- January 29, 2014
- Jason Rohrer
- 30h median play time
The Castle Doctrine
A merciless and thoughtfully-designed online strategy game whose clever systems enable a unique and troubling experience.
Platforms
About
"The Castle Doctrine" is a multiplayer home defense game where you design and defend your house from other players' burglars, while also attempting to steal from them. Each player's house contains traps, guards and a safe, with the layout and defenses being unique to each individual. Permadeath is in effect, making each decision and strategy crucial as there are no second chances.






- The game has a unique and interesting concept that combines building defenses and robbing other players' houses.
- Players can create intricate traps and puzzles, leading to a rewarding experience when successfully defending their home.
- The atmosphere is dark and engaging, providing a thrilling experience as players navigate the dangers of their own creations.
- The game suffers from a steep learning curve, making it difficult for new players to succeed against more experienced ones.
- Permadeath mechanics can be frustrating, as players lose all progress and must start over after dying, leading to a tedious gameplay loop.
- The player base is very small, making it hard to find engaging matches and diminishing the overall experience.
gameplay
63 mentions Positive Neutral NegativeGameplay reviews are mixed, highlighting a blend of innovative mechanics and frustrating design choices. While some players appreciate the core gameplay of building defenses and raiding, many criticize the steep learning curve, unbalanced mechanics, and punishing permadeath system that detracts from overall enjoyment. Overall, the game shows potential but suffers from execution issues that can lead to a tedious experience.
“Gameplay is amazing!”
“The gameplay itself is really quite interesting.”
“The gameplay is split between two tasks: building defenses to protect your vault and your family, and raiding your neighbors' houses for money and tools.”
“Seemed promising at first, but the lazy gameplay made it clear that this would only be mildly interesting for a very short period of time.”
“The gameplay is totally unbalanced, and the idea of losing everything on death is just bad.”
“Playing it on the other hand was severely disappointing after a short while, as you can't get very far without falling prey to a house with a mechanic that traps you.”