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The Rise of the Golden Idol

The Rise of the Golden Idol Game Cover
95%Game Brain Score
story, graphics
grinding, character development
95% User Score Based on 2,515 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4XboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCTabletMac OSPhoneXbox OneiPadMobile Platform
The Rise of the Golden Idol Game Cover

About

The Rise of the Golden Idol is a single player quiz game with mystery and thriller themes. It was developed by Color Gray Games and was released on November 12, 2024. It received overwhelmingly positive reviews from players.

Discover clues, crack the case

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95%
Audience ScoreBased on 2,515 reviews
story398 positive mentions
grinding29 negative mentions

  • Excellent detective and puzzle design with smart, satisfying 'aha!' moments and logical solutions that reward careful observation and deduction.
  • Expanded, intricately connected narrative set in a unique alternate 1970s world with engaging, sometimes surreal storyline and memorable characters.
  • Improved user interface with draggable windows, quality of life enhancements, and varied puzzle types, including innovative meta-puzzles linking chapters and scenarios.
  • Some players find the story less cohesive and compelling compared to the original, with confusing non-linear presentation and occasional filler scenarios with lower stakes.
  • The new art style and animations are divisive; some prefer the original game's pixelated aesthetic as the sequel's look can feel distracting or less charming.
  • Certain puzzles require very specific wording or ordering of answers, which can cause frustration and lead to guesswork or trial and error, detracting from immersion.
  • story
    1,233 mentions Positive Neutral Negative

    The story in this sequel is more ambitious and complex, featuring a nonlinear and chapter-based structure that requires players to piece together interwoven narratives from various cases. While it offers intriguing twists, deeper worldbuilding, and engaging character arcs, many players found it less cohesive, more convoluted, and sometimes diluted by filler episodes compared to the original. Overall, despite some pacing issues and a less impactful climax, the story remains satisfying and rewarding for fans of the series and puzzle-driven storytelling.

    • “The story and scenarios are more varied and intriguing than the first game, and it's always immensely satisfying to see all the seemingly random scenarios connect to a larger narrative.”
    • “All the important characters have enough depth, and the story uses your beliefs and misconceptions about the story in front of you to craft an engaging and intriguing mystery.”
    • “The overarching story stuff is not as good or interesting as in the first game, but it's still a good game despite this.”
    • “The story and puzzles in this one were so nonsensical that I didn't bother to finish it.”
    • “The new UI has a ton of unnecessary clutter, the new UX is annoying to navigate, there's a lot of "hand-holding" and back-patting whenever you do something successfully (feels really infantilizing), the writing feels more elementary and has less plot momentum, and the soundtrack feels a lot more stale.”
    • “Rise of the Golden Idol makes some welcome improvements, especially to the UI, but I found the story a lot more convoluted and confusing here, and had to resort to pure trial & error to solve some of the cases because the underlying logic was so unclear.”
  • graphics
    342 mentions Positive Neutral Negative

    The graphics in the sequel have shifted from the original's pixel art to a more polished, painterly, and grotesque style that fits the new 1970s setting, offering clearer visuals and animations but receiving mixed reactions—some players prefer the charm and grit of the first game’s art, while others appreciate the evolution and added detail. Despite the stylistic changes, the art remains unique and atmospheric, complementing the game's tone and puzzles, though a few users noted occasional graphical glitches and usability issues with the UI. Overall, the updated graphics enhance the experience for many, even if the art style change is a matter of personal taste.

    • “The game’s tone is further enhanced by its unique art style, which combines exaggerated, almost expressionistic character designs with a muted color palette.”
    • “✔️ Unique art style fuels the dark tone – the hand-painted, slightly grotesque visuals perfectly set that moody ’70s noir vibe.”
    • “The art style is lovely and really grows on you and the puzzles are more varied.”
    • “There must be a memory leak or some really bad optimization, because after a little while and especially if I have a web browser already opened, there are huge lags which can even paralyze my PC, and after that the game suddenly has graphical glitches and all the text becomes illegible.”
    • “Another criticism I've seen is that the visuals are 'flattened' and kind of matte, instead of the more observably pixelated visuals of the first game, and this calls attention away from the actual clues you need to complete the scenarios.”
    • “The art style, which was already moving away from the fully pixelated style during Case's DLCs, is now in a new state that I suppose technically looks smoother, but in my opinion doesn't have the same charm as Case.”
  • gameplay
    304 mentions Positive Neutral Negative

    The gameplay in this sequel largely retains the core deduction mechanics of its predecessor, with improvements including streamlined UI, automatic keyword collection, and more complex, varied puzzles organized into cohesive chapters. While the fundamental "fill-in-the-blanks" investigative formula remains, many players appreciated the added difficulty, quality-of-life enhancements, and expanded puzzle design, though some found the mechanics less novel or occasionally frustrating. Overall, the gameplay is praised for being thoughtful, engaging, and rewarding, especially for fans of detective puzzle games like Return of the Obra Dinn, though it may feel repetitive or challenging for newcomers.

    • “Excellent mystery game, great enhancements and thoughtful builds on previous game mechanics.”
    • “The gameplay perfectly pulls off the feat of having puzzles feel challenging but not unfair, and one feels immensely clever when they make some deduction by connecting the dots between a scattered bit of dialogue and something that a different character carries in their pocket.”
    • “An excellent sequel that improves upon the original's mechanics to make puzzles that require less guess work, all while telling a more intricate, layered, and elliptical story.”
    • “Personally, I found that about halfway through the game I was kind of over the mechanics of this series.”
    • “The gameplay, while being pretty unchanged compared to The Case of the Golden Idol, felt boring at times due to the long storyline, and sometimes confusing.”
    • “What was most frustrating was how hard the game then doubles down on fill-in-the-blank gameplay, which bloats the game.”
  • music
    191 mentions Positive Neutral Negative

    The music across the game and its DLCs is generally praised for its atmospheric and varied soundscapes that enhance the mood and setting, though some find it less memorable or impactful compared to the original game's soundtrack. While a few players note occasional repetitiveness or irritation from looping tracks, many appreciate the soundtrack’s fitting style, with standout compositions particularly in DLC content. Overall, the music is considered a strong, if sometimes uneven, element that complements the art and puzzles well.

    • “The music follows shortly after the story as the best parts of both games; each region, episode, and even screen has a wonderfully produced soundscape.”
    • “The music is atmospherically fitting to the scenes in which it plays and frequently has adaptive elements depending on which part of the scenario you are viewing, all the while being highly varied.”
    • “The soundtrack in particular this time around is incredibly good and memorable, where in the first game it was just a good fit for the game.”
    • “This one relies on looping music that quickly becomes annoying rather than atmospheric.”
    • “The new UI has a ton of unnecessary clutter, the new UX is annoying to navigate, there's a lot of 'hand-holding' and back-patting whenever you do something successfully (feels really infantilizing), the writing feels more elementary and has less plot momentum, and the soundtrack feels a lot more stale.”
    • “The music isn't as good, I had music from the first stuck in my head a lot but none of the music is memorable from this one (also the alarm in the prison break level going off every time you re-enter the prison was so annoying).”
  • atmosphere
    34 mentions Positive Neutral Negative

    The game's atmosphere is frequently praised for its distinctive, eerie, and quirky vibe that effectively complements the storytelling and puzzles, though some find the music and overall mood less memorable or atmospheric compared to the original. While the sequel maintains the spirit and adds fresh elements, a few reviewers miss the darker, more cohesive tone and soundtrack of the first installment. Overall, the atmosphere is considered compelling, immersive, and a strong highlight despite some unevenness across scenarios.

    • “The zaniness of the 70's/80's atmosphere, the weird vibes of the music, and the more animated character models come together to make this universe special, if frequently unsettling.”
    • “Atmospheric, alluring and properly strange.”
    • “A sequel to The Case of the Golden Idol that revolutionized the detective game genre, Rise manages to expand upon the concept of the original while maintaining the grotesque atmosphere that made the original so iconic.”
    • “It does not have that "historical-ish" grain or sound or touch; it doesn't echo whatever you might have read in any historical manual about actual history (not in terms of events per se, more about the atmosphere). It lacks the same ambition scenario-wise.”
    • “This game starts out with incredibly thick atmosphere and lots of mysterious deaths that really get intrigue going, but then it grinds to a halt halfway through as you solve relatively minor incidents that have next to no weight (one of the cases boils down to accidental vandalism). Regardless of the grand story, that's boring and feels like a waste of time.”
    • “I had hoped they'd lean more into the "dystopian 70's corporate America" aesthetic to better inform the game's atmosphere and design.”
  • grinding
    31 mentions Positive Neutral Negative

    Grinding in the game is generally seen as more tedious and complicated than in the first title, with frequent menu navigation, overly detailed puzzles, and tedious deduction processes causing frustration. While some players appreciate the challenge and rewarding feeling once solved, many find the puzzle mechanics, forced meticulous matching, and lengthy multi-step cases diminish the fun and slow progress. However, improvements in UI and quality-of-life features help reduce tedium somewhat, though occasional artificial difficulty spikes and cumbersome interfaces still hinder a consistently smooth experience.

    • “Once again a genius puzzle game that is smart and not tedious like most others.”
    • “It feels very rewarding, and the difficulty is just at the right level to be stimulating, but not tedious, so the temptation to do one more level is always high, even though playing this game requires constant focus.”
    • “The cases are more tedious and complicated than the original, to the point of not being fun.”
    • “The exact layout of a random apartment or the names of each bird in an aviary have nothing to do with the narrative, and figuring them out required no deduction work, but rather tediously matching dozens of small pieces of information (that you can have one open at a time) into slots with description.”
    • “The end of the chapter forms are especially tedious because you constantly need to switch between many menus and submenus, wait for scenes to load, toggle elements… almost everything about the game has a lot of friction that simply wasn’t there in the first title.”
  • humor
    28 mentions Positive Neutral Negative

    The game’s humor is sharp, clever, and often dark or dry, blending wry wit with unexpectedly hilarious and quirky scenarios. While some find it zanier and more slapstick than its predecessor, the humor consistently enhances the mystery and character interactions, making for an engaging and entertaining experience. Overall, the writing and comedic elements are praised for adding flavor and emotional depth to the puzzles and story.

    • “There also aren't a ton of variations that the designers can introduce on the basic deduction work you're asked to do, so ultimately the real strength of these games comes from the clever and funny mystery scenarios you're exploring.”
    • “While character development takes a backseat to the plot, the writing is sharp and laced with a dry, sometimes dark humor that adds flavor to the grim scenarios.”
    • “Thanks to this expedient, the cast of unsettling human caricatures inhabiting this world is as vivid as ever, and some of the scenarios to investigate are just hilarious, and go beyond the simple murder mystery investigation.”
  • emotional
    21 mentions Positive Neutral Negative

    Players generally felt emotionally engaged by the game's intriguing mysteries, well-crafted characters, and surprising, touching finales that balanced dark and humorous tones. While some found puzzles less challenging or emotionally impactful compared to previous entries, many appreciated the narrative depth and rewarding sense of accomplishment. The emotional resonance, especially tied to character familiarity and story twists, left a lasting impression despite occasional frustrations.

    • “Once each thread is picked up and deciphered, they weave together in an emotionally resonant, dark, but also somehow humorous finale.”
    • “The pulp fiction inspired plot structure weaves a ton of clues and foreshadowing into every scenario until it all comes together in a climax that's both mind-melting to figure out and surprisingly touching.”
    • “I was way more emotionally invested in the recurring characters this time around.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game has received mixed feedback, with some praising the deeper attachment to characters compared to the original, while others criticize a reduced focus on development and character engagement. The distinctive, bold character designs contribute to the game's unique tone, though opinions vary on their appeal and animation quality. Overall, character development takes a secondary role to the plot and thematic shifts, impacting how players connect with the story.

    • “While character development takes a backseat to the plot, the writing is sharp and laced with a dry, sometimes dark humor that adds flavor to the grim scenarios.”
    • “Another thing to mention, I've gotten attached to the characters in this game so much more than the first game, so with character development this game has exceeded its predecessor.”
    • “Many negative reviews so far are along the lines of 'I liked the first game, but the tone of the sequel isn't quite the same, therefore game bad': the critique is somewhat fair, since this game is notably tonally different from the original, with less specific character development and fewer murder cases in favor of highlighting other themes.”
    • “It’s not just the shift away from pixel art; the character designs are uglier, stranger, and the animations feel painfully amateurish.”
    • “There is no character development at all for those involved and we have no reason to care about them or the twist at the end.”
  • optimization
    6 mentions Positive Neutral Negative

    Optimization is a mixed aspect for this game, with some users experiencing severe performance issues like lags, memory leaks, and graphical glitches on PC, while others report smooth gameplay on the Steam Deck. Additionally, the controls and gameplay density may not be well-optimized for smaller touchscreen devices, indicating room for improvement in future updates or DLCs.

    • “Most of my time was spent playing on Steam Deck, no major performance issues to note.”
    • “I hope it gets optimized for the DLCs to come.”
    • “There must be a memory leak or some really bad optimization, because after a little while and especially if I have a web browser already opened, there are huge lags which can even paralyze my PC, and after that the game suddenly has graphical glitches and all the text becomes illegible.”
    • “However, the game performance is atrocious.”
    • “I played all of case using the touchscreen, but Rise's gameplay is too dense and the controls aren't optimized for that small of a screen.”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including memory leaks or poor optimization that cause severe lag and graphical glitches, especially when running alongside other applications. Additionally, buggy and unclean UI elements, long loading times, and occasional minor glitches detract from the overall experience. While some issues may be addressed in future patches, the current instability can noticeably impact gameplay.

    • “There must be a memory leak or some really bad optimization, because after a little while and especially if I have a web browser already opened, there are huge lags which can even paralyze my PC, and after that the game suddenly has graphical glitches and all the text becomes illegible.”
    • “The story continues and the scenarios to solve have improved in complexity, but the controls are a little worse, and it's a lot more buggy.”
    • “But the UI seems to be a downgrade since it's so buggy and unclean it quite ruins the fun (clue-text pierce into the wrong layers, non-fullscreen cover background, very long loading screen, accidentally acquired clue-text, etc.).”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers virtually no replayability due to its mystery-driven nature, but provides a compelling initial experience and ongoing content through planned DLCs that fans of the genre will appreciate. Despite limited replay value, its unique appeal and additional cases make it worthwhile for enthusiasts.

    • “Zero replayability, but quite the experience the first time to get gears rolling and grinding like nothing else.”
    • “I loved the first game but, due to it being a mystery game, there is basically no replayability, so this provides more cases to solve in a similar style and the DLCs promise even more on the way at intervals across the next year which is literally all anyone could ask of this game.”
    • “I look forward to the DLCs, and it's tragic that this kind of game lacks replayability by design -- I cannot get enough of games like this.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization is criticized as feeling like a blatant cash grab supported by the publisher, with promotional efforts emphasizing size rather than quality payoff. This has caused some hesitation among players despite interest in the content.

    • “It comes off more as a cash grab than wanting to have a proper payoff.”
    • “It's a clear cash grab thanks to the financial backing of a publisher.”
    • “I was a tad hesitant about this upcoming game, especially with its advertisements saying it was 'bigger' than before.”
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12h Median play time
11h Average play time
11h Main story
12h Completionist
10-15h Spent by most gamers
*Based on 4 analyzed playthroughs
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The Rise of the Golden Idol is a quiz game with mystery and thriller themes.

The Rise of the Golden Idol is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 12 hours to finish. On average players spend around 11 hours playing The Rise of the Golden Idol.

The Rise of the Golden Idol was released on November 12, 2024.

The Rise of the Golden Idol was developed by Color Gray Games.

The Rise of the Golden Idol has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

The Rise of the Golden Idol is a single player game.

Similar games include Mystery Island:Enigmatic Painting, Abscission, Twin Mirror, THIEF'S SHELTER, 林葬屋前传:冥声 and others.