- June 26, 2018
- Deceptive Games Ltd.
- 5h median play time
The Initiate 2: The First Interviews
Platforms
About
"The Initiate 2: The First Interviews" is a first-person puzzle game where three strangers, Samantha Blake, Benjamin Clarke, and Stephen Parfitt, try to escape their captors in a remote location. Each character has a painful past and seeks redemption while uncovering the mystery behind their captivity. Players must solve puzzles and work together to ensure their survival and escape.

- The game features a unique mechanic of switching between three characters, adding complexity to the puzzle-solving experience.
- Puzzles are engaging and varied in difficulty, providing a satisfying challenge without being overly frustrating.
- The atmosphere and graphics contribute to an immersive experience, enhancing the overall enjoyment of the game.
- The game suffers from numerous bugs and glitches that can hinder progress and lead to frustration.
- Some puzzles are poorly worded or have incorrect solutions, which can confuse players and require external help to solve.
- The lack of polish in certain areas, such as character models and user interface, detracts from the overall quality of the game.
story
21 mentions Positive Neutral NegativeThe story in this game shows significant improvement over its predecessor, featuring a more engaging narrative that unfolds through exploration and character interactions, complemented by sparse but effective voice acting. While some players found the plot predictable and the writing lacking, others appreciated the dark, intriguing elements and the way the story enhances the puzzle-solving experience. Overall, the narrative is seen as a secondary focus to the gameplay, with mixed opinions on its depth and execution.
“There's a dark story that's fun to unravel, and the entire experience feels like some Twilight Zone episode gone wrong, distilled into an old-school point-and-click adventure that just so happens to play out in real-time FPS.”
“I was pleasantly surprised to hear some voice acting in this one, and though it's a bit on the sparse side, it does add a touch of character to the story rather than simply 'read the notes' and call it a day.”
“I enjoyed watching the story unfold.”
“However, the story is too obvious; I figured out way too early the 'connection' between Sam and Ben.”
“The story is laughably poorly written.”
“The focus of the game really are the puzzles, as the story is forgettable.”