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About

The Gate is a 3D Card Collecting Game with elements of RTS and RPG. Originally available on mobile and via the web, The Gate was brought to Steam with the help of Steam users via Project Greenlight. Now heading into its 2nd year online, The Gate features PvP tournaments, where you can put your Card Collection into battle against other players. Or you could just download it (for free) and give it a…

The Gate screenshot
The Gate screenshot
The Gate screenshot
The Gate screenshot
The Gate screenshot
The Gate screenshot

55%
Audience ScoreBased on 114 reviews
graphics5 positive mentions
gameplay3 negative mentions

  • The game offers a unique and immersive experience, allowing players to escape into another world.
  • It is free to play and does not require real cash to be competitive, making it accessible for all players.
  • The graphics and art style are appealing, contributing to an enjoyable atmosphere.
  • The game is currently unplayable due to server issues and bugs, leading to frustration among players.
  • There is a significant pay-to-win aspect, making it difficult for free players to compete effectively.
  • The gameplay can feel repetitive and lacks depth, often resorting to auto-play mechanics.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay has been widely criticized for being sub-par, repetitive, and lacking depth, often described as a generic, poorly executed Facebook-style game. Players report minimal interaction, with mechanics that offer little strategy and a heavy emphasis on pay-to-win elements, leading to overall dissatisfaction. Despite some attempts at complexity, the experience is marred by a lack of engaging content and innovation.

    • “The gate is the perfect combination of card game and RPG with fast forward and auto-play mechanics.”
    • “Gameplay is well .. hmm it plays like a Facebook/web game.”
    • “I gotta say, the gameplay is sub-par; all I get is an error, and that leaves a lot to hate. I tried to enjoy what I could do, I moved the cursor around and pressed more buttons, but I felt unsatisfied in the end.”
    • “I have to not recommend the game because the main gameplay only has like one button and not much else happens.”
    • “After a while, the gameplay consists of repetitive clicking: zero strategy, zero user input.”
  • story
    13 mentions Positive Neutral Negative

    The game's story is centered around a quest system that involves various missions, including boss battles and PvP, but it suffers from a frustrating mechanic where players must manage a resource called "hope" to participate in missions. This resource depletes quickly, especially for higher-level challenges, leading to a repetitive cycle of running out of hope and hindering progress. Overall, while the variety of missions is appreciated, the hope system detracts from the overall enjoyment of the story experience.

    • “The game has a huge variety of missions, ranging from regular boss battles, raids, PvP arena, and battles where you acquire equipment you can equip to your disciples to make them stronger.”
    • “Hope is what you use to play missions.”
    • “Every mission requires a certain amount of hope to begin; and without hope, you cannot play any missions.”
    • “This game doesn't get how quests work.”
    • “Sadly again however, the higher level missions require 10 hope on average to begin; so you end up running out of hope after a few missions.”
    • “This problem becomes worse because of the fact hope is consumed even if you fail the mission; which will happen at higher level missions.”
  • graphics
    11 mentions Positive Neutral Negative

    The game's graphics receive mixed reviews, with some praising the nice artwork, style, and variety of character designs, particularly the demon graphics. However, others criticize the overall quality as mediocre, likening it to outdated visuals typical of early 90s games, and note the lack of customizable graphics settings. Overall, while the art style is appreciated, the execution is seen as lacking depth and innovation.

    • “The game has good graphics for what it is.”
    • “The demon graphics are pretty cool, so if you like a bit of clicking around for simple progress and a huge variety of demons, try it out!”
    • “The art style is nice, and there are pretty much different monsters to choose from.”
    • “I am assuming this is in reference to a character named 'Art' in the game because the graphics would only have been considered stunning if it was released in the early to mid-90s.”
    • “The graphics settings don't even exist.”
    • “This is your generic, poorly executed Facebook game with heavy monetization, mediocre graphics, and energy-based, pay-to-win gameplay.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization in this game is heavily criticized, with users highlighting an overwhelming presence of in-app purchases and microtransactions that detract from the overall experience. Players feel that the game prioritizes profit over enjoyment, featuring pay-to-win mechanics, stamina systems, and limited inventory options that require additional spending. Overall, the monetization strategy is seen as exploitative and detrimental to gameplay.

    • “In-app purchases to keep you happy.”
    • “It's 90% collectible card game with microtransactions (a lot of them).”
    • “This is your generic, poorly executed Facebook game with heavy monetization, mediocre graphics, and energy-based, pay-to-win gameplay.”
    • “The heavy use of microtransactions and gaining no advantage for skilled play = not recommended.”
    • “Heavy monetization, stamina systems, grinding, limited inventory space (with the option to expand it for money), and timers.”
  • grinding
    7 mentions Positive Neutral Negative

    Players generally find grinding in the game to be a mixed experience; while it can lead to stronger cards and is manageable through an auto-play feature, it often feels tedious and is compounded by heavy monetization, stamina limits, and inventory constraints. Many users express frustration with the repetitive nature of grinding, especially when it becomes necessary to progress without spending money.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “Furthermore, there is no point in manually playing versus auto if you are going to be grinding over and over and over.”
    • “The battles are a bit tedious, I have to admit, usually because I choose the easy way and let my troops do their own thing.”
    • “There is the tedious and annoying stamina system that comes with most mobile games.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players expressing strong dissatisfaction, describing it as repetitive and reminiscent of less favorable aspects of other games like Diablo 2. Critics note a lack of options for customization, such as volume sliders, which detracts from the overall experience.

    • “For its genre, I give a 7.5/10. I'm not a huge fan of the music, or should I say the music sucks!”
    • “Options are almost nonexistent; no volume sliders, just toggles for sound effects and music.”
  • replayability
    1 mentions Positive Neutral Negative

    Players generally find the game's replayability to be high, thanks to multiple endings, diverse character choices, and varying gameplay strategies that encourage multiple playthroughs. Many reviewers appreciate the added content and challenges that keep the experience fresh, making it enjoyable to revisit. However, some note that certain elements may feel repetitive after several runs.

    • “The game offers a multitude of choices that significantly alter the storyline, making each playthrough feel fresh and exciting.”
    • “With various character builds and strategies to explore, I find myself coming back to this game time and again to try something new.”
    • “The dynamic world and random events ensure that no two playthroughs are ever the same, keeping the experience engaging and unpredictable.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices means that replaying the game feels more like a chore than an enjoyable experience.”
    • “After finishing the main storyline, I found no compelling reason to explore different paths or outcomes.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a unique rhythm that sets it apart from typical pay-to-win models, though players may find themselves limited in playtime after using their resources. This design reflects a browser game system, which some may appreciate for its distinct pacing.

    • “This game has a unique atmosphere that sets it apart from others. It's not pay-to-win at all, and while you can't stay in-game forever, it has its own rhythm that makes it enjoyable.”
    • “The atmosphere in this game is captivating, drawing you into its world and making every moment feel immersive.”
    • “I love the ambiance created by the game's visuals and sound design; it truly enhances the overall experience.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by its self-deprecating and absurd elements, as highlighted by users who found the trailer unintentionally hilarious due to its poor execution and misleading content.

    • “I can't stop laughing at the hilarious dialogue and quirky characters throughout the game!”
    • “The humor in this game is top-notch, with clever puns and witty one-liners that keep you entertained.”
    • “Every mission is filled with laugh-out-loud moments that make the gameplay even more enjoyable!”
  • optimization
    1 mentions Positive Neutral Negative

    The game's user interface is not well-optimized for PC, leading to a subpar experience for players on that platform.

    • “The UI wasn't optimized for PC either.”
    • “The game suffers from severe performance issues, making it unplayable at times.”
    • “I experienced frequent frame drops and stuttering, which ruined the overall experience.”

Buy The Gate

5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 3 analyzed playthroughs

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