The Eden of Grisaia Game Cover
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The Eden of Grisaia is a Japanese adult visual novel, the third and final installment in a series of visual novels by Front Wing and the sequel to The Labyrinth of Grisaia. Beginning with the protagonist's sudden disappearance, the story quickly moves toward a dramatic climax, with all the answers revealed at last. Additional contents include "Prologue de la Grisaia," a side story that depicts the…

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  • Windows
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  • Play​station Vita
  • PSP

Reviews

94%
Audience ScoreBased on 53 reviews
story16 positive mentions
  • The game provides a satisfying conclusion to the Grisaia trilogy, wrapping up character arcs and storylines effectively.
  • Character development is well-executed, with each heroine receiving attention and depth, making them feel integral to the story.
  • The art, music, and voice acting maintain a high standard, contributing to an immersive experience.
  • The game is relatively short compared to previous entries, with some players feeling it lacks the depth and branching paths of earlier titles.
  • The ending has been criticized for being weak or unsatisfactory, with some players preferring the individual endings from earlier games.
  • The Steam version is censored, missing some content that may be important for fans seeking the full experience.
  • story92 mentions

    The story of this release is a mixed bag, with some praising its emotional depth and well-paced narrative, while others criticize its linearity and limited choices, offering only two endings. It serves as a fitting conclusion to the Grisaia trilogy, wrapping up character arcs and plot points, though some feel it leans too heavily on action at the expense of romance. Overall, the narrative is engaging and detailed, but may feel rushed or overly simplistic to some players.

    • “The story presented is quite long, consistent, well-paced, and no character is left aside.”
    • “The novel finishes all the lingering plot points from the other novels and provides each character with the ability to overcome their past traumas to their very own Eden.”
    • “The story is truly detailed and captivating.”
    • “The story of this release is awful.”
    • “It's pretty much a linear story with only 2 endings and 2 choices to make.”
    • “The story feels more like fan fiction and is pretty over the top.”
  • music8 mentions

    The music in the game is praised for its high quality and consistency with previous titles in the series, featuring a fresh selection of new tracks that enhance the overall experience. While the soundtrack feels revitalized compared to earlier installments, some users noted that there aren't many standout pieces among the new additions. Overall, the music complements the game's art and writing effectively, contributing to a cohesive atmosphere.

    • “The backgrounds, dialogues, and music are of the same great quality as the other two games.”
    • “The UI is the same, the writing is still exceptionally good, there are plenty of CGs, which are all of the quality you can expect from a Grisaia game, and the selection of background music was expanded by some great new tracks.”
    • “Consistent with other Grisaia games in style, music, etc.”
    • “Plenty of new songs added to the previous selection make for a fresher feeling soundtrack than Labyrinth, but there aren't many standouts among them.”
    • “Also, the music was decent, and the prologue section (unlocked after the main story) was a nice touch.”
    • “- Consistent with other Grisaia games in style, music, etc.”
  • humor6 mentions

    The humor in the game is described as consistent and outrageous, maintaining a level of fun similar to its predecessors, despite not being as strong overall. While the writing delivers plenty of funny scenarios and skits, it lacks significant surprise or emotional depth. A standout character, the maid Sachi, elicits a range of emotions, showcasing the game's ability to blend humor with character development.

    • “The writing is still consistently funny, and the scenarios the cast find themselves in continue to be as outrageous as ever.”
    • “It is as funny as both of its predecessors, and just as ridiculous to boot.”
    • “Log also provides a large amount of small extra stories, typically funny skits and shorts that may or may not have been intended as part of the story, but found unfit when it was put together.”
  • emotional3 mentions

    While "Eden" struggles to deliver emotional weight in its impactful scenes, it compensates with humor reminiscent of its predecessors. The narrative eventually shifts to explore the character's inner thoughts and emotional processes, leading to a more engaging experience as the story unfolds with twists and action.

    • “However, the story soon picks up, focusing on the inner thoughts and emotional processes of the character at first, then filled with twists and actions later on.”
  • character development1 mentions

    The character development in the series is highly praised, with each character showing significant growth throughout the story, further emphasized by a prologue episode that highlights their journeys.

    • “Every character in the series has come a long way, and we even get a prologue episode that helps consolidate how grand their character development has been.”
  • atmosphere1 mentions

    The atmosphere of the trilogy is consistently maintained, with characters' quirks contributing to a cohesive and immersive experience throughout the narrative.

    • “The characters' quirks and the trilogy's atmosphere are consistently maintained throughout the entire story.”
    • “The immersive atmosphere draws you in, making every moment feel alive and engaging.”
    • “The haunting soundtrack perfectly complements the visuals, creating an unforgettable atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the world.”
    • “Despite the intriguing premise, the overall atmosphere fails to evoke any real sense of tension or excitement.”
    • “The game’s atmosphere is marred by repetitive environments that make exploration feel tedious rather than engaging.”
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