- May 8, 2019
- Deceptive Games
- 5h median play time
The Initiate: The First Interviews
About
The Game The Initiate 2: The First Interviews is a first person mystery puzzle game set in a secret remote location, and tells the story of three individuals as they try to escape their mysterious captors. The Story With little memory of how they got there, three people awake in adjacent cells. A voice bellows from a wall speaker. "Welcome to your trial - Your goal is simple, escape or die". Thi…
- The game features a variety of interesting and challenging puzzles that require thoughtful problem-solving.
- The introduction of multiple characters adds a unique mechanic to the gameplay, allowing for item sharing and collaboration to solve puzzles.
- The atmosphere and graphics create an engaging environment that enhances the overall experience.
- The game suffers from numerous bugs and glitches that can disrupt gameplay and lead to frustrating experiences.
- Some puzzles are poorly designed or worded, leading to confusion and requiring players to seek external help for solutions.
- The lack of polish in the game's technical aspects, such as resolution limitations and user interface issues, detracts from the overall enjoyment.
- story22 mentions Positive Neutral Negative
The story in this game has received mixed reviews, with many players appreciating its improvements over the predecessor, including a more engaging narrative and character development. While some found the plot predictable and the writing lacking, others enjoyed the dark themes and the gradual unraveling of the story through exploration and character interactions. Overall, the game is seen as a solid escape room experience, with the puzzles taking precedence over the narrative.
“Huge improvement over the first game, with puzzles that are mostly not obtuse and pixel-hunty, and a pretty decent story (especially compared to its predecessor).”
“There's a dark story that's fun to unravel and the entire experience feels like some Twilight Zone episode gone wrong and distilled into an old school point-and-click adventure that just so happens to play out in real-time FPS.”
“I enjoyed watching the story unfold.”
“However, the story is too obvious; I figured out way too early the 'connection' between Sam and Ben.”
“The story is laughably poorly written.”
“The focus of the game really are the puzzles, as the story is forgettable.”