The Hero Project: Open Season
- April 5, 2018
- Choice of Games
"The Hero Project: Open Season" is a simulation game where players take on the role of a superhero team manager. Assemble and train your team, manage resources, and make important decisions that will affect the outcome of missions and the future of your team. Engage in fast-paced strategic battles and choose your hero's abilities and equipment to save the day. Can you lead your team to victory and become the ultimate hero project manager?
Reviews
- The game features interesting dynamics and character appearances from the original trilogy, providing a sense of nostalgia for long-time fans.
- The writing style remains engaging, with fast-paced action and clear consequences for choices, maintaining the series' hallmark of impactful decision-making.
- Some players appreciate the exploration of larger topics, including mental health and social issues, which adds depth to the narrative.
- The game is criticized for its heavy-handed political messaging and lack of genuine player choice, often forcing players into predetermined ideological paths.
- Many players found the plot rushed and disjointed, with a lack of character development and meaningful interactions, leading to a feeling of superficiality.
- The narrative is described as preachy and overly focused on social justice themes, detracting from the immersive experience that characterized the earlier games in the series.
- story92 mentions
- 15 % positive mentions
- 82 % neutral mentions
- 3 % negative mentions
The story has received mixed reviews, with some players feeling it is overly preachy and driven by the author's political agenda, undermining player choice and engagement. Critics point out narrative inconsistencies and a lack of meaningful consequences for player decisions, leading to a sense that the story follows a predetermined path regardless of choices made. However, others appreciate the exploration of complex themes and character dynamics, suggesting that while the execution may falter, the underlying ideas have merit.
“It's a technique they've been using very well that promotes personal creativity, replayability, and connecting the reader with the story in a way that can change from playthrough to playthrough.”
“This story includes body dysmorphia, heavier politics, and the full scope of tension between powered individuals.”
“The characters and the story were just brilliant.”
“I did everything in my power to not make a certain choice, but was forced to make a choice anyway because of the author's clear ideologies making their way into the story and constantly trying to force their political agenda on my character.”
“There are a number of holes in the story, about character reactions, public opinion, and the weight of your actual thoughts and actions that can cause the impression that nothing really matters--the story follows its own course, despite what you do.”
“The biggest problem in this story, narratively, comes from it trying to do two things at once.”
- replayability4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game effectively promotes replayability through techniques that enhance personal creativity and allow for varied story connections in each playthrough. However, some users express disappointment in the limited variations, noting that replay value primarily hinges on different motivations rather than substantial gameplay changes.
“It's a technique they've been using very well that promotes personal creativity, replayability, and connects the player with the story in a way that can change from playthrough to playthrough.”
“Lack of variations with replay value only down to different types of motivations is disappointing.”
“Lack of variations with replay value only down to different types of motivations is disappointing.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is heavily criticized for its intrusive advertisements, which frequently promote the developer's other games and unnecessary upgrades, disrupting the gameplay experience. Players express a desire for a more subtle approach to promotion rather than being bombarded with ads after nearly every chapter.
“You are constantly bombarded with advertisements that encourage you to buy every other game from the developer and unnecessary upgrades like the mechip warning system.”
“I am not against some promotion of your works, but keep it nice; don't throw an advertisement in my face after almost every chapter.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews indicate that the emotional aspect of the game can come across as heavy-handed, as it tackles serious topics that resonate deeply with players who are passionate about these issues. This emotional engagement reflects the genuine care of those advocating for these themes.
- music2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game serves as a fitting farewell to the series, effectively maintaining the emotional momentum and reinforcing the significance of player choices throughout the experience.
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics have been noted for their lack of relatability, as players may struggle to connect with the character designs, which seem tailored to a specific demographic. This disconnect can detract from the overall visual experience.
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players find the grinding aspect tedious due to frequent character rebranding and group changes, requiring constant monitoring of character stats to keep up with the evolving gameplay. This repetitive checking detracts from the overall enjoyment of the game.
“Grinding feels like a never-ending chore, and it often takes away from the enjoyment of the game.”
“The constant need to grind for resources makes the gameplay feel repetitive and dull.”
“I find myself spending more time grinding than actually enjoying the story or characters.”