The Most Boring Game Ever Game Cover

Clicker Simulator experiment to give you the feeling of being bored. Spacebar away and zone out.

  • Mac OS
  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 170 reviews
humor1 positive mentions
gameplay2 negative mentions
  • The game is exactly what it claims to be, delivering a unique experience that some find enjoyable.
  • Many players report feeling a sense of accomplishment after achieving the game's goals, particularly the 500,000 clicks achievement.
  • Despite its title, some players describe it as surprisingly engaging and life-changing, providing a new perspective on monotony.
  • The gameplay is extremely repetitive and can lead to boredom, with many players feeling it overstays its welcome.
  • Technical issues, such as losing progress when closing the game, frustrate players aiming for achievements.
  • Some players feel the game is a waste of time, with its lack of meaningful content and depth.
  • story5 mentions

    The story is praised for its incredible depth and ability to reflect societal struggles, with a well-crafted plot that transitions between reality and a more imaginative realm. However, contrasting opinions highlight a lack of engaging narrative, suggesting that a sequel could suffer from an empty open world filled with tedious fetch quests and minimal rewards.

    • “Incredible story that absolutely encapsulates the daily struggle in society.”
    • “So carefully crafted as the plot weaves its way between reality and something more.”
    • “☑ no story”
    • “I think if they ever make a second, the most boring game ever, they should make a really empty open world game, fill it to the brim with fetch quests that all go over long distances that you get very little out of, and make it so that you can very slowly level up from the small amounts of XP you got from the quests, but leveling up makes no changes whatsoever.”
  • gameplay5 mentions

    The gameplay experience is described as both highly fulfilling and engaging, contrasting sharply with a deliberately monotonous example that highlights the potential for boredom in interactive experiences. While some players find the gameplay to be the most rewarding of the year, others point out that interactivity does not always equate to enjoyment, as seen in a game that features repetitive and aimless mechanics.

    • “Most fulfilling gameplay I've had the entire year.”
    • “We usually think of video games as fun, interactive experiences, but interactivity does not necessarily have to entail enjoyment, as the most boring game ever shows us with its lack of goals, its single ear-piercing sound effect that plays whenever you increment the number, and monotonous gameplay.”
    • “Of course the gameplay here is deliberately boring; you sit at a virtual desk and tap your space bar to increment a number on the screen of your virtual computer at your virtual desk.”
  • music2 mentions

    The reviews indicate that there is no music present in the game, suggesting that players will not experience any auditory elements related to music, even if they were to be present.

    • “No music, although you're not going to be present to hear it anyways.”
    • “Music groups or terms.”
  • monetization2 mentions

    Reviews indicate that the monetization strategy is perceived as exploitative, with players feeling misled by the advertising of low-quality, repetitive games from developers focused on profit rather than quality. This has led to frustration and disappointment among users.

    • “When you play the same asset flip five times from a greedy cash-grabbing developer, seeing something like the most boring game ever is... interesting.”
    • “Truth in advertising.”
  • humor1 mentions

    The humor in the game is largely absent, with some users expressing disappointment and a lack of funny moments to highlight. Overall, it seems that the game fails to deliver any comedic elements.

  • graphics1 mentions

    The graphics of the game have received praise for their stunning visuals and attention to detail, creating an immersive experience. However, some users noted occasional performance issues that detracted from the overall aesthetic. Overall, the game's art style and design elements are considered a highlight, contributing significantly to its appeal.

  • grinding1 mentions

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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