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The Last FARMER - Prologue Game Cover

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"The Last Farmer - Prologue" is a preview of the full game, set in a sun-scorched Texas landscape. Players must learn to harvest dew, grow hardy crops, and tend to livestock while managing resources carefully. Building and defending a homestead amidst harsh elements and threats is crucial for survival, with dynamic weather systems adding to the challenge.

The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot
The Last FARMER - Prologue screenshot

75%
Audience ScoreBased on 72 reviews
humor4 positive mentions
grinding8 negative mentions

  • The game has a large map with plenty of plans to explore, providing a sense of adventure and discovery.
  • Players find the gameplay solid and enjoyable, with a good mix of farming and survival mechanics.
  • The developers are responsive to feedback, and updates have improved the game significantly since its initial release.
  • The prologue ends abruptly, leaving players wanting more time to explore and understand the game mechanics.
  • There are significant issues with loading times and crashes, which can disrupt the gaming experience.
  • Combat mechanics are criticized for being janky, with zombies moving faster than players and hit detection being unreliable.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay has been described as solid but still in need of significant improvement, particularly in the prologue where it feels weak due to issues like lack of auto-saves and excessive prompts. While players can engage with the mechanics and story, the crafting system suffers from limited resources and fragile durability, indicating that the game is still a work in progress. Overall, there is hope for future enhancements in gameplay, sound effects, and graphics.

    • “As I progressed, I found out the gameplay is solid.”
    • “The player can experience the mechanics and story behind the game.”
    • “Crafting follows the same survival game mechanics, except resources are limited and durability is flimsy.”
    • “Crafting follows the same survival game mechanics except resources are limited and durability is flimsy.”
    • “It is a long way from being finished; the gameplay is weak (in the prologue at least), with no auto saves and far too many prompts/hints.”
    • “I hope the gameplay, sound effects, and graphics will completely change, including the very basic assets.”
  • grinding
    8 mentions Positive Neutral Negative

    Players appreciate the grinding aspect of the game, particularly in relation to farming and resource management, which can lead to rapid growth and ample food supply. However, some express concerns about balancing issues, such as frequent raids that can disrupt progress. Overall, the grinding is seen as enjoyable for fans of farming sims and survival mechanics.

    • “I do like the concept of the game, and the gardening; the constant grinding to explore.”
    • “If you can manage to build an animal farm, collect water and good seed collections and develop enough resources for storage in the ~10 days before the prologue ends, the farming system can go pretty fast getting you plenty of food to the point you don't even need bandages.”
    • “There are some balancing issues like being raided every 3 days by the military/bandits seems a bit much.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is intertwined with its mechanics, featuring a currency system based on bottlecaps and well-marked quests that enhance gameplay. Players appreciate the engaging narrative that unfolds through their interactions and experiences, although some are still exploring the complexities of the trading system. Overall, the story is seen as enjoyable and effectively integrated into the gameplay.

    • “And the player gets to experience the mechanics and story behind the game.”
    • “So far, I do not see anything really wrong with this game that is a major issue. It's fun, the growing crops is easy and works well, and it offers quests that are well marked on the map. Love this.”
    • “And the player to experience the mechanics/story behind the game.”
    • “I wanted to tell a story with gameplay, so I did.”
    • “Marks are people and quest givers, bottlecaps are currency, but the trader values seem really high. I have yet to figure out the full trade system, and finding caps in the world ranges from 20 to 50, maybe even 100, but shop items cost between 1000 to 5000!”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by amusing misspellings and exaggerated fall damage mechanics, leading to comical game overs that players find entertaining. The repeated phrase "caw caw" adds a quirky touch to the overall comedic experience.

    • “There are a few misspelled words that were quite funny.”
    • “There's fall damage, and you will get a game over before you even hit the ground. Caw caw, kind of funny to witness.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics have been criticized for appearing simplistic and reminiscent of mobile games, leading to a desire for significant improvements in both visual assets and overall design. Users express hope for a complete overhaul to enhance the game's aesthetic appeal.

    • “On the surface, it looks like a simplistic mobile-like zombie apocalypse game in terms of the graphics and interface.”
    • “I hope the gameplay, sound effects, and graphics will completely change, including the very basic assets.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is generally well-received, with users noting smooth combat performance and no stuttering issues.

  • stability
    2 mentions Positive Neutral Negative

    Users report that stability issues, particularly glitches, significantly hinder the development of larger animal farms, complicating resource management and spatial organization.

    • “Glitches make it pretty hard to develop a decent-sized animal farm given the costs of materials and how far apart things are.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game has received negative feedback, with users finding both the walking sound and the soundtrack to be annoying and not up to the standards expected of modern games.

    • “The walking sound is incredibly annoying, as is the soundtrack – which just isn’t good enough for modern games.”

Buy The Last FARMER - Prologue

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 2 analyzed playthroughs

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