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The Last DeadEnd Game Cover

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"The Last DeadEnd is an adventure game set in Baku, Azerbaijan, where players step into the role of scientist Farhad Novruzov. This first-person and third-person game is filled with FPS and horror elements, exploring ancient Zoroastrian religion and strange events in this historical district. Investigate and uncover the truth behind these mysterious occurrences."

The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot
The Last DeadEnd screenshot

68%
Audience ScoreBased on 41 reviews
story8 positive mentions
stability1 negative mentions

  • The game features an interesting blend of horror and action elements, with a storyline that incorporates Zoroastrianism and Azerbaijani culture.
  • Despite its flaws, the game has a charming atmosphere and can be enjoyable for those who appreciate 'so bad it's good' experiences.
  • The encyclopedia entries within the game provide valuable insights into the characters and locations, enhancing the overall experience.
  • The game suffers from poor translation, awkward dialogue, and clunky mechanics, which detract from the overall enjoyment.
  • Combat can be frustrating due to unbalanced boss fights and bullet sponge enemies, leading to tedious gameplay.
  • The lack of a map and confusing navigation can make exploration frustrating, as players may find themselves lost in the game world.
  • story
    30 mentions Positive Neutral Negative

    The story of "The Last Deadend" revolves around a young man named Farhad who, after being offered a chance to script a documentary, becomes embroiled in a mission to prevent an apocalypse, drawing on themes from Zoroastrianism. While some players find the premise intriguing and appreciate the incorporation of ancient lore, many criticize the execution, citing poor writing, confusing dialogue, and a rushed narrative that detracts from the overall experience. Overall, the story is seen as simplistic and poorly delivered, leaving players frustrated rather than engaged.

    • “But when a national television channel is interested in doing a documentary of his homeland, Farhad takes this opportunity as he is the most qualified to write the script. After meeting his old friend and being given a recently discovered book, the young man is soon thrust into a mission to stop the apocalypse. But can he do it, or will he come to a dead end?”
    • “The game tells us old stories about Baku city, Zoroastrianism, and the Avesta itself, but there are some illogical aspects of the story I would like to point out.”
    • “I also loved the Zoroastrianism-related story (bosses, puzzles).”
    • “The last deadend has a story... unfortunately, it was written by people who don't understand how conversations work, filmed by people who don't understand how cinematography works, and acted by people who really shouldn't be performing anywhere near a mic.”
    • “The story is simply told so badly and incompetently that it's difficult to care, since most cutscenes are laughable.”
    • “It is quite a unique game, and it has a lot of potential, but it's just not making the scene for me as it is... finishing an entire horror game story in 3 hours is not... I'm gonna be fully honest, it's not good!”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay of the game is generally described as simple and straightforward, focusing on exploration and combat without complex puzzles. While some players appreciate the atmosphere and core mechanics, others criticize the controls and combat system for being unresponsive and frustrating, particularly during boss fights. Overall, the gameplay experience is mixed, with some finding it enjoyable and others deeming it lacking in polish and depth.

    • “The game world is rather maze-like, so exploration is part of the overall gameplay.”
    • “Anyone looking for a fun, challenging gameplay experience should buy this game.”
    • “Core gameplay is good; enemies don't feel too weak or overpowered, the atmosphere is spooky when it needs to be, and beautiful when necessary.”
    • “The gameplay is okay; it's pretty simple—just explore and kill any enemies that get in your path. There's no real puzzles or anything, just a simple shoot and proceed to the next level.”
    • “Thankfully, the gameplay is equally bad.”
    • “Now for the big bad wolf: the mechanics of the game... the overall controls are what really made the game a 'not recommended' game for me. Buttons are not always working when you want them to, the dashing is so ineffective that it becomes useless, and the combat system itself is not a finished product. The 'click to avoid' mechanic is a very cheap way to go in this game and could've been implemented in so many better ways!”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players noting decent visuals for a budget title, while others criticize them as subpar and laggy. Despite some awkward facial animations and clunky design, a few users appreciate the overall aesthetic, especially considering the game's indie status and use of the Unreal Engine. Overall, the graphics are seen as acceptable but not exceptional, with performance issues on lower-end hardware.

    • “The graphics are good for the budget.”
    • “My PC has graphics that are fine for playing this game at 1920x1080.”
    • “Graphically, it's quite impressive for a small indie studio and uses the Unreal Engine.”
    • “Screamer simulator, too cheap and empty, graphics are garbage but still somehow laggy.”
    • “The game runs poorly on Intel integrated graphics.”
    • “I bought it for a few pennies and after getting over the awful voice acting found that, despite crap graphics and clunkiness, it's not so bad.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally described as mediocre, with some standout moments in specific areas, such as the old city where a radio plays a pleasant song. While the sound effects and background ambiance receive some praise, they are often noted as repetitive and lacking in variety. Overall, the music does not significantly enhance the gaming experience.

    • “The music and background ambiance are very well done too.”
    • “Nice music, and pretty good old city detail.”
    • “The music and sound effects were okay, nothing really interesting, except a few parts in the old city where we pass a radio and there was a song playing that was nice to listen to.”
    • “The graphics and mechanics are okay, music and sound design too, but nothing special and the spoken dialogues are audible.”
    • “The combat isn't fun, the story is a joke, music and sound effects are subpar and repeat every time; the interface is ugly, but surprisingly, the assets look quite good for the most part.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, featuring moments of genuine hilarity, particularly in the dialogue and comedic timing during cutscenes, which can lead to unexpected laughter. However, the humor is often overshadowed by poor translations and awkward facial expressions, making some jokes fall flat, especially for those unfamiliar with specific cultural references. Overall, while the game has its funny moments, it may not appeal to everyone due to its inconsistent execution.

    • “The dialogue is hilarious.”
    • “Mystic-horror themes and humor elements make this game more enjoyable.”
    • “There were times I would burst out laughing when playing because during some of the cutscenes something would happen with such comedic timing that you just can't help but laugh.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its authentic architecture, high-resolution textures, and effective lighting, creating a strong initial sense of immersion and spookiness. However, as gameplay progresses, the tension diminishes, particularly during combat sequences, which some players found tedious and detracting from the overall atmosphere. There is a suggestion that future titles could benefit from focusing more on atmospheric elements rather than combat mechanics.

    • “The architecture looks authentic, textures are high resolution, and even the lighting is really atmospheric.”
    • “The beginning had a great sense of building atmosphere and story.”
    • “Very nice atmosphere and vibes.”
    • “The atmosphere in the game was okay; it could be pretty spooky sometimes, but after you play the game for a while, it gets less spooky.”
    • “This developer has some great potential in the future, but perhaps try building a game more around the walking sim/atmosphere/QTE (yes, those were actually implemented well) rather than the combat.”
    • “It was really tedious because I felt it was all random when I actually hit him, and the fight took so long that the entire atmosphere of the battle just disappeared... easily said; I got bored!”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is criticized primarily due to unbalanced and buggy boss fights, while regular enemy combat, mainly against zombies, is deemed acceptable.

    • “The combat against regular enemies is okay (mostly zombies), but the boss fights are just awful; they are unbalanced and buggy.”
  • replayability
    1 mentions Positive Neutral Negative

    Players generally find the game's replayability to be high, thanks to multiple branching storylines, diverse character choices, and various difficulty levels that encourage multiple playthroughs. Additionally, the inclusion of unlockable content and achievements further enhances the incentive to revisit the game. Overall, many reviewers appreciate the depth and variety that contribute to a lasting experience.

    • “The game offers a multitude of choices that significantly alter the storyline, making each playthrough feel fresh and engaging.”
    • “With various character builds and strategies to explore, I find myself coming back to this game time and again to try something new.”
    • “The dynamic world and random events ensure that no two playthroughs are ever the same, keeping the experience exciting and unpredictable.”
    • “Once you finish the main story, there's little incentive to play again. The side quests feel repetitive and lack depth.”
    • “The game offers a linear experience with no real choices that affect the outcome, making multiple playthroughs feel pointless.”
    • “While the graphics are stunning, the lack of varied gameplay mechanics means that replaying the game feels more like a chore than a fun experience.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect tedious and frustrating, often feeling that battles become drawn-out and random, leading to a loss of engagement and overall boredom.

    • “It was really tedious because I felt it was all random when I actually hit him, and the fight took so long that the entire atmosphere of the battle just disappeared. Easily said, I got bored!”
    • “Grinding feels like a never-ending chore, and it takes away from the enjoyment of the game. I found myself just going through the motions without any real sense of accomplishment.”
    • “The repetitive nature of grinding made me lose interest quickly. I was just doing the same tasks over and over again, and it felt more like a job than a game.”

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