- April 27, 2015
- Spicy Horse Games
- 5h median play time
The Gate
Platforms
About
The Gate is a 3D Card Collecting Game with elements of RTS and RPG. Originally available on mobile and via the web, The Gate was brought to Steam with the help of Steam users via Project Greenlight. Now heading into its 2nd year online, The Gate features PvP tournaments, where you can put your Card Collection into battle against other players. Or you could just download it (for free) and give it a…






- The game offers a unique and immersive experience, allowing players to escape into another world.
- It is free to play and does not require real cash to be competitive, making it accessible for all players.
- The graphics and art style are appealing, contributing to an enjoyable atmosphere.
- The game is currently unplayable due to server issues and bugs, leading to frustration among players.
- There is a significant pay-to-win aspect, making it difficult for free players to compete effectively.
- The gameplay can feel repetitive and lacks depth, often resorting to auto-play mechanics.
- gameplay13 mentions Positive Neutral Negative
The gameplay has been widely criticized for being sub-par, repetitive, and lacking depth, often described as a generic, poorly executed Facebook-style game. Players report minimal interaction, with mechanics that offer little strategy and a heavy emphasis on pay-to-win elements, leading to overall dissatisfaction. Despite some attempts at complexity, the experience is marred by a lack of engaging content and innovation.
“The gate is the perfect combination of card game and RPG with fast forward and auto-play mechanics.”
“Gameplay is well .. hmm it plays like a Facebook/web game.”
“I gotta say, the gameplay is sub-par; all I get is an error, and that leaves a lot to hate. I tried to enjoy what I could do, I moved the cursor around and pressed more buttons, but I felt unsatisfied in the end.”
“I have to not recommend the game because the main gameplay only has like one button and not much else happens.”
“After a while, the gameplay consists of repetitive clicking: zero strategy, zero user input.”