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The Hundred Line -Last Defense Academy-

97%Game Brain Score
story, gameplay
grinding, atmosphere
97% User Score Based on 3,448 reviews

Platforms

PCWindows

About

Digital Deluxe Edition “Digital Deluxe Edition” with original soundtrack and art book will be available! Preorder BonusesCustomers who preorder the game will receive the following bonus content. ■Digital Novel "Former Lives of the Special Defense Unit: File 03 - Hiruko Shizuhara's First Battle" An exclusive look at Hiruko Shizuhara's life in the Tokyo Residential Complex before the…

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The Hundred Line -Last Defense Academy- screenshot
The Hundred Line -Last Defense Academy- screenshot
The Hundred Line -Last Defense Academy- screenshot
The Hundred Line -Last Defense Academy- screenshot
The Hundred Line -Last Defense Academy- screenshot
The Hundred Line -Last Defense Academy- screenshot
The Hundred Line -Last Defense Academy- screenshot

97%
Audience ScoreBased on 3,448 reviews
story450 positive mentions
grinding42 negative mentions

  • The game features an incredibly ambitious narrative with a staggering amount of content, boasting 100 unique endings that keep players engaged.
  • The blend of visual novel storytelling and tactical RPG gameplay is executed well, providing a fun and strategic experience.
  • The character development is strong, with many characters evolving throughout the story, making them relatable and memorable.
  • The pacing can be slow, especially in the first 30 hours, which may feel like a prologue before the real game begins.
  • Some routes and endings feel rushed or lack depth, leading to a sense of inconsistency in the overall quality of the story.
  • The combat can become repetitive and lacks challenge, which may detract from the overall experience for players seeking a more difficult gameplay.
  • story
    1,356 mentions Positive Neutral Negative

    The story of "Hundred Line" is widely praised for its depth, engaging characters, and intricate plot twists, showcasing the signature storytelling style of its creators, Kodaka and Uchikoshi. While many players find the narrative captivating and filled with surprises, some criticize its pacing and the repetitive nature of certain routes, which can detract from the overall experience. Overall, the game is recommended for those who enjoy rich, story-driven experiences, though it may require patience due to its lengthy and complex structure.

    • “The story is phenomenal, as to be expected from Kodaka and Uchikoshi.”
    • “Its so rich with amazing storytelling, characters, and mystery, and that's not even going into the 100 unique endings.”
    • “The combat is really fun and has a surprising amount of depth to it, the story and writing are both absolutely incredible, with so many twists that kept me at the edge of my seat the whole time.”
    • “Sadly, it becomes too repetitive when you are trying to reach another ending, both gameplay and story-wise.”
    • “The story is full of filler, one-dimensional characters, and insanely unbelievable scenarios.”
    • “The story bends itself in whatever way it wants, without any regard to its own consistency, characters, or overall plot.”
  • gameplay
    608 mentions Positive Neutral Negative

    The gameplay of the game is a blend of visual novel storytelling and tactical RPG mechanics, drawing comparisons to titles like Fire Emblem. While many players find the strategic elements engaging and fun, especially with unique character abilities and a variety of mechanics, some criticize the gameplay for becoming repetitive and lacking challenge after extended playtime. Overall, it offers a satisfying mix of story and gameplay, appealing to both fans of visual novels and tactical RPGs, though some may find the pacing slow and the difficulty lacking.

    • “The gameplay has so much depth, it's a bit overwhelming at first, but gives you enough tools to turn the tides in your favor, and over time you fully understand how to manipulate the battlefield in your favor.”
    • “The gameplay is fun, and the story is insanely interesting.”
    • “The tactical gameplay is surprisingly decent though easy, unlike the side gameplay of their other games like Danganronpa and AI where it felt more like a filler to take a break from all the reading.”
    • “Sadly, it becomes too repetitive when you are trying to reach another ending, both gameplay and story-wise.”
    • “The gameplay does not stay fresh for very long.”
    • “Gameplay gets fairly repetitive after about 10 hours.”
  • music
    186 mentions Positive Neutral Negative

    The music in the game, composed by Masafumi Takada, is widely praised for its quality and engaging tracks, often drawing favorable comparisons to his previous work on the Danganronpa series. While some reviewers noted a lack of variety and originality, many highlighted standout pieces that enhance the game's atmosphere and gameplay, making it a significant aspect of the overall experience. Overall, the soundtrack is considered a strong point, contributing to the game's stylish presentation and emotional impact.

    • “The music, as you would expect from Masafumi Takada, is all quality with very little whiffs.”
    • “Absolute banger of a soundtrack with great callbacks to the Danganronpa games, especially V3.”
    • “The soundtrack has that classic Takada feeling as well as some surprises here and there that I really enjoyed.”
    • “I personally dislike the writing, but I still recommend this game because it can be so comical sometimes. However, the combat gets draining at times, and the lack of music variety is frustrating.”
    • “The OST is one of the weakest across both Kodaka and Uchikoshi's careers. The English voice acting is all over the place in quality, and while they are rare, there are definitely a few endings I straight up did not enjoy, and they stick in my mind.”
    • “Sadly, it lacks in the voice acting and OST department; there just isn't much voice acting or music, like 40% of the dialogue is voice acted, and 'lobby music' is always the same.”
  • humor
    90 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players appreciating its bizarre and over-the-top characterizations, dark humor, and self-referential jokes, particularly those reminiscent of the creators' previous works like Danganronpa. However, some find the humor hit or miss, with certain jokes feeling repetitive or cringeworthy, and the reliance on specific tropes may not resonate with everyone. Overall, the game's comedic elements contribute to its charm, making it engaging for fans of quirky storytelling and character-driven narratives.

    • “The story is engaging and evolving, the characters are funny and likable, and the combat is really fun once you get the hang of it.”
    • “It’s packed with dark humor, over-the-top energy, self-awareness, and genuinely strong character development — even for its villains.”
    • “Honestly, the game has everything I look for in any tale - great highs, crushing lows, fun times, hilarious jokes, epic moments, shocking (but not implausible) revelations, lovable and distinct characters... and the list goes on.”
    • “There's a joke about a character using their sword as a dildo, and it really was not funny at all the first time, but they insist on it and I've probably seen that joke hundreds of times over the course of 50 hours of playing.”
    • “Beyond that, it's the same kind of funny but mostly cringey humor you've come to enjoy from Danganronpa.”
    • “Kodaka is as insufferably unfunny as always, God bless.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their vibrant and iconic art style, reminiscent of the Danganronpa franchise, brought to life through improved 3D models and character sprites. While some reviewers note that the overall graphical fidelity may not exceed that of a PS3 game, the unique aesthetic and engaging cutscenes compensate for this, creating a visually appealing experience. The combination of sharp visuals, stylish design, and a captivating soundtrack enhances the game's charm and overall presentation.

    • “The art style is top-notch, and the iconic style of the Danganronpa franchise comes to life in the 3D models and character sprites like never before, making Komatsuzaki's art look better than ever.”
    • “Visuals are sharp, stylish, and scream 'Kodaka' in all the right ways - like a more polished, cleaner Danganronpa look.”
    • “Let us begin with the visuals, which are as gorgeous as ever thanks to long-time artist Rui Komatsuzaki, known for their iconic art style from Danganronpa.”
    • “I'll start by saying the graphics aren't fantastic.”
    • “It has the same graphical fidelity of a PS3 game.”
    • “I can admit the graphics and art direction for the actual combat sections could be better but gameplay wise I've been having a blast.”
  • emotional
    76 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its ability to evoke a broad spectrum of feelings, from heartwarming moments to gut-wrenching tragedies, often within a short span of gameplay. Players report being deeply invested in the characters and story, experiencing intense emotional highs and lows, though some also express discomfort with certain narrative choices that involve themes of emotional abuse. Overall, the game is recognized for its compelling writing and the profound emotional impact it has on players, making it a memorable experience.

    • “A game has never made me feel every emotion in a short amount of time as rapidly as this one.”
    • “Genuinely one of the most heart-wrenching games I've played in a long time, and the story is peak!!!!!!”
    • “The sheer scope of what goes on in this game, both in terms of the literal story content, the thematic territory that's covered, and the emotional breadth, is unrivaled.”
  • grinding
    44 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game can be quite tedious and repetitive, particularly as players progress through multiple routes and endings. While some find enjoyment in the initial combat and strategy, many express frustration with the lack of a skip function and the overall repetitiveness of battles, leading to a sense of boredom. However, there are also mentions of intriguing routes that can offset the tedium for certain players, suggesting a mixed experience depending on individual preferences.

    • “The day-to-day gameplay is incredibly tedious.”
    • “It gets tedious fast, especially since there's no proper skip function.”
    • “The best course of action is to grind repetitive, extremely tedious, and easy battles for materials to build gifts and hand them to the characters.”
  • character development
    42 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with some routes offering substantial growth for characters, while others feel like time-wasters with minimal impact. Many players appreciate the depth and transformation of characters, even those initially perceived as annoying, but some critiques highlight that certain characters remain one-dimensional. Overall, the game successfully combines engaging storytelling and character arcs, though it may not reach the heights of previous titles in the genre.

    • “I really appreciate that each character gets substantial character development through certain routes, which made me like most of the cast by the end.”
    • “It’s packed with dark humor, over-the-top energy, self-awareness, and genuinely strong character development — even for its villains.”
    • “I would like to quickly make note: the characters that appear annoying or ill-suited at first, nearly all get character development that transforms them into more enjoyable characters.”
    • “The advantage of a route system like this is so you can get more information or character development that would be impossible in a linear game, but some of the routes have little to no information over multiple hours, not much meaningful character development, and some are just complete time wasters.”
    • “The character designs are alright, but there's something missing compared to the best characters from Danganronpa 2/V3 and Rain Code.”
    • “The expressive character designs from Rui Komatsuzaki, as well as all the talented Japanese voice actors, phenomenally bring the characters to life, even if most of the time it's mostly the same static character portraits.”
  • replayability
    22 mentions Positive Neutral Negative

    The game boasts exceptional replayability, highlighted by its engaging story, character development, and a staggering 100 different endings that encourage multiple playthroughs. Players appreciate the strategic gameplay and the depth of choices that significantly impact the narrative, making it a worthwhile investment for those seeking a long-lasting experience. Overall, the combination of varied endings and the potential for hundreds of hours of gameplay ensures that replay value remains high.

    • “Great story and so much replay value.”
    • “Fun gameplay that keeps getting better as you progress and level up your characters, good music, good story with 100 endings to keep that replay value very high.”
    • “Lns like zeroth maria.. I want to say that unless you're playing Among Us, or you grew up playing Mitadake/Misuterri/Death Note: Online in the early 2000s like myself, mystery narratives often lack replay value.”
    • “The replayability will last me a long time, I have no doubt.”
    • “By design, all endings are 'true endings', so the game has a lot of replayability.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is highlighted through its engaging battle system, which offers various strategic options and encourages weapon upgrades for improved performance. While the visuals and overall performance are generally well-received, there are calls for better keyboard controls for non-controller users and some criticism of the voice acting, particularly the frequent character grunts.

    • “Battles are cool optimization puzzles where you have a lot of options and tools to approach them.”
    • “I'd love to see keyboard optimization in the future as someone who doesn't use controllers.”
    • “You're going to want to upgrade your weapons to enable better performance in turn-based battles.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of "Hundred Line - Last Defense Academy" is heavily influenced by the styles of "Danganronpa" and "Zero Escape," featuring quirky characters and a surreal, intense environment that draws players in with its emotional depth and mystery. However, some reviewers feel the game struggles to establish its own identity, as it closely mirrors elements from its inspirations, particularly in its music and setting. Overall, the atmosphere is described as unique yet familiar, filled with a sense of intrigue and surrealism.

    • “From the very beginning, the game drew me in with its unique atmosphere, intriguing story, and strong emotional core.”
    • “The hundred line -last defense academy- really gives off strong Danganronpa vibes with its quirky characters and intense atmosphere, and the plot has that Zero Escape-style mystery and suspense.”
    • “The only downside is that I feel the game struggles to carve its own identity (at least from where I am in the game), which I think 'Rain Code' did very effectively through its atmosphere and music. With 'Hundred Line', the music is extremely 'Danganronpa' with a little 'Rain Code'; its story feels heavily 'Danganronpa' and I mean it literally takes place in a school with about 18 students and a big mystery. There is a white-haired character with an illness that made him stay in the hospital a lot, sharing the same dislikes and sort of role as the partner to the protagonist as Nagito, and not to mention a female Byakuya with even more comparisons I could make if I wanted to.”
    • “They are intrinsically linked with the atmosphere of surrealism that Kodaka and Uchikoshi are creating.”
    • “It is a weird, weird atmosphere filled to the brim with itself.”
  • stability
    2 mentions Positive Neutral Negative

    The game demonstrates excellent stability, with users reporting smooth performance on the Steam Deck.

    • “Also runs great on Steam Deck.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express frustration with the monetization model, likening it to intrusive, unskippable ads that disrupt the experience, particularly in a visual novel context. This approach detracts from the overall enjoyment and immersion of the game.

    • “Given I'm here for the visual novel, most of the gameplay feels like abrupt 30-second unskippable ads in the middle of YouTube videos.”

Buy The Hundred Line -Last Defense Academy-

38h Median play time
40h Average play time
25-60h Spent by most gamers
*Based on 50 analyzed playthroughs

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