- August 8, 2019
- Hosted Games
The Grim and I
49%Game Brain Score
story, emotional
replayability
79% User Score 14 reviews
Platforms
LinuxPCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
About
The Grim and I is a unique 155,000 word interactive novel, where your choices control the story. It's entirely text-based - without graphics or sound effects - and fueled by the vast, unstoppable power of your imagination.


Audience ScoreBased on 14 reviews
story5 positive mentions
- The game features a unique and emotional story that resonates with players, making it a deeply engaging experience.
- Players appreciate the well-written characters, particularly the grim reaper, who evolves throughout the story.
- The game allows for meaningful choices that impact the outcome, encouraging replayability to explore different paths and dialogues.
- The story is criticized for being too short, leaving players wanting more depth and content.
- Some players feel that the game includes unnecessary political undertones that detract from the overall experience.
- Replayability is limited, as many find it difficult to detach from the emotional weight of the story after completing it.
- story14 mentions Positive Neutral Negative
The story is praised for its unique concept and emotional depth, effectively exploring themes of loss and the unknown, though some find it too short and linear. While the narrative is engaging, it suffers from the inclusion of political elements that detract from character development, leading to mixed feelings about its overall quality. Despite these criticisms, many recommend the game for its thought-provoking storytelling and ability to resonate emotionally with players.
“It had a concept that I really enjoyed, with a story that felt unique while remaining in familiar territory.”
“I highly recommend this game but I think for some it will be an emotional read; it's so hard letting go and this is a story about that, not everything has a happy ending.”
“These subtleties are an essential part of the storytelling and the philosophical reflection.”
“First and foremost, the story was entirely too short and was over before I realized it.”
“But the biggest problem I have with this: once you made your way through an emotionally draining playthrough, it's almost impossible to detach yourself from it in a way where you can leave your last story behind and start a new one.”
“If the choice of robots is a spider web of choices, 'Grim' and 'I' is a river; you might deviate here and there, but the story ultimately is going in one direction.”