- May 22, 2020
- Matheus Antonio
The Trud
Platforms
About
"The Trud" is a first-person horror game focused on exploration and stealth. After waking up in a mysterious and familiar place, you must piece together the story, uncover what's happening, and find a way out while being pursued by a menacing entity. The game has been reworked based on player feedback, enhancing the overall experience with new additions and changes.








- The game has seen significant improvements in gameplay, atmosphere, and monster design compared to its previous iteration.
- The graphics and ambient sound are well done, contributing to a creepy and immersive experience.
- The developers have shown dedication and love for the game, creating detailed maps and an interesting story.
- The game suffers from numerous bugs, including clipping issues and a lack of clarity on objectives, leading to frustrating gameplay.
- Voice acting is widely criticized as poor, detracting from the overall experience.
- The game is short and heavily reliant on slow walking mechanics, which can make it feel tedious and drawn out.
story
12 mentions Positive Neutral NegativeThe game's story is criticized for being chaotic and nonsensical, leading to confusion about objectives and resulting in repetitive exploration. While some players find the psychological horror elements and graphics appealing, the narrative's resolution—revealed to be a dream—diminishes its impact. Overall, the story has potential but suffers from execution issues and frustrating gameplay mechanics.
“The game itself is psychological horror, good graphics, the story is interesting but I would have liked to see this story in another place and with different characters.”
“Good story (there is a fourth wall break for budget reasons, and the developer has the main character be very blunt about it which was great), but controls are good, the game has some genuinely creepy moments and I adore the decrepit school.”
“It's a chaotic, nonsensical storyline which gets washed away at the end as it's [spoiler] all a dream, at least that's what I gathered after the climax of the story when you've been horribly disfigured by having your arm axed off, you wake to find it still there [/spoiler].”
“It just wasn't clear what you were supposed to be doing at all times, so you end up spending most of your time in-game just wandering around the same corridors again and again, hoping the next bit of story will trigger.”
“It compounds the lack of scares by chaining the game to a chaotic, nonsensical storyline which gets washed away at the end as it's [spoiler] all a dream. At least that's what I gathered when, after the climax of the story, you've been horribly disfigured by having your arm axed off, you wake to find it still there. [/spoiler]”
“Another thing is when you see some bolts that are clearly meant to stand out and you know where there's a wrench, but you can't pick it up because you haven't hit some arbitrary point in the story. Please just don't do this kind of stuff; it is always really frustrating.”