- October 4, 2017
- Nazhor
- 4h median play time
The Fall of Lazarus
Platforms
About
"The Fall of Lazarus" is a story-driven, turn-based strategy game set in a dystopian future. Assemble a team of specialists and lead them through a series of missions, using tactical decisions and character interactions to reveal a deeper story. With challenging gameplay and rich lore, players must navigate the complex politics of a crumbling society and make difficult choices in pursuit of their objectives.










- The game offers an interesting narrative with a unique sci-fi premise that explores psychological themes.
- The atmosphere and graphics are well-designed, creating an immersive experience.
- It's free to play now, making it a worthwhile option for fans of the genre despite its flaws.
- The game suffers from numerous bugs and glitches, including UI issues and game-breaking scenarios.
- Puzzles are often poorly designed and lack clear instructions, leading to frustration and confusion.
- The story is convoluted and leaves many questions unanswered, which may disappoint players seeking resolution.
story
66 mentions Positive Neutral NegativeThe story of "The Fall of Lazarus" is described as intriguing yet flawed, with many players finding it confusing and lacking in clarity. While some appreciate its psychological and surreal elements, others criticize the delivery and coherence, noting that essential plot points are often left ambiguous or poorly executed. Overall, the narrative has potential but suffers from execution issues, leaving players divided on its effectiveness and engagement.
“A fun game with an interesting story and some puzzles.”
“The game story is so good that you want to know what will happen next.”
“It's a sweet sad story that I personally enjoyed, particularly the flashbacks.”
“The story has no ending; the entire thing feels pointless.”
“Unfortunately, that also left the story full of gaps and ambiguities.”
“The story wasn't engaging; there wasn't any gradual reveal of information to keep me intrigued or interested, and the puzzles were frustrating and completely unnecessary.”