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The Devil Within: Satgat Game Cover

About The Devil Within: Satgat

The Devil Within: Satgat is a single player role playing game with horror, fantasy, post-apocalyptic and dark fantasy themes. It was developed by Newcore Games and was released on April 9, 2024. It received positive reviews from players.

The Devil Within: Satgat is a 2.5D stylish action adventure that follows the journey of an Eastern warrior infected with demonic blood. Dig into the secrets of a ruined world while taking down enemies in stylish action sequences.

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Games Like The Devil Within: Satgat

Looking for games like The Devil Within: Satgat? Here are top role playing recommendations with a horror, fantasy, post-apocalyptic and dark fantasy focus, selected from player-similarity data — start with GRIME, Dark Light or AWAKEN - Astral Blade.

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Reviews

86%Audience ScoreBased on 207 reviews
gameplay42 positive mentions
grinding8 negative mentions

  • Highly satisfying and deep parry-based combat system that rewards skill and timing, often compared favorably to Sekiro and other souls-like games.
  • Engaging metroidvania exploration with rewarding platforming and upgrade mechanics, including a large skill tree and meaningful progression.
  • Strong atmosphere with unique art direction blending Korean historical and dark fantasy themes, complemented by good sound design and music.
  • Occasional bugs and crashes that can impede progression, including game-breaking bugs and some poor game balance, especially in late boss fights.
  • Poor English voice acting and inconsistent narrative quality, with some players finding the story and cutscenes lacking polish and engagement.
  • Platforming mechanics can feel unresponsive or clunky, with frustrating wall jumps and sequence breaks, and repetitive boss rematches that feel tedious.
  • gameplay

    92 mentions Positive Neutral Negative
    46% positive mentions, 51% neutral mentions, 3% negative mentions

    The gameplay is widely praised for its fluid, skill-based combat featuring satisfying parry and dodge mechanics reminiscent of Sekiro, combined with rewarding platforming and exploration in a metroidvania style. While combat and boss fights offer engaging challenges and a strong sense of progression through a large skill tree, some players note occasional difficulty spikes, balance issues, and bugs that hinder the experience. Overall, gameplay is considered the game's strongest aspect, providing addicting and rewarding action despite a few flaws in enemy design and narrative integration.

    • “Skills, fights, dodge/parry and movement mechanics are 10/10.”
    • “It's a metroidvania with some souls-like mechanics with very satisfying combat and a unique skill/stat tree system.”
    • “One of the best aspects is the parrying and dodging mechanics—successfully countering an enemy’s attack with a perfectly timed parry or dash feels incredibly rewarding, and it’s just as epic as it looks in the trailer.”
    • “Overall not fun gameplay, targeted fighting boring enemies.”
    • “The game also introduces some abrupt difficulty spikes, particularly with certain bosses like the corrupted demon hunter and worm sovereign, whose mechanics feel unfairly punishing.”
    • “The exalted one, a late-game boss, stands out as a frustrating experience due to its reliance on random hazards and a bugged wind mechanic that can wrest control from the player entirely.”
  • story

    62 mentions Positive Neutral Negative
    29% positive mentions, 60% neutral mentions, 11% negative mentions

    The story is generally seen as basic, somewhat generic, and occasionally clichéd, with mixed opinions on its execution and voice acting. However, many appreciate the environmental storytelling, Korean lore influences, and gradual narrative unfolding, which add depth and intrigue despite the lack of heavy exposition. Overall, while not the main attraction, the story provides sufficient engagement to complement the gameplay and exploration.

    • “Rather than leaning on exposition-heavy storytelling, the narrative unfolds through visual clues, somber dialogue, environmental decay, and cryptic encounters, allowing players to slowly piece together the forces that shaped the world and the protagonist’s role in its downfall.”
    • “Npc interactions, optional storylines, and hidden lore entries add depth to the world, giving players reasons to revisit earlier regions beyond simple completionism.”
    • “The storytelling immediately drew me in, with a gripping narrative that unfolds gradually as you explore the map. I especially enjoyed how environmental storytelling is used—small details like abandoned campsites or graffiti tell a story of a world in chaos.”
    • “I did not care at all about the story or the characters, so a mediocre gameplay experience (after the novelty wore off) wasn't enough to make me keep playing even when I was watching something else on a second screen.”
    • “Story wise, cinematic moments and most dialogue moments are just kinda bad throughout the game, but you'll still learn the story okay for the most part.”
    • “The story feels like mustache-twirling-levels-of-evil generic storytelling for both villain and hero.”
  • graphics

    35 mentions Positive Neutral Negative
    54% positive mentions, 37% neutral mentions, 9% negative mentions

    The game's graphics receive mixed feedback, with praise for its unique and captivating art style, detailed environments, and smooth animations, especially during combat. However, some users note inconsistencies in visual quality across areas, occasional low-resolution rendering issues, and clunky cinematics. Overall, the graphics are solid and contribute significantly to the game's immersive atmosphere, despite not being groundbreaking.

    • “The graphics and level design are superb, with intricate layouts and hidden paths that invite exploration.”
    • “I faced no bugs, the graphics are top notch, fluid animations, extremely well paced, the characters have weight, the blows and jumps are precise.”
    • “With in-depth combat and beautiful visuals, it creates its own identity with specific goals in this superb 'vania.”
    • “Graphically it's very inconsistent; some areas look gorgeous, but later areas in the game look like 360/PS3 era.”
    • “The first things you will notice are cheap visuals with clunky animations, especially in cinematics.”
    • “Check my Steam guide to improve the graphics, as unfortunately if you disable TAA the game renders at a lower resolution than intended.”
  • music

    23 mentions Positive Neutral Negative
    17% positive mentions, 70% neutral mentions, 13% negative mentions

    The music in the game receives mixed feedback, with some appreciating its atmospheric and supportive role during exploration and combat, while others find it unmemorable, occasionally mismatched, or inconsistent in quality. Though not a standout feature, it generally complements the experience but is often overshadowed by the game's strong art style and overall presentation.

    • “The soundtrack supports the experience with atmospheric tracks—quiet, reflective compositions during exploration and tense, escalating music during boss encounters.”
    • “Artwork, presentation, storytelling and music theme are also top quality.”
    • “The combat is really good though, and the music is amazing!”
    • “The music is noticeably lower quality towards the end.”
    • “Already the menu and menu music gave me a weird vibe and I immediately thought that this wasn't the game that I hoped it would be.”
    • “Cutscenes are weirdly quiet, music is extreme and exciting when nothing is really happening to warrant the music.”
  • optimization

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    Optimization is generally solid, with many users experiencing smooth performance at high settings on powerful PCs and even on the Steam Deck, though some report occasional stuttering or lower frame rates on the latter. Despite being in early access, the game runs relatively stable, allowing players to focus on gameplay without major performance issues, though there is still room for improvement.

    • “The performance is rock-solid, and it runs beautifully on my Steam Deck.”
    • “It’s rare to see a new release this stable, and it’s a relief to focus on the gameplay without worrying about performance issues.”
    • “This title is still in early access, but gameplay feels smooth and I ran into no performance issues even while doing my second playthrough on my Steam Deck.”
    • “It's relatively playable, and the optimization needs to be improved.”
    • “A similar game Blind Fate: Edo no Yami could offer better performance with the same visuals.”
    • “Performance is a bit rough in some areas but overall is fine.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often viewed as tedious and poorly designed, with players stuck repeatedly facing the same boss without adequate opportunities for meaningful power progression. The repetitive boss fights and lack of engaging grinding locations contribute to a sense of wasted time, detracting from the otherwise solid combat system. Streamlining progression and offering better grinding options could significantly improve the experience.

    • “Game is still 5/10 because they lock you into an area with only the boss and a shopkeeper, forcing you to repeatedly try the boss instead of allowing grinding to become more powerful for the final fight.”
    • “Not recommended; feels like a grindy waste of time for most of the game, with only about three good boss fights.”
    • “The repeated boss fights (nine times for different rewards) felt tedious and could be streamlined by halving the number of fights while doubling rewards, scaling difficulty over fewer encounters.”
  • stability

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Stability in the game is mixed, with some users experiencing frequent crashes, glitches, and bugs that affect gameplay, while others report a mostly smooth experience with only minor issues. Despite technical hiccups, the core combat remains enjoyable and engaging.

    • “Lastly, the occasional crashes, blackscreens, and character getting stuck (around 6-8 times, including twice at the same boss after defeating him) indicate this can be a fairly buggy game at some points.”
    • “Fun idea but extremely clumsy and buggy.”
    • “There are still bugs or glitches but the game remains playable.”
  • atmosphere

    7 mentions Positive Neutral Negative
    57% positive mentions, 43% neutral mentions, 0% negative mentions

    The atmosphere of "The Devil Within: Satgat" is widely praised for its unique blend of apocalyptic, futuristic, and historical elements, creating a striking and immersive world. Enhanced by a dynamic soundtrack and impressive lighting effects, the game delivers a visually expressive and tense experience that strongly supports exploration and combat. This compelling atmosphere significantly contributes to the game's distinctive charm and overall appeal.

    • “The Devil Within: Satgat is a striking and ambitious action-platformer that immediately distinguishes itself through atmosphere, worldbuilding, and kinetic combat design.”
    • “The soundtrack supports the experience with atmospheric tracks—quiet, reflective compositions during exploration and tense, escalating music during boss encounters.”
    • “The lighting effects add so much to the atmosphere, and I often found myself stopping just to admire the scenery.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The game features stylized, cartoony character designs that contrast with its realistic backgrounds but contribute to a striking art direction. Its "souls-like" progression systems, including a skill tree and bonfire mechanics, effectively enhance character development and maintain engaging gameplay.

    • “The "souls-like" features, such as the bonfire system and skill tree, add a layer of progression and character development that keeps the gameplay engaging.”
    • “It gives you sense of progression and character development while simultaneously making your gameplay more fun.”
    • “The more realistic looking backgrounds and assets really clash with the more cartoony character designs as well.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Replayability is limited due to linear gameplay and the absence of a "new game+" mode, though the option to skip cutscenes and dialogue improves the experience. An automatic skip feature could further enhance replay value.

    • “Gameplay is kind of linear and has no replay value (for me, at least, since I finished the game with all achievements) and has no 'new game+'.”
    • “The ability to skip all cutscenes and dialogue is a welcome feature, though an option to skip them automatically would further enhance replayability.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a thoughtful emotional experience by combining layered combat and meaningful exploration with heartfelt storytelling, all while remaining accessible to players. It respects players' intelligence and patience throughout.

    • “It respects the player’s intelligence and patience, offering layered combat, meaningful exploration, and emotional storytelling without sacrificing accessibility.”
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Play Times

5h Median play time
6h Average play time
2-10h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

The Devil Within: Satgat is a role playing game with horror, fantasy, post-apocalyptic and dark fantasy themes. Common tags for The Devil Within: Satgat include demons, indie, 2d, exploration, 2.5d and others.

The Devil Within: Satgat is available on Nintendo Switch, PC, PlayStation 5, Steam Deck and others.

On average players spend around 6 hours playing The Devil Within: Satgat.

The Devil Within: Satgat was released on April 9, 2024.

The Devil Within: Satgat was developed by Newcore Games.

The Devil Within: Satgat has received positive reviews from players. Most players liked The Devil Within: Satgat for its gameplay but disliked it for its grinding.

The Devil Within: Satgat is a single player game.

Similar games include GRIME, Dark Light, AWAKEN - Astral Blade, Valdis Story: Abyssal City, Flintlock: The Siege of Dawn and others.