Ethan Carter was developed by The Astronauts.

The Vanishing of Ethan Carter has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked The Vanishing of Ethan Carter for its story but disliked it for its replayability.

The Vanishing of Ethan Carter is a single player game.

Similar games include Homesick, Draugen, The Station, The Park, The Moon Sliver and others.