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"The Last DeadEnd is an adventure game set in Baku, Azerbaijan, where players step into the role of scientist Farhad Novruzov. This first-person and third-person game is filled with FPS and horror elements, exploring ancient Zoroastrian religion and strange events in this historical district. Investigate and uncover the truth behind these mysterious occurrences."

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

41%
Audience ScoreBased on 20 reviews
story6 positive mentions
stability1 negative mentions
  • The game has a nice atmosphere and interesting exploration elements, particularly in the old city of Baku.
  • The incorporation of Zoroastrianism into the story and the detailed encyclopedia entries provide a unique educational aspect.
  • Despite its flaws, the game can be enjoyable and offers a mix of horror and humor that some players appreciate.
  • The combat system is poorly designed, with unbalanced boss fights and frustrating mechanics that detract from the overall experience.
  • The game suffers from awkward dialogue and translation issues, making the story feel clunky and unengaging.
  • The lack of a map and confusing navigation can lead to frustrating gameplay, as players often find themselves lost in the maze-like environments.
  • story16 mentions

    The story of "The Last Deadend" revolves around Farhad, who seizes the opportunity to script a documentary about his homeland, only to find himself on a mission to prevent an impending apocalypse, influenced by Zoroastrian themes. While some players appreciate the unique premise and cultural elements, many criticize the writing quality, pacing, and overall execution, describing it as confusing and lacking depth. Overall, the narrative is seen as underwhelming, with a mix of potential and frustration due to its poor dialogue and rushed storytelling.

    • “But when a national television channel is interested in doing a documentary of his homeland, Farhad takes this opportunity as he is the most qualified to write the script. After meeting his old friend and being given a recently discovered book, the young man is soon thrust into a mission to stop the apocalypse. But can he do it, or will he come to a dead end?”
    • “I also loved the Zoroastrianism-related story, including the bosses and puzzles.”
    • “This game has a great story for a horror action game.”
    • “The story is not worthy to discuss, same goes with the characters and the overall dialogue quality.”
    • “It is just there, a story about apocalypse and too fast and much storytelling within a short game.”
    • “I like the idea and the environment, could have lived without the useless story but after some time I was only annoyed.”
  • gameplay9 mentions

    The gameplay is generally described as simple and straightforward, focusing on exploration and combat without complex puzzles. While some players appreciate the atmosphere and core mechanics, others criticize the controls and frequent interruptions from cutscenes, which disrupt the flow of play. Overall, the experience is mixed, with some finding it enjoyable and others feeling it lacks polish and depth.

    • “Anyone looking for a fun, challenging gameplay experience should buy this game.”
    • “Good gameplay, nice scenery, and sound effects.”
    • “Core gameplay is good; enemies don't feel too weak or overpowered, the atmosphere is spooky when it needs to be, and beautiful when necessary.”
    • “Now for the big bad wolf: the mechanics of the game... the overall controls is what really made the game a 'not recommended' game for me. Buttons are not always working when you want them to, the dashing is up to a point where it is useless, and the combat system in itself (when it comes to moving around and killing stuff) is not a finished product. The 'click to avoid' is a very cheap way to go in this game, and could've been done in so many other ways!”
    • “As in the 'light' world, you'll often exit a cutscene, be given control only to walk a few feet forward and go into another cutscene. This happens a frustrating amount of times and it negatively breaks up the flow of the gameplay.”
    • “The likes, the gameplay is okay; it's pretty simple—just explore and kill any enemies that get in your path. There's no real puzzles or anything, just a simple shoot and proceed to the next level.”
  • graphics6 mentions

    The graphics of the game are generally considered mediocre, featuring some awkward facial animations and clunky visuals, but they are deemed acceptable overall. While the color usage is noted as decent, performance issues arise on lower-end hardware, and the graphics do not stand out significantly, even for a budget title.

    • “The graphics are okay despite some weird facial animations; it wasn't half bad to look at, and it had a decent use of color too.”
    • “My PC has 1000 graphics which is fine for playing this game at 1920x1080.”
    • “The graphics are better than decent, but not hitting a high note on my list, even for being such a cheap game.”
    • “The game runs poorly on Intel integrated graphics.”
    • “I bought it for a few pennies and after getting over the awful voice acting found that, despite crap graphics and clunkiness, it's not so bad.”
    • “The graphics are better than decent, but not hitting a high note on my list (even for being such a cheap game).”
  • music4 mentions

    The music and sound effects in the game are generally considered average, with a few standout moments, particularly in the old city where a radio plays a pleasant song. While the overall sound design is decent, it lacks memorable or engaging elements, leaving players wanting more.

    • “Nice music, and pretty good old city detail.”
    • “The music and sound effects were okay, nothing really interesting, except for a few parts in the old city where we passed a radio and there was a song playing that was nice to listen to.”
    • “The graphics and mechanics are okay, the music and sound design too, but nothing special, and the spoken dialogues are audible.”
  • humor4 mentions

    The game's humor is a mixed bag, with some players appreciating the integration of mystic-horror themes and cultural references, while others find the poor English translations and awkward facial expressions detract from the experience. Although there are moments of humor, the overall execution leaves much to be desired, making it less enjoyable for those unfamiliar with the cultural context.

    • “Mystic-horror themes and humor elements make this game more enjoyable.”
    • “Oh, and the amount of hilarious cultural references foreigners to Azerbaijan won't understand is through the roof!”
    • “The facial expression rigging is often quite awkward in a way that did make me want to continue playing it.”
  • atmosphere3 mentions

    The game's atmosphere is generally praised for its nice vibes and occasional spookiness, though some players feel that the tension diminishes over time. However, prolonged battles can lead to tedium, causing the immersive atmosphere to fade and resulting in boredom.

    • “The atmosphere in the game was okay; it could be pretty spooky sometimes, but after you play the game for a while, it gets less spooky.”
    • “Very nice atmosphere and vibes.”
    • “The atmosphere in the game was okay; it could be pretty spooky sometimes, but after you play for a while, it gets less spooky.”
    • “It was really tedious because I felt it was all random when I actually hit him, and the fight took so long that the entire atmosphere of the battle just disappeared... easily said; I got bored!”
  • stability1 mentions

    The game's stability is criticized primarily due to unbalanced and buggy boss fights, while regular enemy combat is deemed acceptable.

    • “The combat against regular enemies is okay (mostly zombies), but the boss fights are just awful; they are unbalanced and buggy.”
  • grinding1 mentions

    Players find the grinding aspect tedious and frustrating, often feeling that battles become drawn out and random, leading to a loss of engagement and boredom.

    • “It was really tedious because I felt it was all random when I actually hit him, and the fight took so long that the entire atmosphere of the battle just disappeared. Easily said, I got bored!”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I found myself doing the same tasks over and over again, which made the experience feel more like a chore than fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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