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The Rose of Segunda Game Cover

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The Rose of Segunda is a single player simulation game. It was developed by Blackcross & Taylor and was released on May 30, 2018. It received overwhelmingly positive reviews from players.

In the kingdom of Segunda, the Crown Prince’s birthday celebrations are traditionally where he is expected to choose a bride. Your mother, the Duchess of Florentia, is very keen for her only daughter to become the next queen, so she sends you and your mischievous brother, Frederique, along with your family’s steward, Bastien, to the fortnight-long celebrations. Of course, just because your mother …

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99%
Audience ScoreBased on 70 reviews
story20 positive mentions
grinding1 negative mentions

  • The protagonist is refreshingly well-written, intelligent, witty, and has a customizable personality that responds naturally to player choices, making her one of the best female leads in otome games.
  • The game features engaging, likable, and well-developed romance options including both male and female love interests, with believable and properly paced relationship development.
  • The writing is sharp, humorous, and immersive, with a nicely realized historical setting and strong attention to character interactions and dialogue that keeps players invested.
  • The game is relatively short, with some players wanting longer and more fleshed-out routes and endings, as well as more exploration of the complex court intrigue hinted at in the story.
  • Some technical and presentation issues such as hard-to-read font, recycled character poses (e.g., many sitting scenes using standing sprites), and occasional minor translation errors detract from the experience.
  • The secret romance route involving the protagonist's brother is controversial, causing discomfort among some players due to its incest theme, and is not clearly indicated or easy to unlock without prior knowledge.
  • story
    45 mentions Positive Neutral Negative

    The story is straightforward and relatively short, focusing on character-driven romance with well-developed, memorable characters and organic relationship growth. While lacking major plot twists, it offers engaging dialogue, enjoyable routes with meaningful choices, and a charming, humorous tone, though some players wished for a longer narrative and more resolution. The game’s strength lies in its characterization and interactions rather than complex plotting, making it a recommended pick for fans of story-based otome games.

    • “When I realized the story only takes place over 2 weeks, I wondered if the romance would develop believably, so I was pleasantly surprised when none of the routes had any pacing issues - all of the relationships felt that they grew organically, without feeling rushed or contrived for plot convenience.”
    • “The story makes clear that people are pressured to get married early for pragmatic rather than personal reasons, grow up faster and take on responsibility earlier than we do today, and don't have great family lives.”
    • “For me the strength of this game comes from the characters and their interactions, the plot itself is also nice, a lot of the stories for each characters routes are very interesting, and would have loved to see expanded if the game was longer.”
    • “The only piece of criticism I would have had for this game was that the story could've been longer, to allow for more fleshed out endings, and to better explore and tie up the loose ends of the more complex subplots (for Leopold's route especially).”
    • “Could be longer. Be warned there is indeed a sequel, Thorns of War, that is not out yet, so while you get resolution you don't get full plot resolution.”
    • “My only problems are that I wish there was more romance and I also wish the story was longer as it is actually quite short.”
  • music
    20 mentions Positive Neutral Negative

    The game's music, primarily classical instrumental pieces, effectively complements the atmosphere and mood without being overpowering or exceptional. While not standing out as extraordinary, the soundtrack is appreciated for enhancing the experience and adding subtle emotional depth. Some users noted occasional issues with abrupt transitions but overall found the music fitting and pleasant.

    • “The art and music of the game is excellent as well.”
    • “Beautiful soundtrack, beautiful visuals, more choice than other games give.”
    • “The soundtrack is really nice, and it will always hold a special place in my heart for bringing me a little bit of unqualified happiness.”
    • “Just grabbing Mozart's music is totally fine, but the abrupt stop-replay part can definitely be improved.”
    • “The music is okay enough, I suppose, pretty standard.”
    • “Having relaxing music during a stressful time can be disorienting.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is widely praised for its witty, intelligent writing and hilarious dialogue, which delivers plenty of laugh-out-loud moments without being overly wordy. Players appreciate the clever and funny protagonist, strong character interactions, and comedic choices that enhance the overall enjoyable and relaxing experience.

    • “I love the humor, the choices, the witty dialogue, and most of all, I love that it is not too wordy and excessive.”
    • “The writing is witty and there were times where I found myself laughing out loud.”
    • “Wonderful characters, and hilarious and above all intelligent writing.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics are praised for their rich, lovely artwork and appealing art style, complemented by a beautiful soundtrack. While some users wish for more varied character stances and more detailed backgrounds that better match text descriptions, the visuals are generally considered sufficient and effective for enhancing the storytelling experience.

    • “The visuals are rich and lovely.”
    • “Beautiful soundtrack, beautiful visuals, more choice than other games give.”
    • “I only wish the backgrounds matched the text descriptions a little better in some places (such as the palace being more lavish, or more areas of the garden being illustrated), but in the end the artwork was enough to help me imagine the rest, which is perfectly fine for a visual novel.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is praised for its polished and straightforward mechanics, featuring personality-driven plot variations and simple action or conversation choices without visible stats. It offers an enjoyable experience reminiscent of similar otome games, though it remains accessible and uncomplicated. Overall, the gameplay is well-received and engaging for fans of the genre.

    • “It's way more polished than a lot of otome games on here and reminds me of Demon Heart and Along the Edge in terms of their personality mechanics and how the plot varies greatly based on those factors.”
    • “While I haven't played a particularly large amount of visual novels or otomes, I'm probably not the best judge, but Rose of Segunda's gameplay had some aspects I really enjoyed.”
    • “There are no visible stats to track, just action or conversation options to select, so gameplay is rather straightforward.”
    • “No plot details really, just impressions and mechanics.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional depth of the game is enhanced by meaningful choices that intensify the protagonist's experiences, making the tense royal court setting feel genuine and immersive. Players find routes like Charlotte's unexpectedly wholesome and filled with heartfelt moments, contributing to an emotional rollercoaster that includes both joyous and worrying developments. Overall, the game effectively blends intimate interactions and exciting events to deliver a rich emotional journey.

    • “The options given when the protagonist fell into the lake complement every single route, making the emotions run deeper and much more heartfelt.”
    • “It was a big part of what made the cutthroat and tense nature of the setting feel more real (even before I played Leo's route and saw just how unstable Segunda actually is) - even if my character wasn't at any real risk, the fact that I was in a situation where I had to constantly toe the line made me feel that the royal court really is a very dangerous place.”
    • “You can expect picnics, balls, boat outings, horse riding, etc., plus a few more unusual events, and of course private, emotional conversations with potential romantic partners.”
  • character development
    5 mentions Positive Neutral Negative

    Character development is reflected through well-designed and charming characters, with diverse and fitting character designs that enhance the overall experience. While most characters are engaging, a few may feel less compelling even after full exploration.

    • “I enjoyed all of them (but one who I found boring even after his route) and I liked everyone's character design.”
    • “The character designs are charming.”
    • “The character design is nice, and I was surprised at how diverse it was, given the setting, but none of it felt out of place.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is effectively enhanced by subtle, well-balanced music and sound effects that complement the story without overwhelming it. The backgrounds, while not extravagant, provide a fitting and immersive backdrop that supports the game's time period and setting. Overall, the atmosphere contributes significantly to the game's engaging experience.

    • “Apart from the characters, story, writing, and choices, which I adored, the atmosphere was really created for you with adequate but not annoying music and sound effects. The backgrounds weren't lavish but provided a good backdrop to the entertaining scenes nonetheless.”
    • “The music played an important role in adding to the overall atmosphere of the game, enhancing both the time period and setting.”
    • “I usually turn down music to keep it in the background, but in this visual novel, it added significantly to the atmosphere.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers excellent replayability, especially for fans of visual novels, with engaging writing and diverse romance options that enhance the experience. Playing with different character personalities adds depth and provides a well-rounded understanding of the story.

    • “A wonderful visual novel, perfect for fans of the genre: lovely art, great, engaging writing, interesting romance choices, including same-sex ones, and awesome replayability.”
    • “I highly recommend playing with different personalities because it adds replay value and also gives you an interesting, comprehensive picture of the young lady making her way through this world of nobles and intrigue.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding repetitive and tedious, as it involves performing the same daily activities across all routes.

    • “The main problem is that throughout all the routes you go through the same daily activities every time and that can get tedious.”
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9h Median play time
9h Average play time
9-9h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Rose of Segunda is a simulation game.

The Rose of Segunda is available on PC and Windows.

On average players spend around 9 hours playing The Rose of Segunda.

The Rose of Segunda was released on May 30, 2018.

The Rose of Segunda was developed by Blackcross & Taylor.

The Rose of Segunda has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

The Rose of Segunda is a single player game.

Similar games include Cinders, The Confines Of The Crown, Akash: Path of the Five, Backstage Pass, Wolf Tails and others.