About
"The Line" is a 15-20 minute roomscale VR experience that tells the story of two miniature dolls, Pedro and Rosa, who are perfect for each other but fear change. Set in a 1940s São Paulo scale model, players can interact with the environment by pulling knobs and crawling under machinery to unfold the story. The game is narrated in multiple languages and offers both room-scale and seated play modes, making it suitable for first-time VR users and those with limited mobility.











- Beautifully crafted visuals and charming story that captivates players.
- Ideal for newcomers to VR, offering a memorable and engaging experience.
- High-quality narration and minimal interactions enhance the immersive feel of the narrative.
- Extremely short runtime of around 15-20 minutes, which may not justify the price for some players.
- Limited interactivity makes it feel more like a cinematic experience than a traditional game.
- Some technical issues, such as rushed animations and positional audio problems, detract from the overall experience.
story
27 mentions Positive Neutral NegativeThe story is a charming and beautifully illustrated love tale set in a miniature diorama, featuring a paperboy and a florist in a toy train city. While the narrative is sweet and well-presented, it is relatively short and offers limited interactivity, primarily requiring players to engage with fixed elements to progress. Overall, the storytelling is heartfelt and memorable, making it a delightful experience despite its brevity.
“The story is a love story between the paperboy and the florist of a town... it's nothing groundbreaking, but it's wondrous to see and check the details of the town models.”
“The writing is excellent and the story is heartfelt and touching.”
“A nicely done storytelling experience with a carefully crafted and well-designed environment.”
“What you get here is an interactive movie which is a piece of art but you cannot decide the direction of the story.”
“It's a shame that you are only ever given a single point of interaction to continue because being actually caught in a loop until you figure out how to disrupt it would have both been a fun puzzle to play through as well as supporting the story being told.”
“The story we are given is awfully cute and it’s fairly memorable, despite the fact it can be completed in less than twenty minutes.”