- October 4, 2017
- Nazhor
- 4h median play time
The Fall of Lazarus
Platforms
About
"The Fall of Lazarus" is a story-driven, turn-based strategy game set in a dystopian future. Assemble a team of specialists and lead them through a series of missions, using tactical decisions and character interactions to reveal a deeper story. With challenging gameplay and rich lore, players must navigate the complex politics of a crumbling society and make difficult choices in pursuit of their objectives.










- The game features an intriguing story with a good atmosphere and solid voice acting, making it engaging for players who enjoy narrative-driven experiences.
- The puzzles are mostly fun and provide a decent challenge, encouraging exploration and critical thinking.
- It's free to play, which makes it accessible for anyone interested in trying out a sci-fi walking simulator.
- The game suffers from numerous bugs and glitches, including issues with controls and navigation, which can hinder the overall experience.
- The story is often confusing and lacks clarity, leaving players with many unanswered questions and a sense of dissatisfaction at the end.
- Some puzzles are unnecessarily difficult or poorly designed, leading to frustration rather than enjoyment.
story
89 mentions Positive Neutral NegativeThe story of "The Fall of Lazarus" is a mixed bag, with some players finding it intriguing and immersive, while others criticize it for being confusing and poorly executed. Many reviews highlight the game's potential for a rich narrative, but note that the delivery often leaves gaps and ambiguities, requiring external explanations to fully understand the plot. Overall, while the atmosphere and voice acting receive praise, the storytelling suffers from inconsistencies and a lack of clarity, making it a divisive aspect of the game.
“The fall of Lazarus is a surrealistic science fiction story with puzzles.”
“The story is intriguing and mysterious; the acting is great; the USS Lazarus feels pretty real and you get to know every corner, but is small enough to make walking around not tedious; puzzles are great and very different, though a couple of them can be hard to understand at first.”
“Great story too that keeps you interested to the end of the game.”
“I found a site where the developer explained it, but when you have to explain, then you've failed somewhere in the storytelling.”
“The story has no ending; the entire thing feels pointless.”
“One of the devs had to explain the story in a post-mortem article... it points out that the real plot was almost hard to get.”