- February 3, 2023
- Gemcutter Games
The Trasamire Campaigns
Platforms
About
In "The Transamire Campaigns," players compete to succeed the deceased King Unmorr in a chaotic kingdom. The game features addictive turn-based strategy, fast-paced battles with troops as dice, and tailorable gameplay with ability cards. With unpredictable AI, branching narratives, and five tales to explore, each playthrough offers unique challenges and consequences.







- The game features a deep and complex storyline that immerses players in the world of Trasamire, with historical references and attention to detail.
- Gameplay is challenging yet rewarding, requiring careful planning and strategy, making victories feel earned.
- The graphics and overall presentation are stunning, enhancing the gaming experience with smooth animations and sound effects.
- The outcome of battles is heavily influenced by random number generation (RNG), leading to frustrating experiences where strategy feels undermined.
- The game lacks a comprehensive tutorial, making it difficult for new players to fully understand the mechanics and strategies needed for success.
- Many players find the gameplay repetitive and lacking in interesting decisions, comparing it unfavorably to other strategy games like Risk.
story
16 mentions Positive Neutral NegativeThe game features five distinct story campaigns that change based on the character you choose, with a narrative that progresses regardless of player performance, except for a final fail state. Players can experience varied outcomes and storylines through their decisions, although completing a campaign can be time-consuming. The overall presentation is praised, with a solid plot and immersive world-building that enhances the strategic gameplay.
“The deep and complex storyline immerses you in the world of Trasamire.”
“I like that it has a plot, and it is a really good background story for the game.”
“The ruleset is solid and the story is actually good.”
“Even if you screw up royally and lose 'local forces', as it were, or possibly an entire region, the story goes on.”
“I was told by the developer that the only true fail state is losing in the final region, but reaching the end of the story is unavoidable, with the final outcome varying greatly.”
“My initial plan was to go through each story once, but by the time I finally finished the first (and by finished I mean gave up in the final area, too much back and forth), I was more than ready to move on.”