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The Devil Within: Satgat

The Devil Within: Satgat Game Cover
87%Game Brain Score
gameplay, story
music, optimization
87% User Score Based on 160 reviews

Platforms

Nintendo SwitchPCPlaystation 5Steam DeckWindowsPlayStation
The Devil Within: Satgat Game Cover

About

The Devil Within: Satgat is a single player role playing game. It was developed by Newcore Games and was released on April 9, 2024. It received positive reviews from players.

In "The Devil Within: Satgat," play as Kim Rip, a Royal Guard on a mission to investigate the demonic Ebon Sting and restore peace in a world overrun by devilization. Engage in intense battles against malevolent forces, utilizing swordsmanship and marksmanship to save humanity from destruction.

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87%
Audience ScoreBased on 160 reviews
gameplay27 positive mentions
stability5 negative mentions

  • The combat system is engaging and rewarding, emphasizing timing-based mechanics like parrying and dodging, which adds depth to encounters.
  • The game features a rich atmosphere and worldbuilding, with a compelling narrative that unfolds through exploration and environmental storytelling.
  • Visually, the game excels with striking art direction, smooth animations, and a well-designed map that encourages exploration and discovery.
  • The game suffers from a lack of enemy variety and some repetitive boss encounters, which can diminish the overall challenge and excitement.
  • Certain platforming sections are frustrating due to clunky mechanics and design choices that disrupt the flow of gameplay.
  • There are technical issues, including bugs and performance drops, which can hinder the experience and lead to frustrating moments for players.
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay in "The Devil Within: Satgat" is characterized by its challenging and rewarding combat mechanics, particularly the parry and dodge systems that encourage mastery and skillful execution. While the game features engaging boss fights and fluid controls, some players noted abrupt difficulty spikes and a reliance on certain mechanics that can feel punishing. Overall, the gameplay is praised for its depth and satisfaction, despite some criticisms regarding balance and linearity.

    • “Boss fights serve as the game’s standout mechanical tests, each designed with unique attack patterns, thematic symbolism, and high stakes that reward mastery rather than mere persistence.”
    • “The combat and controls are so fluid, and the mechanics are fair.”
    • “The fluidity of the gameplay and the addictiveness of the combat kept me hooked for hours.”
    • “You are obliged to learn the mechanics of parry and dodging to get through it.”
    • “The game also introduces some abrupt difficulty spikes, particularly with certain bosses like the corrupted demon hunter and worm sovereign, whose mechanics feel unfairly punishing.”
    • “The exalted one, a late-game boss, stands out as a frustrating experience due to its reliance on random hazards and a bugged wind mechanic that can wrest control from the player entirely.”
  • story
    43 mentions Positive Neutral Negative

    The game's story is characterized by a blend of environmental storytelling and cryptic encounters, allowing players to gradually uncover the narrative without heavy exposition. While some players appreciate the depth and emotional resonance, others find the plot generic and lacking in originality, particularly criticizing the amnesiac protagonist and simplistic villain motivations. Overall, the story serves as a backdrop to the gameplay, with mixed reviews on its engagement and execution, but it remains a decent enough element to support the exploration and combat experience.

    • “Rather than leaning on exposition-heavy storytelling, the narrative unfolds through visual clues, somber dialogue, environmental decay, and cryptic encounters, allowing players to slowly piece together the forces that shaped the world and the protagonist’s role in its downfall.”
    • “Npc interactions, optional storylines, and hidden lore entries add depth to the world, giving players reasons to revisit earlier regions beyond simple completionism.”
    • “The storytelling immediately drew me in, with a gripping narrative that unfolds gradually as you explore the map.”
    • “Additionally, players seeking heavy narrative exposition or cinematic storytelling may find the world’s ambiguity less satisfying than intended.”
    • “The story seems a bit generic, with an amnesiac protagonist with a spooky demon arm.”
    • “The story feels like mustache-twirling-levels-of-evil generic storytelling for both villain and hero.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their high quality, featuring fluid animations, intricate level designs, and a compelling dark fantasy aesthetic inspired by Korean culture. While some reviewers noted that the visuals may not stand out in all aspects, particularly outside of combat, the overall presentation is considered solid and well-crafted, with beautiful environments that enhance the gameplay experience. However, there are suggestions for improvement in character meshes and textures to elevate the visual appeal further.

    • “I faced no bugs, the graphics are top notch, fluid animations, extremely well paced, the characters have weight, the blows and jumps are precise.”
    • “The graphics and level design are superb, with intricate layouts and hidden paths that invite exploration.”
    • “While the music isn’t particularly memorable, the art style is phenomenal, with stunning environments that draw you into the world.”
    • “While there are a number of them, few of them choose to commit strongly to the culture and design aesthetics that emerged from the historical Joseon dynasty.”
    • “It's certainly not going to win any game awards for visuals or presentation outside of combat, but that's beside the point; the combat, coupled with your trusty eggscalibird sword, is what actually propels it forward, rather than falling apart due to a lack of enjoyable gameplay!”
    • “Graphics are ok and gameplay is overall solid, free from major bugs.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game features atmospheric tracks that enhance exploration and intensify boss encounters, though opinions on its memorability vary. While some players appreciate the soundtracks and effects during combat and cutscenes, others find the overall music lacking and not particularly memorable. Overall, the music supports the experience but is not considered a standout feature compared to the game's art and storytelling.

    • “The soundtrack supports the experience with atmospheric tracks—quiet, reflective compositions during exploration and tense, escalating music during boss encounters.”
    • “The combat is really good though, and the music is amazing!”
    • “The soundtracks and sound effects were on point, especially during fights and dialogue cutscenes.”
    • “Music 4/10”
    • “There's almost no OST that caught my ears, which is a downside again in my opinion. I might be difficult when it comes to music; it's possible too, and the OST is fine.”
    • “Cutscenes are weirdly quiet; the music is extreme and exciting when nothing is really happening to warrant it.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised, with many players reporting smooth performance on high-end systems and the Steam Deck, even at max settings. However, some users have experienced stuttering issues, indicating that further optimization may be needed as the game is still in early access. The level design and visuals are also well-received, contributing to a solid gameplay experience.

    • “Performance is solid, at least for me playing on a 4080 in 4K max settings and 120fps.”
    • “The level visuals are solid and the game runs smoothly.”
    • “The performance is rock-solid, and it runs beautifully on my Steam Deck.”
    • “It's relatively playable, and the optimization needs to be improved.”
    • “A similar game, Blind Fate: Edo no Yami, could offer better performance with the same visuals.”
    • “It sounds like some players are having some stuttering issues, but personally, the game runs very smoothly for me at max settings in 4k.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of "The Devil Within: Satgat" is highly praised for its striking worldbuilding and kinetic combat, enhanced by a fitting soundtrack that shifts from reflective to tense. While many players find the game's atmosphere charming and engaging, some express a disconnect with the overall experience despite appreciating its aesthetic elements.

    • “The Devil Within: Satgat is a striking and ambitious action-platformer that immediately distinguishes itself through atmosphere, worldbuilding, and kinetic combat design.”
    • “The soundtrack supports the experience with atmospheric tracks—quiet, reflective compositions during exploration and tense, escalating music during boss encounters.”
    • “Ultimately, The Devil Within: Satgat succeeds because it knows exactly what type of game it wants to be—challenging, atmospheric, visually expressive, and mechanically rewarding.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while some players report minor glitches and visual issues, others have experienced a smooth gameplay experience without significant bugs. Despite these inconsistencies, the game remains enjoyable and fun to play.

    • “A little bit of minor glitches here and there, but super fun to play, pretty enjoyable overall.”
    • “The cutscenes are mid at best, the voice acting is legitimately laughable, there are some minor weird visual glitches, and the character models would look more at home on a PS3... but that combat... pure gold.”
    • “Fun idea but extremely clumsy and buggy.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to repetitive boss fights and the need to revisit previous areas, which detracts from the overall experience. Suggestions for improvement include streamlining the number of fights and rebalancing progression to enhance engagement. Additionally, the shift towards platforming later in the game is seen as a weak point that further contributes to the tedium.

    • “Second, the repeating boss fights 9 times for different rewards wasn't bad but did feel a bit tedious and could probably be streamlined to half that with doubling up the rewards with half the amount of fights while keeping the highest difficulty level and scaling up to it over like 4 or 5 fights instead of 9.”
    • “These moments felt tedious and unnecessary in an otherwise tight combat system.”
    • “Since the game splits its map into three separate areas, going back to previous regions can feel tedious.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in "The Devil Within: Satgat" is enhanced by its striking art direction and "souls-like" features, such as the bonfire system and skill tree, which provide a sense of progression that keeps gameplay engaging and enjoyable.

    • “The 'souls-like' features, such as the bonfire system and skill tree, add a layer of progression and character development that keeps the gameplay engaging.”
    • “It gives you a sense of progression and character development while simultaneously making your gameplay more fun.”
    • “Visually, the devil within: Satgat excels through its striking art direction, which blends painterly backdrops, dramatic lighting, and stylized character designs.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is limited due to its linear gameplay and lack of a "new game+" feature, although the option to skip cutscenes and dialogue is appreciated. Players who have completed all achievements may find little incentive to replay the game.

    • “The ability to skip all cutscenes and dialogue is a welcome feature, though an option to skip them automatically would further enhance replayability.”
    • “Gameplay is kind of linear and has no replay value (for me, at least, since I finished the game with all achievements) and lacks a 'New Game+' mode.”
  • emotional
    1 mentions Positive Neutral Negative

    The game effectively engages players emotionally by providing a rich narrative and layered gameplay that respects their intelligence and patience, all while maintaining accessibility. This combination fosters a deep connection to the story and characters, enhancing the overall emotional experience.

    • “It respects the player’s intelligence and patience, offering layered combat, meaningful exploration, and emotional storytelling without sacrificing accessibility.”
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9h Median play time
8h Average play time
5-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

The Devil Within: Satgat is a role playing game.

The Devil Within: Satgat is available on Nintendo Switch, PC, PlayStation 5, Steam Deck and others.

On average players spend around 8 hours playing The Devil Within: Satgat.

The Devil Within: Satgat was released on April 9, 2024.

The Devil Within: Satgat was developed by Newcore Games.

The Devil Within: Satgat has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

The Devil Within: Satgat is a single player game.

Similar games include Dark Light, Vernal Edge, Somber Echoes, Achilles: Legends Untold, Valdis Story: Abyssal City and others.