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The Rose of Segunda Game Cover

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In "The Rose of Segunda: Blackcross Taylor 2018," players navigate an open world as a bounty hunter, completing missions, battling enemies, and uncovering the truth about their past. The game features a deep story, various weapons and skills to customize, and a moral alignment system that affects gameplay and narrative outcomes. Explore diverse environments, interact with characters, and make meaningful choices in this immersive action RPG.

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The Rose of Segunda screenshot
The Rose of Segunda screenshot
The Rose of Segunda screenshot
The Rose of Segunda screenshot
The Rose of Segunda screenshot
The Rose of Segunda screenshot
The Rose of Segunda screenshot
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100%
Audience ScoreBased on 55 reviews
story18 positive mentions
grinding3 negative mentions

  • The writing is witty and engaging, with a strong and clever protagonist that players can shape through their choices.
  • The game features a variety of interesting love interests, including well-developed female routes, and the relationships feel organic and believable.
  • The art and music are beautiful, enhancing the overall atmosphere of the game, making it a delightful experience.
  • The game is relatively short, leaving some players wanting more depth and longer endings for the routes.
  • There is a controversial incest route that may be off-putting for some players, and the handling of this theme could be uncomfortable.
  • The font used in the game can be difficult to read at times, which detracts from the overall experience.
  • story
    42 mentions Positive Neutral Negative

    The story is characterized as engaging and humorous, with well-developed relationships that grow organically over a short timeframe of two weeks. While some players found the narrative predictable and wished for a longer experience to explore subplots more deeply, the writing and character interactions were praised for their charm and depth. Overall, the game successfully balances romance and character development, making it a recommended choice for fans of story-driven otome games.

    • “When I realized the story only takes place over 2 weeks, I wondered if the romance would develop believably, so I was pleasantly surprised when none of the routes had any pacing issues - all of the relationships felt that they grew organically, without feeling rushed or contrived for plot convenience.”
    • “The story makes clear that people are pressured to get married early for pragmatic rather than personal reasons, grow up faster and take on responsibility earlier than we do today, and don't have great family lives.”
    • “For me, the strength of this game comes from the characters and their interactions. The plot itself is also nice; a lot of the stories for each character's routes are very interesting and I would have loved to see them expanded if the game was longer.”
    • “The only piece of criticism I would have for this game is that the story could've been longer, to allow for more fleshed-out endings and to better explore and tie up the loose ends of the more complex subplots (especially Leopold's route).”
    • “I have no interest in incest routes, and considering what a strong, selfless ally he was throughout the story, I was genuinely disappointed it was an option.”
    • “Many choices don't actually have any influence on the story or romance route, but are for characterizing the protagonist.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game is generally described as beautiful and atmospheric, enhancing the overall experience despite the absence of voice acting. While some players found it standard or not particularly outstanding, many appreciated its ability to complement the visuals and writing effectively. Overall, the soundtrack received mixed reviews, with ratings around 7/10, indicating it was enjoyable but not exceptional.

    • “Beautiful soundtrack, beautiful visuals, more choice than other games give.”
    • “The soundtrack is really nice, and it will always hold a special place in my heart for bringing me a little bit of unqualified happiness.”
    • “A good job was also done matching the music to the current mood, which was nice.”
    • “Just grabbing Mozart's music is totally fine, but the abrupt stop-replay part can definitely be improved.”
    • “The music is okay enough, I suppose, pretty standard.”
    • “I didn't find the music to be anything very special, but I wasn't bored by it either.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever and witty dialogue, providing players with genuinely funny moments that enhance the overall experience. Reviewers appreciate the balance of humor with engaging character interactions and storylines, making it a fun and relaxing choice in the otome/visual novel genre. The protagonist's cleverness and the variety of humorous choices contribute to a memorable and enjoyable gameplay experience.

    • “The story line is hilarious and I had so much fun playing it.”
    • “Wonderful characters, and hilarious and above all intelligent writing.”
    • “The writing is witty and there were times where I found myself laughing out loud.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their rich and lovely artwork, contributing to an immersive experience alongside a beautiful soundtrack. While some users desire more variety in character models and better alignment between backgrounds and text descriptions, the overall visual presentation is considered sufficient and enhances the storytelling.

    • “The visuals are rich and lovely.”
    • “Beautiful soundtrack, beautiful visuals, more choice than other games give.”
    • “I only wish the backgrounds matched the text descriptions a little better in some places (such as the palace being more lavish, or more areas of the garden being illustrated) but in the end the artwork was enough to help me imagine the rest, which is perfectly fine for a visual novel.”
    • “The artwork is simple but sufficient.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is noted for its polish and similarity to other well-regarded titles, featuring straightforward mechanics focused on action and conversation choices without visible stats. Reviewers appreciate the engaging personality mechanics and plot variability, with ratings ranging from 8/10 to 10/10, indicating a generally positive reception.

    • “It's way more polished than a lot of otome games on here and reminds me of Demon Heart and Along the Edge in terms of their personality mechanics and how the plot varies greatly based on those factors.”
    • “Gameplay: 10/10”
    • “While I haven't played a particularly large amount of visual novels or otomes, The Rose of Segunda's gameplay had some aspects I really enjoyed.”
    • “There are no visible stats to track; just action or conversation options to select, so gameplay is rather straightforward.”
    • “No plot details really, just impressions and mechanics.”
  • character development
    5 mentions Positive Neutral Negative

    Overall, the character development is positively received, with users appreciating the charming and diverse character designs that fit well within the game's setting. However, one character was noted as less engaging, suggesting some inconsistency in the depth of character development across the cast.

    • “I enjoyed all of them (but one who I found boring even after his route) and I liked everyone's character design.”
    • “The character designs are charming.”
    • “The character design is nice, and I was surprised at how diverse it was, given the setting, but none of it felt out of place.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is enhanced by well-integrated music and sound effects that complement the narrative without being intrusive. While the backgrounds may not be extravagant, they effectively support the setting and time period, contributing significantly to the overall immersive experience.

    • “The atmosphere was really created for you with adequate but not annoying music and sound effects, and the backgrounds provided a good backdrop to the entertaining scenes nonetheless.”
    • “In this visual novel, the music added to the atmosphere, even though I usually turn it down.”
    • “Apart from the characters, story, writing, and choices, which I adored, the atmosphere was really created for you with adequate but not annoying music and sound effects. The backgrounds weren't lavish, but they provided a good backdrop to the entertaining scenes nonetheless.”
    • “It took an important role in adding to the overall atmosphere of the game, both in time period and setting.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game enhances the tension and realism of its cutthroat setting, making players feel the dangers of the royal court, even when their character is not in immediate peril. Additionally, the inclusion of intimate and emotional interactions with romantic partners adds depth to the overall experience.

    • “It was a big part of what made the cutthroat and tense nature of the setting feel more real. Even before I played Leo's route and saw just how unstable Segunda actually is, the fact that I was in a situation where I had to constantly toe the line made me feel that the royal court really is a very dangerous place.”
    • “You can expect picnics, balls, boat outings, horse riding, etc., plus a few more unusual events, and of course private, emotional conversations with potential romantic partners.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to the repetitive nature of daily activities across different routes, leading to a lack of variety and engagement.

    • “The main problem is that throughout all the routes, you go through the same daily activities every time, and that can get tedious.”
    • “Grinding feels like a never-ending chore, where progress is painfully slow and repetitive.”
    • “The lack of variety in tasks makes grinding feel more like a punishment than a rewarding experience.”
  • replayability
    1 mentions Positive Neutral Negative

    Players find that experimenting with different personalities significantly enhances replayability, offering a richer and more nuanced experience of the game's narrative and character development.

    • “I highly recommend playing with different personalities because it adds replay value and also gives you an interesting, comprehensive picture of the young lady making her way through this world of nobles and intrigue.”
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9h Median play time
9h Average play time
9-9h Spent by most gamers
*Based on 1 analyzed playthroughs
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