- March 17, 2017
- Hosted Games
The Lost Heir 3: Demon War
Platforms
About
In "The Lost Heir 3: Demon War," players navigate a text-based, fantasy role-playing game, commanding a party of heroes to defeat the demon threat and reclaim the throne. Engage in strategic combat, form alliances, and explore a vast, magical world filled with intrigue and mystery. Your choices determine the fate of the kingdom, as you face the ultimate test of leadership and courage.

- The game offers a rich and engaging story with many new locations, allies, and a climactic final battle that reflects previous decisions.
- There is a high level of replayability due to the variety of classes and paths available, allowing players to experiment with different character builds.
- The writing is praised for its depth and the ability to create a sense of adventure, making it enjoyable for fans of the series.
- The game suffers from a frustrating lack of a save system, making it difficult to experiment with choices without the risk of losing significant progress.
- Many players feel that skill checks are unfairly punishing, often leading to failures that feel disconnected from character abilities and choices.
- The conclusion of the trilogy is seen as rushed and unsatisfying, with some players feeling that their choices throughout the series had little impact on the final outcomes.
story
19 mentions Positive Neutral NegativeThe story is generally praised for its engaging and climactic elements, particularly as a conclusion to the series, though some users note unresolved plotlines and character disappearances. While the narrative is interactive and enjoyable, there are criticisms regarding pacing and difficulty, which some feel detracts from the overall experience. Additionally, players express a desire for more meaningful choices and consequences within the story.
“So.... walkthrough open, the story was fantastic, felt suitably heroic/villainous, and the ending was deliciously climactic.”
“The story is amazing and very interactive.”
“I love being able to choose how to develop a character and watch the storyline change accordingly.”
“Some storylines don't get resolved, some characters just seem to disappear.”
“Just some weird story, taken too far into fiction that it's not fun to read or play.”
“The problem is that, far too often, what the author likes will not necessarily be to the audience's liking, and unfortunately, there is no formula to help you guess what that is until after you have released your story.”