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The Hundred Line -Last Defense Academy-

The Hundred Line -Last Defense Academy- Game Cover
95%Game Brain Score
story, gameplay
grinding, atmosphere
95% User Score Based on 3,573 reviews

Platforms

PCWindows
The Hundred Line -Last Defense Academy- Game Cover

About

The Hundred Line -Last Defense Academy- is a single player simulation game. It was developed by Too Kyo Games and was released on April 23, 2025. It received very positive reviews from players.

Digital Deluxe Edition “Digital Deluxe Edition” with original soundtrack and art book will be available! Preorder BonusesCustomers who preorder the game will receive the following bonus content. ■Digital Novel "Former Lives of the Special Defense Unit: File 03 - Hiruko Shizuhara's First Battle" An exclusive look at Hiruko Shizuhara's life in the Tokyo Residential Complex before the…

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95%
Audience ScoreBased on 3,573 reviews
story510 positive mentions
grinding67 negative mentions

  • The game features a rich and engaging story with numerous twists and turns that keep players invested.
  • The characters are well-developed and memorable, with many routes allowing for deeper exploration of their personalities.
  • The tactical combat system is fun and rewarding, encouraging players to think strategically while also allowing for character sacrifice to gain advantages.
  • The game suffers from pacing issues, with a lengthy prologue and repetitive elements that can make the experience feel drawn out.
  • Not all routes are of equal quality, with some feeling like filler or lacking depth, leading to a mixed experience overall.
  • The sheer number of endings can be overwhelming, and many of them are unsatisfying or abrupt, leaving players with unanswered questions.
  • story
    1,615 mentions Positive Neutral Negative

    The story of "Hundred Line: Last Defense Academy" is a sprawling, ambitious narrative that captivates players with its intricate plot twists and character development, reminiscent of the creators' previous works like "Danganronpa" and "Zero Escape." While the game features a staggering 100 endings and a variety of routes, opinions vary on the pacing and quality of these narratives, with some players praising the depth and emotional impact, while others criticize the filler content and inconsistencies. Overall, the game is highly recommended for those who appreciate story-driven experiences, though it may require patience due to its length and complexity.

    • “I recognize that it is a huge achievement to write such a lengthy script with twenty-one routes and 100 endings, so all the more props to them and all the writers for actualizing this gargantuan story!”
    • “The story has genuinely blown my mind several times over during my playthrough, more so than even Danganronpa V3, and while some characters are stronger than others, they're all just as lovable/hateable as in any other Kodaka visual novel outing.”
    • “The story is absolutely amazing and so are the characters.”
    • “The other problem with the game is there's simply too much story.”
    • “The quality of the story in all routes is not created equal either; some are just useless and some are only very marginally different from each other.”
    • “They could honestly have cut half the content from the game and the story would have been vastly improved by tightening it up and discarding the chaff routes that contributed nothing.”
  • gameplay
    677 mentions Positive Neutral Negative

    The gameplay of "Hundred Line" combines visual novel elements with tactical turn-based combat, reminiscent of titles like Fire Emblem. While many players find the tactical mechanics engaging and fun, especially in the early stages, some criticize the repetitiveness and simplicity of the combat as the game progresses, leading to a feeling of tedium. Overall, the gameplay is generally well-received for its integration with the narrative, though it may not satisfy those seeking a purely challenging strategy experience.

    • “The tactical gameplay is surprisingly decent though easy, unlike the side gameplay of their other games like Danganronpa and AI where it felt more like a filler to take a break from all the reading.”
    • “The gameplay is fun, the story is engaging, and the characters are memorable and add so much to the experience.”
    • “Peak visual novel watered down by SRPG gameplay that doesn't have enough depth and consumes far too much time.”
    • “The gameplay loop can be repetitive and some characters not having much time to shine.”
    • “The gameplay is surprisingly solid, especially considering it comes from creators who haven’t tackled this kind of gameplay system before.”
  • music
    190 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its energetic and diverse soundtrack, composed by Masafumi Takada, known for his work on the Danganronpa series. While many tracks are described as "bangers" that effectively enhance the game's emotional and narrative moments, some players noted inconsistencies in flow and a few tracks that felt out of place. Overall, the soundtrack is considered one of the standout features of the game, though some expressed disappointment over the limited selection available in the downloadable OST.

    • “The soundtrack is incredible, with tracks that stick in your head and perfectly match the mood of each scene.”
    • “The music is amazing, from the novel side to the battle side it always works very well for the emotions the game tries to evoke.”
    • “Masafumi Takada shows their mastery of atmospheric songs that really tune you into the mood of a scene, and battle songs that get you locked in against even the softest of mobs.”
    • “The only thing I did not like about the OST is the rumble - the track itself has quite an inconsistent flow, so naturally there are parts that I like and ones that I do not. It might be a controversial take, but it does not fit well into the rest of the soundtrack, in my opinion.”
    • “The downloadable soundtrack only has a selection of 10 songs from the game, even though the game features probably around 50-100 tracks, and the ones featured in the soundtrack are not even the best ones, in my opinion.”
    • “The OST is one of the weakest across both Kodaka and Uchikoshi's careers; the English voice acting is all over the place in quality, and while this usually ended up being more funny than outright bad, there are definitely a few endings I straight up did not enjoy, and they stick in my mind.”
  • humor
    111 mentions Positive Neutral Negative

    The humor in the game is described as a mix of absurdity, dark comedy, and character-driven gags, often resulting in both hilarious and cringeworthy moments. While many players appreciate the innovative and unhinged comedic style, some find the humor hit-or-miss, with certain jokes feeling repetitive or inappropriate. Overall, the writing is praised for its ability to blend humor with emotional depth, creating a unique experience that resonates with fans of the genre, particularly those familiar with the creators' previous works.

    • “The humor, mystery, wacky characters — it's all there. Even if you're not familiar with the series, you're sure to fall in love with it through this game.”
    • “The writing manages to be hilarious, intriguing, scary, and emotional all at the same time.”
    • “It's a very funny game with a lot of serious moments, tons of intrigue, and the writers did a tremendous job of giving these conflicting emotions room to breathe.”
    • “The overarching setting and plot could be interesting, but it is ruined by this rabid obsession with getting every character to make some unfunny quip about their singular quirk every chance they get.”
    • “There's a joke about a character using their sword as a dildo, and it really was not funny at all the first time, but they insist on it and I've probably seen that joke hundreds of times over the course of 50 hours of playing.”
    • “Personally, I would’ve preferred if they trimmed down the fat (so much repeated text and unfunny gimmick lines) and just made 10 or less high-quality endings.”
  • emotional
    92 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its depth and ability to evoke a range of feelings, from laughter to heartbreak. Many players report being deeply invested in the characters and their journeys, experiencing significant emotional highs and lows throughout the narrative. However, some critiques mention unresolved plot points and pacing issues that can detract from the overall emotional impact, leaving players feeling both fulfilled and frustrated.

    • “It's an emotional roller coaster and an unforgettable journey that's absolutely worth taking.”
    • “I laughed, I cried, I yelled, and I genuinely cared for all of these characters.”
    • “The sheer scope of what goes on in this game, both in terms of the literal story content, the thematic territory that's covered, and the emotional breadth, is unrivaled.”
  • graphics
    88 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the striking art style reminiscent of the Danganronpa series, characterized by vivid colors and expressive character designs. While some players noted that the graphics are not technically demanding and may feel less polished compared to modern standards, the unique aesthetic and engaging visuals, including well-crafted cutscenes, contribute significantly to the overall experience. Overall, the art style is celebrated for its charm and ability to evoke nostalgia among fans of the genre.

    • “The art style is strikingly vivid, expressive, and memorable, giving the world a unique identity you won’t forget.”
    • “The art style is fantastic along with the music.”
    • “The game makes up for this with its art style.”
    • “The art style and character designs are so completely inconsistent because of this.”
    • “Even when the visuals still looked as polished as I remembered, they no longer carried the same impact.”
    • “I'll start by saying the graphics aren't fantastic.”
  • grinding
    68 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, especially when pursuing all endings or upgrading abilities. While some appreciate the option to skip previously completed battles, others feel that the excessive resource farming and dialogue can detract from the overall experience. Despite these criticisms, the engaging story and combat mechanics keep some players invested, though the grind can become a significant hurdle as the game progresses.

    • “Events feel hollow and do not even have those mini-cutscenes that the previous game used to have. Resource grinding feels tedious and extremely exhausting (coming from a person who spent tens of hours on getting 20k of each resource) and there is almost no incentive to experiment with different party members.”
    • “The goal of creating a 100-ending game did seem to have an impact on its quality as there were several repeated/similar segments across the many routes which were tedious to go through. Plus, there were several important-sounding plot points that got introduced and just left hanging - never fully explained or utilized.”
    • “The day-to-day gameplay is incredibly tedious. It gets tedious fast, especially since there's no proper skip function.”
  • character development
    42 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth and engagement, with many players appreciating the substantial growth of characters across various routes. However, some routes are criticized for lacking meaningful development, leading to inconsistencies in character portrayal and overall narrative impact. While the character designs are often highlighted as iconic and visually appealing, the execution of character arcs can vary significantly, resulting in a mixed reception regarding their effectiveness.

    • “I really appreciate that each character gets substantial character development through certain routes, which made me like most of the cast by the end.”
    • “It's packed with dark humor, over-the-top energy, self-awareness, and genuinely strong character development — even for its villains.”
    • “The world-building and character development really immersed me in the world of Last Defense Academy and delivered masterfully on everything that I expected from a visual novel.”
    • “The advantage of a route system like this is so you can get more information or character development that would be impossible in a linear game, but some of the routes have little to no information over multiple hours, not much meaningful character development, and some are just complete time wasters.”
    • “All the character developments I cared about, namely Ima and Eito, are reset after 100 days.”
    • “The art style and character designs are so completely inconsistent because of this.”
  • replayability
    22 mentions Positive Neutral Negative

    Overall, the game offers significant replayability, particularly due to its multiple endings and choice-driven narrative, which encourages players to explore different outcomes. While some users express a desire for more variety in maps and randomness to enhance replay value, many praise the engaging combat system and character development that contribute to a rich replay experience. However, a few critiques note that the gameplay mechanics may limit replayability for some players.

    • “There are also many endings to this game which makes it even more replayable, with different choices and outcomes that go along with said replays.”
    • “Tons of replayability, fun combat system, wonderfully written characters, and an incredible soundtrack.”
    • “By design, all endings are 'true endings', so the game has a lot of replayability.”
    • “My biggest issue with the game is that I wish they included more maps and randomness to make the battles a bit more replayable.”
    • “Like Persona, the novel side is 100% like that, but the replayability feels a bit broken.”
    • “I wouldn't recommend the game on gameplay alone as it's still secondary to the story, and I also do not see much replay value yet, since there's not much of 'choosing your build' as the buffs you can give to characters seem pretty minor, and the character lineup is determined for each battle.”
  • optimization
    11 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while the visuals and overall performance are generally fine, the structure of having 100 endings can lead to a disjointed experience. Players appreciate the variety in voice acting, though some find the frequent non-verbal cues distracting. Additionally, there are calls for better keyboard optimization for non-controller users, particularly in battle mechanics.

    • “Battles are cool optimization puzzles where you have a lot of options and tools to approach them.”
    • “With the structure of 100 endings, the game isn't really optimized to make it less annoying.”
    • “I'd love to see keyboard optimization in the future as someone who doesn't use controllers.”
    • “You're going to want to upgrade your weapons to enable better performance in turn-based battles.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a rich blend of genres and emotional depth, drawing strong comparisons to titles like Danganronpa and Zero Escape. While the atmospheric music by Masafumi Takada enhances the mood, some players feel the game struggles to establish its own identity amidst these influences. Overall, the unique yet surreal atmosphere captivates players, immersing them in a quirky and intense narrative experience.

    • “Masafumi Takada shows their mastery of atmospheric songs that really tune you into the mood of a scene, and battle songs that get you locked in against even the softest of mobs.”
    • “From the very beginning, the game drew me in with its unique atmosphere, intriguing story, and strong emotional core.”
    • “The only downside is that I feel the game struggles to carve its own identity (at least from where I am in the game), which I think 'Rain Code' did very effectively through its atmosphere and music. With 'Hundred Line', the music is extremely 'Danganronpa' with a little 'Rain Code'; its story feels heavily 'Danganronpa' and I mean it literally takes place in a school with about 18 students and a big mystery.”
    • “It is a weird, weird atmosphere filled to the brim with itself.”
    • “They are intrinsically linked with the atmosphere of surrealism that Kodaka and Uchikoshi are creating.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for its intrusive microtransactions, which detract from the overall experience and feel misleading compared to the game's advertising. While the game boasts numerous endings, many players find that these are often just quick failures rather than meaningful outcomes, leading to frustration akin to encountering unskippable ads. Overall, the monetization approach has left a negative impression on users, overshadowing the game's creative aspects.

    • “Horrible microtransactions to play!”
    • “Do not be fooled by the advertising of this game.”
    • “Given I'm here for the visual novel, most of the gameplay feels like abrupt 30-second unskippable ads in the middle of YouTube videos.”
  • stability
    3 mentions Positive Neutral Negative

    The game demonstrates excellent stability on the Steam Deck, with multiple users reporting smooth performance and an enjoyable experience, contributing to their overall addiction to the game.

    • “Runs great on the Steam Deck.”
    • “Lowkey addicted to this game, and it runs great on the Steam Deck.”
    • “Also runs great on the Steam Deck.”
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63h Median play time
73h Average play time
30-120h Spent by most gamers
*Based on 52 analyzed playthroughs
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The Hundred Line -Last Defense Academy- is a simulation game.

The Hundred Line -Last Defense Academy- is available on PC and Windows.

On average players spend around 73 hours playing The Hundred Line -Last Defense Academy-.

The Hundred Line -Last Defense Academy- was released on April 23, 2025.

The Hundred Line -Last Defense Academy- was developed by Too Kyo Games.

The Hundred Line -Last Defense Academy- has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

The Hundred Line -Last Defense Academy- is a single player game.

Similar games include Dragon Age: The Veilguard, Metaphor: ReFantazio, The DioField Chronicle, Digimon Survive, AI: THE SOMNIUM FILES Nirvana Initiative and others.