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The Fall of Lazarus Game Cover

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The Fall of Lazarus is a single player simulation game with mystery and science fiction themes. It was developed by No Wand Studios and was released on October 4, 2017. It received neutral reviews from players.

[Media 2081599] The Fall of Lazarus is a first person exploration game set in a science fiction future. You are a crew member of the USSC Lazarus waking up from cryo sleep without memories and...

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60%
Audience ScoreBased on 77 reviews
story28 positive mentions
atmosphere3 negative mentions

  • The game features impressive visuals and a captivating atmosphere, enhancing the overall experience.
  • The story is intriguing and offers a unique narrative that keeps players engaged throughout.
  • Some puzzles are well-designed and provide a satisfying challenge, contributing to the exploration aspect of the game.
  • The game suffers from poor optimization and technical issues, including crashes and bugs that hinder gameplay.
  • Many puzzles are frustratingly difficult or poorly explained, leading to confusion and a lack of enjoyment.
  • The story can be convoluted and lacks a satisfying resolution, leaving players with more questions than answers.
  • story
    89 mentions Positive Neutral Negative

    The story of "The Fall of Lazarus" is a mixed bag, with some players finding it intriguing and immersive, while others criticize it for being confusing and poorly executed. Many reviews highlight the game's strong voice acting and atmospheric presentation, but note that the narrative often leaves gaps and requires external explanations to fully understand. Overall, while some appreciate the psychological and sci-fi elements, others feel the storytelling lacks clarity and depth, making it a polarizing aspect of the game.

    • “The fall of Lazarus is a surrealistic science fiction story with puzzles.”
    • “A very interesting game with solid atmosphere, characters (the voice actors did a great job!) and plot development.”
    • “The story is intriguing and mysterious; the acting is great; the USS Lazarus feels pretty real and you get to know every corner, but is small enough to make walking around not tedious; puzzles are great and very different, though a couple of them can be hard to understand at first.”
    • “I found a site where the developer explained it, but when you have to explain, then you've failed somewhere in the storytelling.”
    • “The story has no ending; the entire thing feels pointless.”
    • “One of the devs had to explain the story in a post-mortem article... it points out that the real plot was almost hard to get.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their strong aesthetic value and immersive quality, with some reviewers highlighting the Lovecraftian influence and climactic atmosphere. However, there are reports of minor graphical issues, particularly with text readability and interface components, which detract from the overall experience. While the visuals are not on par with top-tier titles like Battlefield, they are considered decent and contribute positively to the game's ambiance.

    • “Excellent graphics.”
    • “There are some strong aesthetical visuals and vistas in this game that are most of all the descendants of Lovecraftian 'geometric horror'.”
    • “You really feel immersed in the world, and it has good graphics in Unreal Engine 4.”
    • “I had some minor graphical issues that caused me some problems when reading text on the various interface components throughout the game.”
    • “They tend to be concentrated in the graphics, not the text, hinting that the game's translator and/or editor was given one but not the other.”
    • “I tried changing some of the graphics settings and noticed that some of the menu item labels were randomly in some foreign language, possibly Portuguese.”
  • gameplay
    9 mentions Positive Neutral Negative

    Gameplay is generally described as short, lasting around 2-4 hours, with some players finding it repetitive and complex. While some puzzles are well-integrated and engaging, many users criticize the controls and mechanics as unintuitive, leading to frustration and loss of progress. Overall, the gameplay experience is marred by issues such as poor English localization and a lack of clarity in certain game elements.

    • “Expect 3-4 hours of gameplay, unless you go for an extended-play achievement.”
    • “Some of the puzzles are really good, and most are integrated into the story; however, the weakest part here are the puzzle-related controls and some game mechanics. Many of them have to be explored by the player, most are easy to understand, but a few of them are quite awkward.”
    • “It has a powerful story open to possible interpretations, interesting gameplay, lots of mystery, and even scary parts.”
    • “The story is okay, but the gameplay is repetitive.”
    • “Otherwise, the gameplay feels too complex and the storyline boring.”
    • “Any one who has played Tacoma and enjoyed it, beware. I thought the super cheap price tag was worth it, but my god, the unintuitive gameplay and horrific English make it unplayable.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its engaging presentation and effective use of stylistic elements that build suspense and tension. While the graphics may not be top-tier, they contribute to a climactic setting that enhances the storytelling. Solid voice acting and a well-crafted space environment further enrich the overall experience, making it a standout feature of the game.

    • “Good game with a cool atmosphere, presentation, and an okay story.”
    • “The graphics may not be top-tier, but they create a climactic atmosphere that enhances the story.”
    • “The graphics are not battlefield quality, but your eyes won't hurt, and it creates a climactic atmosphere with the story.”
    • “That sort of stand-alone mini game as the introductory chapter is one of the best stylistic devices if used properly to build atmosphere, suspense, and tension, and it all is already in there when you start the game after that first chapter.”
    • “This game has all of that, and bundles it together with a well-done space setting, solid voice acting, and plenty of atmosphere.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is highly praised for its ability to enhance the overall experience, with a soundtrack that complements the on-screen action without becoming repetitive. Players particularly enjoyed the music puzzle and noted that the ambient sounds and voices contribute significantly to the game's immersive atmosphere, evoking strong emotions.

    • “The soundtrack adds to this.”
    • “The music matches what is happening on the screen and is not repetitive or annoying.”
    • “The £5 DLC is just a note from the developers and a soundtrack.”
    • “The music is matching what is happening on the screen and is not repetitive or annoying.”
    • “The ambience created by voices, sounds, music, and lighting is so captivating; I really felt anxious at some points.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is hit or miss, with some players finding the attempts at wit and character dynamics amusing, while others feel the humor detracts from the overall story. Additionally, the puzzles are noted for their comedic elements, though they can also be frustratingly challenging.

    • “Is the poster of the woman in a red dress a clue, or just a funny Matrix reference?”
    • “The writers tried to be witty and insert some humor.”
    • “Special mention to the dynamic between the main characters, very funny sometimes.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is marked by several minor bugs, including UI glitches and collision issues, which can disrupt gameplay but are not game-breaking. While the environment runs smoothly and is well-designed, players have reported frustrating experiences, such as falling through the floor and needing to reload, leading to missed plot points. Overall, the game could benefit from additional polish to enhance stability.

    • “The environment is beautifully designed with great detail, and the game runs smoothly with no glitches that I noticed.”
    • “Great voice acting from the protagonist, and the clever use of a personal electronic tablet to scan maps, navigate, and check objectives adds to the overall experience.”
    • “The game offers a good story and a stable performance, allowing players to immerse themselves without interruptions.”
    • “It can be a little buggy though and could definitely use some polish when it comes to collisions as well as with the translations.”
    • “For example, on this playthrough I encountered several UI glitches, and I fell through the floor in a scene (had to quit and reload, which bypassed the whole scene - so I missed out on its plot points) - nothing game-breaking, but minorly annoying.”
    • “Not to mention it's buggy and the dev has no intention of fixing it.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke strong feelings, reminiscent of childhood triumphs, while also lacking a deeper connection that could alleviate loneliness. Reviewers express that the game elicits profound personal reflections and diverse emotional experiences, showcasing its impactful storytelling and the varied interpretations it inspires among players.

    • “I don't write many reviews, and this was probably the longest and most emotional one I have ever written just to give this game its due credit. Everyone can have their own story with this game, and that is its true and measurable greatness.”
    • “Very difficult and touching story.”
    • “It truly made me feel invigorated, like when you're 12 and you beat Portal 2.”
  • grinding
    3 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game manageable, with puzzles that are engaging and not overly tedious. The intriguing story and immersive environment contribute to a sense of exploration without making navigation feel burdensome. However, some puzzles may present initial challenges in understanding.

    • “The story is intriguing and mysterious; the acting is great; the USS Lazarus feels pretty real and you get to know every corner, but is small enough to make walking around not tedious.”
    • “Puzzles were okay and not too tedious.”
    • “Puzzles are great and very different, though a couple of them can be hard to understand at first.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly without any noticeable glitches. It features a beautifully designed environment and clever use of personal electronic devices for navigation and interaction, enhancing the overall experience.

    • “Good story (not great), great voice acting from the protagonist (not so much the onboard computer, but I think that's the point). Clever use of a personal electronic tablet to scan maps, navigate, check current objectives, look up personnel details and info (and even hack) etc. The environment is beautifully designed with great detail and runs smoothly with no glitches that I saw.”
    • “Well optimized”
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4h Median play time
4h Average play time
5h Main story
6h Completionist
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Fall of Lazarus is a simulation game with mystery and science fiction themes.

The Fall of Lazarus is available on PC and Windows.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 6 hours to finish. On average players spend around 4 hours playing The Fall of Lazarus.

The Fall of Lazarus was released on October 4, 2017.

The Fall of Lazarus was developed by No Wand Studios.

The Fall of Lazarus has received neutral reviews from players. Most players liked this game for its story but disliked it for its gameplay.

The Fall of Lazarus is a single player game.

Similar games include Cradle, Event[0], Observation, Ether One, MIND: Path to Thalamus and others.