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The Elder Scrolls IV: Oblivion

The GOTY edition takes players on yet another amazing journey further into the world of Oblivion. Elder Scrolls fanatics with a penchant for exploration would be wise to accept Sheogorath’s tempting offer and pick up a copy immediately.
The Elder Scrolls IV: Oblivion Game Cover
95%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:stability, grinding
95% User Score Based on 39,023 reviews
Critic Score 94%Based on 5 reviews

Platforms

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The Elder Scrolls IV: Oblivion Game Cover

About The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion is a single player open world role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Bethesda Game Studios® and was released on June 15, 2009. It received very positive reviews from critics and overwhelmingly positive reviews from players.

The Elder Scrolls IV: Oblivion Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.

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Games Like The Elder Scrolls IV: Oblivion

Looking for games like The Elder Scrolls IV: Oblivion? Here are top open world role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with The Elder Scrolls IV: Oblivion, The Elder Scrolls III: Morrowind or The Elder Scrolls III: Morrowind.

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Reviews

95%Audience ScoreBased on 39,023 reviews
story3.2k positive mentions
stability659 negative mentions

  • Engaging and richly detailed faction and side quests, especially Dark Brotherhood and Thieves Guild, providing memorable narratives and player agency.
  • Vast, immersive open world with diverse quests, extensive character customization, and a unique fantasy atmosphere enhanced by Jeremy Soule's iconic soundtrack.
  • Strong replayability supported by an active modding community, allowing for fresh experiences and improvements to graphics, gameplay, and stability.
  • Main quest is often seen as repetitive, bland, and less epic compared to previous Elder Scrolls entries, with pacing and level scaling issues.
  • Optimization and technical issues, particularly in the remastered version, cause poor performance, crashes, and buggy gameplay that detracts from experience without mods or tweaks.
  • Grinding and combat mechanics are considered tedious and clunky, with outdated UI and leveling systems that can frustrate players and hinder enjoyment.
  • story

    7,867 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The story of Elder Scrolls IV: Oblivion is praised for its engaging main quest and, more notably, its richly detailed faction and side quests, including standout lines like the Dark Brotherhood and Thieves Guild, which offer depth and memorable narratives surpassing those of Skyrim. While the main story is sometimes considered repetitive and less epic than previous entries, the game’s vast world, diverse quests, and immersive storytelling provide hundreds of hours of captivating gameplay. Oblivion is especially lauded for its unique characters, humor, and atmosphere, making it a timeless classic despite dated graphics and occasional technical flaws.

    • “The dark brotherhood, in particular, stands out for its darkly humorous and morally complex missions that involve deception, assassination, and ritual. These questlines often outshine the main story in terms of writing, pacing, and player agency.”
    • “The game's vast open world, rich lore, and engaging quests still manage to captivate players even after all these years. The main story is gripping, but the side quests and the freedom to explore are where the game really shines — there's always something to do, whether it's delving into dungeons, helping NPCs with their problems, or just wandering the vast landscapes.”
    • “Oblivion's world is huge and alive, the quests are memorable (and often hilarious), and the freedom to play however you want is still unmatched by most modern games.”
    • “Main quest is terrible outside Patrick Stewart and Sean Bean voice actor cameos.”
    • “The main quest is bland and the side quests are worse, with very few exceptions.”
    • “The story line was average. The main quest and side adventures sometimes stumble in pacing; the oblivion gates part is repetitive and dull after a few times.”
  • graphics

    3,470 mentions Positive Neutral Negative
    28% positive mentions, 59% neutral mentions, 13% negative mentions

    Oblivion’s graphics, while dated by modern standards, were impressive for their 2006 release and retain a certain charm through their vibrant art style and detailed environments. The game's visuals hold up reasonably well, especially with community-created mods that enhance textures, lighting, and character models, revitalizing the game's appearance for contemporary players. Despite some criticism of character faces and stiff animations, the graphics complement the immersive world and rich storytelling, making the visuals a nostalgic but still enjoyable aspect of the experience.

    • “After an hour or two of playing, the old graphics really adjust to the eyes, and you realize how beautiful it can be.”
    • “The hand-crafted world this game takes place in is honestly stunning and the graphics hold up.”
    • “[u]Visuals: 9/10[/u] - for a game from 2006, the visuals in this game are extremely impressive.”
    • “The graphics are so bad and that is like half the fun, I promise.”
    • “The visuals of this game aged like milk.”
    • “The graphics are dated and the NPC design is awful but there are mods for that.”
  • gameplay

    2,421 mentions Positive Neutral Negative
    32% positive mentions, 62% neutral mentions, 6% negative mentions

    Gameplay in Elder Scrolls IV: Oblivion is immersive and offers a rich role-playing experience that balances complexity and accessibility, sitting between the intricate mechanics of Morrowind and the streamlined approach of Skyrim. While its combat can feel clunky and the leveling and enemy scaling systems controversial or frustrating for some, the game provides extensive freedom in character customization, spell crafting, and quest engagement, supported by a vast open world with numerous engaging and varied side quests. Despite dated graphics and some technical issues, Oblivion's gameplay remains rewarding and enjoyable, especially with community mods that fix bugs and enhance mechanics.

    • “Very immersive and fun gameplay, easy to mod if so desired.”
    • “If you liked Skyrim but want something with better gameplay (especially combat-wise) and a more high fantasy setting then this game is for you!”
    • “Oblivion has engaging gameplay.”
    • “Oblivion isn’t a game so much as it’s a long, weird, intermittently functional science project where the main mechanic is learning new ways to reload a save.”
    • “From a gameplay standpoint, the original version struggles under the weight of outdated mechanics, clunky UI, and pacing issues that can frustrate new players.”
    • “The combat mechanics, the leveling system, the quest progression, and much else is poorly produced and downright garbage.”
  • music

    1,104 mentions Positive Neutral Negative
    54% positive mentions, 45% neutral mentions, 1% negative mentions

    The music in Oblivion, composed by Jeremy Soule, is consistently praised as a masterpiece and one of the best video game soundtracks of all time, perfectly capturing the game's atmosphere with a rich, immersive, and emotionally evocative score. It enhances exploration, combat, and story moments alike, contributing significantly to the game's enduring charm and nostalgia. Despite minor issues like abrupt transitions between tracks or occasional glitches, the soundtrack remains a standout feature that deeply enriches the player's experience.

    • “The soundtrack, composed by Jeremy Soule, is a masterpiece. It perfectly captures the mood of Cyrodiil with a relaxed, otherworldly, and serene feel, featuring different tracks for towns, exploration, and dungeons.”
    • “Oblivion boasts one of the most iconic and beautiful soundtracks in gaming history. The hauntingly beautiful musical score with stirring melodies and evocative themes enhances immersion and elevates the emotional impact of the game.”
    • “The music, composed by Jeremy Soule, is hauntingly beautiful and perfectly complements the tone of the game. The soundtrack ranges from peaceful town themes to heart-pounding battle music, creating a truly immersive experience.”
    • “When entering combat, however, there is a very obvious cut and lack of transition into the combat music, and vice versa.”
    • “As if this weren't enough, enemy detection radii are so massive that, when traversing Cyrodiil, you'll often hear combat music long before you notice or can even see what's pursuing you.”
    • “Game came with a very weird bug that would cause the game to freeze every time music changed which was upsetting because I planned on actually have music in the game but the easiest fix is to unfortunately disable the music.”
  • humor

    827 mentions Positive Neutral Negative
    99% positive mentions, 1% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its charm, ranging from intentionally witty dialogue and quests to unintentionally hilarious bugs, glitches, and awkward NPC behaviors. Players enjoy the absurdity of character designs, voice acting, and AI interactions, which often lead to memorable and comedic moments that add to the game's unique personality. Overall, the humor is considered a key part of the game’s enduring appeal, balancing charm and silliness within an immersive world.

    • “There's absolutely no other game that comes closer to this in terms of the random yet funny encounters with the world around you, engaging and rewarding quests, and overall fun in each playthrough.”
    • “The world is huge and alive, the quests are memorable (and often hilarious), and the freedom to play however you want is still unmatched by most modern games.”
    • “You are in for an adventure full of laughs, you will meet characters so charming or funny that you will grow sentimental towards them and even reload saves if it means saving their lives, you will meet silly characters not even attached to quests and you will get excited when you have to go back to that town for a unrelated quest, just to see them.”
    • “Was that supposed to be funny?”
    • “This game took me by surprise and turned me into a god (at being unfunny).”
    • “Not funny.”
  • stability

    699 mentions Positive Neutral Negative
    5% positive mentions, 1% neutral mentions, 94% negative mentions

    The game is notoriously buggy and unstable, featuring frequent glitches, crashes, and awkward AI behavior that can disrupt gameplay or cause softlocks. While these issues may frustrate some players, many find the bugs endearing and integral to the game's charm, with mods and unofficial patches available to improve stability and fix game-breaking problems. Despite its technical flaws, the game runs well on modern hardware and remains a beloved, nostalgic experience for fans.

    • “Runs great even on my basic little laptop, so it should run on whatever you are using.”
    • “One of the best open world games of all time, still runs great on lower to mid machines as if it's a high end machine from the time of its release.”
    • “It is relatively bug free, which is a nice standout from the normally buggy games that are released.”
    • “It's buggy as all hell, a nightmare to run without constant crashes or fear of save corruption particularly on modern systems, and some of the core gameplay systems fight with all their might to make sure you can't enjoy the game properly without playing bizarrely to force an optimal leveling curve or get the best version of a leveled item.”
    • “- Using console commands disables achievements if used during a playthrough in the remaster. Some glitches require console commands to fix them. This limits console players who don't have access to mods or console commands, leaving them stuck with a broken remaster. This issue does not exist in the PC version of the original Oblivion or other Bethesda games like Skyrim Special Edition and Fallout 4.”
    • “The game is plagued with odd, antiquated systems for data handling, incomprehensible bloat of systems, and general stability issues that render even playing the game, let alone troubleshooting mods, quite difficult.”
  • atmosphere

    370 mentions Positive Neutral Negative
    54% positive mentions, 45% neutral mentions, 1% negative mentions

    Oblivion is widely praised for its rich, immersive atmosphere characterized by vibrant, diverse environments, captivating orchestral music by Jeremy Soule, and dynamic NPC interactions. Despite dated graphics, the game's enchanting world design, memorable quests, and unique fantasy ambiance create a magical, often relaxing experience that many find more atmospheric and engaging than other Elder Scrolls titles. The atmosphere ranges from peaceful natural landscapes to tense, haunting dungeons, making it a standout element that deeply resonates with players.

    • “Oblivion has a magic of its own—an atmosphere that is rare and hauntingly beautiful.”
    • “The atmosphere is wonderful, the visuals are beautiful, and it’s so easy to lose yourself in that world.”
    • “The voice acting, led by the likes of Patrick Stewart and Sean Bean, adds a layer of gravitas to the storytelling, while the hauntingly beautiful soundtrack by Jeremy Soule perfectly complements the game’s atmosphere.”
    • “Atmosphere is a bit lacking in some locations.”
    • “This game is a lord of the rings fan game with mediocre graphics, bad voice acting, and barely any character and atmosphere other than wow medieval fantasy.”
    • “Overrated game with potato-faced NPCs, convoluted level up rules and not much atmosphere.”
  • replayability

    270 mentions Positive Neutral Negative
    39% positive mentions, 59% neutral mentions, 2% negative mentions

    Oblivion is widely praised for its extensive replayability, stemming from its deep character customization, diverse quests, and open-world exploration. The active modding community further amplifies replay value by continually adding content and enhancing gameplay, making each playthrough feel fresh. While some find its replayability slightly less than newer titles like Skyrim, most agree it offers hundreds of hours of engaging and varied experiences.

    • “Look past the technical limitations of its time and you'll find, bar none, one of the most engaging game worlds put to code, with replayability and art direction in spades; it's hard to find anything quite like Oblivion.”
    • “The character customization, skill progression, and faction systems allow for endless replayability, ensuring no two playthroughs are the same.”
    • “With ~30,000 mods and plenty of official DLCs, this game has massive replay value, and can be a brand new experience every time you play.”
    • “You know as well as I that this game has nearly no replay value.”
    • “It completely loses any replayability after maybe your second run; sure, it's fun to see Martin turn into a dragon and dunk on Mehrunes Dagon, but after the third time it loses its charm.”
    • “I don't think it's great for playing multiple times because there aren't many actual changes in story with changed gameplay; again, like Skyrim, it's mainly just the combat style you can switch up for more variety, and this game has significantly fewer mods, so its replayability is a lot worse, to be honest.”
  • grinding

    210 mentions Positive Neutral Negative
    1% positive mentions, 16% neutral mentions, 83% negative mentions

    Grinding in this game is widely seen as tedious and repetitive, particularly with combat against high-health enemies and exploring similar, monotonous dungeons like the Oblivion Gates. Leveling and skill progression often require extensive grinding, which can feel unrewarding and punishing, especially for magic-focused characters. While some players find satisfaction in mastering skills through grinding, many criticize it for detracting from the overall experience and recommend lowering difficulty or using mods to alleviate the grind.

    • “You'll need a second life for grinding.”
    • “Not grindy enough.”
    • “Almost no grinding.”
    • “Magic-focused characters, in particular, will need to invest time into alchemy and grinding their skills due to the high spell cost to max mana ratio, restrictions on training, and the experience system for leveling skills.”
    • “It penalizes you for playing how you want to play instead of grinding out minor skills before using your major skills—the ones you want to use.”
    • “Traits and levels work in a strange way; grinding is unavoidable. Grinding also involves shooting a fireball and/or jumping 100,000 times. The wilderness is empty, maybe there are some cool quests but I didn't find any, the Oblivion gates are absolutely terrible, so was every dungeon I visited, but at least those were shorter. I'd say most of the combat is not fun to me.”
  • optimization

    182 mentions Positive Neutral Negative
    21% positive mentions, 54% neutral mentions, 25% negative mentions

    The game suffers from significant optimization issues, especially in the remastered version, which demands high-end hardware yet delivers poor performance, frequent crashes, and stuttering. The original version runs better on modern systems with performance mods, but still requires technical tweaks and community patches to maintain stability. Overall, optimization remains a major drawback, detracting from the experience despite strong core gameplay and voice performances.

    • “Got to admit that optimization is done well, on my rather not-powerful rig it runs well and does not crash (often).”
    • “Performance: 10/10 runs quite well, for Windows 10, no problems here, great performance.”
    • “Performance & optimization: 10/10”
    • “I played Oblivion for the first time last year when I purchased the remastered version on launch day... it was a bad enough experience with the optimization issues that I put it down in the early game and thought I'd never play Oblivion again.”
    • “Unless your priority for Oblivion is graphics and realism and you have a really high-performance computer that can run the remaster's totally unoptimized and excessive use of memory and storage.”
    • “Instead of buying the terribly optimized remaster just buy this and find a Wabbajack modlist you like.”
  • emotional

    127 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game delivers a deeply emotional experience through its rich storytelling, memorable characters, and a hauntingly beautiful soundtrack that resonates with players long after playing. Key questlines—especially the Dark Brotherhood and main story involving Martin Septim's sacrifice—evoke genuine feelings of betrayal, tragedy, and catharsis, often surpassing emotions felt in other Elder Scrolls entries. Despite some critiques of graphics and pacing, the immersive world and heartfelt narratives create a powerful emotional connection that many players cherish.

    • “The dark brotherhood storyline alone has more betrayal, drama, and emotional damage than a whole season of Attack on Titan.”
    • “When Martin Septim sacrifices himself to save Tamriel, it hit me in an emotional way that I haven't experienced with other Elder Scrolls games.”
    • “The stories told in this game are funny, endearing, frustrating, heartbreaking, along with every other human emotion out there.”
    • “Boring, longwinded quests and in my opinion a boring story.”
    • “Pretty boring story; it's easy to stumble into a too high-level area and feels too sandboxy.”
    • “Boring story.”
  • character development

    70 mentions Positive Neutral Negative
    27% positive mentions, 64% neutral mentions, 9% negative mentions

    The character development in the game is widely praised for its depth, intricacy, and player-driven progression, offering a rich and customizable RPG experience that engages players through diverse playstyles and meaningful choices. While the storylines and quests enhance character growth effectively, the main criticisms focus on the outdated and often awkward character designs and repetitive NPC voice acting, which detract from the visual appeal but do not diminish the overall quality of character progression.

    • “There is a significant amount of character development, and a lot of them will develop in the direction in which you decide during their quests.”
    • “The variety of playstyles, the depth of character development, and the intricacy of the world are what keep players returning to Cyrodiil time and time again.”
    • “Once you start playing this game you are immediately hooked on the story and the character development, whether you are playing on a high difficulty or just taking in the story it has endless playability and so many hidden secrets.”
    • “Oblivion gives you such a big world, but fails to deliver a character development system and diversity to keep you going.”
    • “The biggest gripes with the game are technical, as the level-scaling and character development in the game is somewhat broken.”
    • “It makes the story and character development feel like it's all just been boiled down to fetch quests.”
  • monetization

    39 mentions Positive Neutral Negative
    8% positive mentions, 41% neutral mentions, 51% negative mentions

    The monetization of this game is widely criticized for introducing early microtransactions and DLCs perceived as cash grabs, which some feel undermined the game's quality and immersive experience. While it predates modern aggressive monetization, its legacy is seen as the starting point for controversial in-game purchases that Bethesda and others later adopted extensively. However, some users appreciate the absence of ads and newer microtransactions in this title compared to current trends.

    • “Thumbs up because no further microtransactions were added.”
    • “Best part, no microtransactions.”
    • “Great older game I've loved for years. One word of advice: buy it in the app, not in the browser. It works better for in-app purchases.”
    • “This is also the company that introduced the legendary horse armor DLC that brought with it the endless tide of useless DLCs and microtransactions.”
    • “The paid DLCs only reinforced the feeling of a game more focused on monetization than quality.”
    • “I can not recommend this or any other Bethesda products as it moves to a microtransactions based format for its games.”
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Play Times

71h Median play time
195h Average play time
32h Main story
173h Completionist
18-200h Spent by most gamers
*Based on 188 analyzed playthroughs
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The Elder Scrolls IV: Oblivion is a open world role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for The Elder Scrolls IV: Oblivion include first-person, magic, exploration, gaming, third person and others.

The Elder Scrolls IV: Oblivion is available on PC, Windows, PlayStation 3, Xbox 360 and others.

The main story can be completed in around 32 hours, while the entire game is estimated to take about 173 hours to finish. On average players spend around 195 hours playing The Elder Scrolls IV: Oblivion.

The Elder Scrolls IV: Oblivion was released on June 15, 2009.

The Elder Scrolls IV: Oblivion was developed by Bethesda Game Studios®.

The Elder Scrolls IV: Oblivion has received very positive reviews from players and very positive reviews from critics. Most players liked The Elder Scrolls IV: Oblivion for its story but disliked it for its stability.

The Elder Scrolls IV: Oblivion is a single player game.

Similar games include The Elder Scrolls IV: Oblivion, The Elder Scrolls III: Morrowind, The Elder Scrolls III: Morrowind, The Elder Scrolls V: Skyrim, Dragon Age: Origins and others.