- October 30, 2018
- Axis Studios
The Bond
Platforms
About
The Bond is a visually stunning VR short about an ancient healer and her connection with all living things - good or evil. Far away, in an alien forest, a TiaMuati and her faithful beast seek out a sacred glade. Here she can connect with the web of life - and see the world through other’s eyes. But there’s an imbalance - a dark presence. As the forest's guardian she must confront it... and you'r…





- The Bond features stunning visuals and a colorful, immersive environment that captivates viewers.
- As a free VR experience, it offers a unique and engaging short story that showcases the potential of VR storytelling.
- The animation quality and artistic design are highly praised, making it a visually striking experience.
- The Bond lacks meaningful gameplay and interaction, functioning more as a short film than a traditional game.
- Many users report issues with motion sickness due to the rapid camera movements and lack of user control.
- The experience is very short, leaving players wanting more content and depth in the story.
story
31 mentions Positive Neutral NegativeThe story aspect of the game is praised for its immersive and visually stunning presentation, despite being short and lacking verbal exposition. Reviewers appreciate the deep emotional connections and intriguing perspectives woven throughout the narrative, highlighting the effective use of visuals to enhance storytelling. While some find the story elusive or simplistic, many agree that it offers a captivating experience that showcases the potential of VR in narrative delivery.
“Deep story through multiple perspectives.”
“The story is fantastic for what little exposition we're given and the visuals are absolutely gorgeous.”
“A very beautiful story about a woman and her bond with the forest and its creatures.”
“The story, however, is quite inane.”
“Though there was no control of any character or movement, other than room-scale 360 view, I feel that even just being a part of it was as much an immersive experience, as it guided through the story and scenes, than if I had control of anything or any sort of locomotion.”
“Or give more story and similar splicing us into experience of it.”