The Magician's Burden
- August 16, 2018
- Hosted Games
"The Magician's Burden" is a 210,000 word interactive novel by Samuel Young, where your choices determine the story. Play as a magician in a medieval village, balancing daily life with family, friendships, and even romance. With the power of illusion and demonic magic, navigate challenges and form connections in this text-based game with vivid character illustrations. Your decisions affect the outcome, with around 40,000 words per playthrough. Note: a demon resides within your character, adding an intriguing layer to your internal dialogues and decision-making.
Reviews
- The game features enjoyable characters and a light-hearted plot that many players found amusing.
- The writing quality has significantly improved compared to previous titles, making it a more enjoyable experience overall.
- The cat character is a standout, providing humor and charm that resonated with players.
- The game ends on a frustrating cliffhanger, leaving many players feeling unsatisfied with the lack of resolution.
- The story is perceived as shallow and lacking depth, with characters that feel one-dimensional and unconvincing.
- Gameplay mechanics, such as stat requirements and the necessity of juggling multiple part-time jobs, were criticized for being poorly designed and unrealistic.
- story20 mentions
- 20 % positive mentions
- 65 % neutral mentions
- 15 % negative mentions
The story has received overwhelmingly negative feedback, with many users describing it as incomplete, poorly executed, and lacking depth. Critics highlight the lack of a coherent narrative, with the plot feeling disjointed and ending abruptly, while some express a desire for future installments to provide a more substantial storyline. However, a few users appreciated the characters and light-hearted elements, suggesting that there is potential for improvement in future games.
“A text game mainly lives off its story... there are a few other things like humor, how much your stats influence the game, which choices you have... but in the end, without a story that counts, it’s not worth much.”
“If there ever will be a second and maybe third game, with the actual story someday, one can buy it I guess.”
“I thoroughly enjoyed the characters, romance, plot, and light-heartedness.”
“The story is... dumb?”
“This can't even be called a cliffhanger, because the story hasn't even started really.”
“A text game mainly lives off its story... there are a few other things like humor, how much your stats influence the game, which choices you have, but in the end, without a story that counts, it doesn't mean much.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted as a secondary element that complements the story, but it is ultimately the narrative that drives the experience. While humor adds to the enjoyment, it is not the primary focus, and its impact is limited without a strong storyline.