- November 22, 2016
- Codeate
- 2h median play time
The Torus Syndicate
Platforms
About
Experience the intense, non-stop action of the arcade rail-shooter in virtual reality! Play as Lucas Lawson, a rookie cop swept into the dramatic underworld of the Torus Syndicate. Put your shooting and dodging skills to the test as you battle across metropolis in a quest for justice.







- The game offers extremely immersive and fast-paced gameplay, reminiscent of classic arcade shooters like Time Crisis.
- Players enjoy the physicality of the game, requiring them to duck and dodge, which adds a fun exercise element.
- The low-poly graphics style is appreciated for allowing players to focus on gameplay mechanics rather than visual fidelity.
- The game is considered too short, with only three missions that can be completed in around 30 minutes, making it feel overpriced.
- There are significant issues with controller compatibility, particularly for Index controllers, and the game appears to be abandoned by the developers.
- Gameplay mechanics, such as weapon switching and reloading, are frustrating and lack polish, detracting from the overall experience.
gameplay
17 mentions Positive Neutral NegativeThe gameplay is characterized by its immersive and fast-paced nature, reminiscent of classic arcade shooters like Time Crisis, with a unique dash mechanic that enhances movement. While the campaign is short, the mechanics are solid and engaging, offering a satisfying challenge with a variety of enemy placements. However, some players find the control scheme confusing, particularly with simultaneous grenade and reload mechanics, but overall, the game is praised for its enjoyable wave shooter experience and responsive developer support.
“The campaign is short, but bolsters extremely immersive and fast-paced gameplay.”
“This paired with the need to shoot back creates fun and interesting gameplay.”
“Having both grenades and reloading mechanics available at the same time on your left controller is very confusing, especially when the meshes/objects both show up on your left controller at the same time.”
“Even though the game is totally on rails, there's a real sense of freedom that comes from simply moving continuously around a map, rather than simply blink teleporting (this uses a dash teleport to fixed locations mechanic).”
“Mechanics themselves are solid, though I got a D on mission one for 45% accuracy and 95 headshots. Sad days.”