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Tetris the Grand Master 4: Absolute Eye

Tetris the Grand Master 4: Absolute Eye Game Cover
91%Game Brain Score
music, gameplay
optimization, stability
91% User Score Based on 404 reviews

Platforms

PCSteam DeckWindows
Tetris the Grand Master 4: Absolute Eye Game Cover

About

Tetris the Grand Master 4: Absolute Eye is a multiplayer casual puzzle game. It was developed by ARIKA and was released on April 3, 2025. It received very positive reviews from players.

Tetris the Grand Master 4: Absolute Eye delivers a deep and strategic Tetris experience that challenges even the most skilled players with fast-paced gameplay and precise strategy. Featuring new modes alongside ones friendly to beginners, it offers addictive puzzle action that keeps players coming back. The game’s blend of complexity and accessibility makes it a standout entry in the series.

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91%
Audience ScoreBased on 404 reviews
music40 positive mentions
stability4 negative mentions

  • The game offers a variety of modes that cater to different skill levels, making it accessible for both newcomers and seasoned Tetris players.
  • The visuals and soundtrack are excellent, enhancing the overall experience and immersion in the game.
  • The developers have been responsive to feedback, quickly addressing issues and implementing updates to improve gameplay.
  • The game launched with significant control issues, particularly with keyboard mapping and input lag, which frustrated many players.
  • Some players feel that the lack of a traditional grading system and the absence of online multiplayer diminish the overall experience.
  • The game may feel unpolished or incomplete in certain aspects, leading to disappointment for those expecting a fully realized TGM experience.
  • music
    78 mentions Positive Neutral Negative

    The music in this game has received widespread acclaim, with many reviewers praising its high quality and energetic compositions, particularly highlighting the work of Shinji Hosoe and Ayako Saso. While some players noted occasional repetitiveness or minor issues with song looping, the overall sentiment is that the soundtrack enhances the gameplay experience, making it both engaging and memorable. The variety of tracks complements the game's vibrant visuals and diverse modes, solidifying its status as a standout in the Tetris series.

    • “The music is fantastic, and the backdrops are beautiful, and even the busy ones are great.”
    • “The soundtrack is a banger, and if you have a controller, playing the standard marathon mode feels the best out of any currently available modern PC Tetris, in my opinion.”
    • “Game's got a nice variety of modes that run the gamut from chill to basically impossible, fun new ideas and mechanics, a training mode that's great for beginners or those trying to practice troublesome sections, a beautiful visual style, and another fire soundtrack from Shinji Hosoe and Ayako Saso.”
    • “I never quite clicked with Tetris Effect; its style and soundtrack just didn't do it for me.”
    • “My wish is to see the game have an official soundtrack and be able to listen wherever I go and feel like I never left the game.”
    • “This version feels rushed, evident from numerous spelling errors and a notably weaker soundtrack.”
  • gameplay
    73 mentions Positive Neutral Negative

    The gameplay of Tetris: The Grand Master 4 is praised for its innovative mechanics and variety of modes, catering to both newcomers and seasoned players. While some players find the controls slightly slippery and the high-speed dynamics challenging, the introduction of features like backstepping and unique mechanics such as the ice and cyclone elements add depth and excitement. Overall, the game maintains the core essence of the TGM series while offering a fresh experience that is both addictive and rewarding for players willing to master its complexities.

    • “Simple straightforward arcade gameplay, one of the best games to truly test your Tetris skills.”
    • “The mechanics are my kind of perfect - easy to learn and build upon, but difficult to master, with just a decent bit of jank here and there.”
    • “It's a TGM game for sure, and the new game modes along with the mix of new challenging mechanics are a breath of fresh air - it's more than just 'high speed gameplay'.”
    • “Gameplay-wise, TGM4 is fair but not on par with how TGM3 felt out of the box.”
    • “In master mode, there are new mechanics that test your ability to stack well; only half the screen is available, followed by random piece orientation, followed by a freezing mechanic that is apparently only survivable if you stack flawlessly, as it is very hard, if not impossible, to recover.”
    • “That said, the game is a big change for a lot of modern-style Tetris players who have yet to experience Arika's (TGM) mechanics, and it may cause frustration due to limited directional inputs (movement is a 4-way gate input system) and the overwhelmingly fast dynamic changes to the locking, spawning, and sliding mechanics throughout the game's playthrough.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the stunning visuals and aesthetic appeal, particularly in comparison to previous versions. However, some users have reported performance issues, including lag spikes and misalignment at various resolutions, which detracts from the overall experience. Despite these drawbacks, the art style and visual effects are generally well-received, contributing to an engaging and immersive gameplay experience.

    • “In fact, this version over TGM1 and TGM2 has far more beautiful graphics, tighter controls, and the handy hold feature.”
    • “The visuals look great and are responsive.”
    • “On the positive side of things, the visuals are stunning and the soundtrack is superb.”
    • “I find myself feeling sick from all the visuals.”
    • “There are intense lag spikes and stutters which eat your inputs, where Tetris Effect on high graphic settings never, ever lags on my machine.”
    • “The graphics still stutter.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews; while it runs well on the Steam Deck and has seen improvements over time, some players report performance issues on modern hardware and limitations for keyboard users. The developers are actively addressing bugs and performance concerns, and the game is well-optimized for arcade stick play. Overall, ongoing support and updates have enhanced the experience, making it a solid choice for players despite initial challenges.

    • “It's well optimized and has replay support, unlike a certain other Tetris game on Steam that happens to be more expensive than this one.”
    • “It also runs great on the Steam Deck, with low battery usage and no performance issues.”
    • “The developers are doing everything they can to improve the game's performance after release.”
    • “Performance isn't great for a game with visuals like this on modern hardware, but they've been improving that too.”
    • “The only mode that has grading based on performance is TGM's normal, while the others are for certain achievements. This is quite disappointing if you like complexity and keeping yourself to a standard while playing.”
    • “In addition, the technical bugs, such as being unable to re-map keys on the keyboard and some performance issues, notably input lag, have been addressed by the developers and will be patched.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability has received mixed reviews; while it runs smoothly on the Steam Deck with low battery usage, players have reported significant freezing issues at higher levels, particularly with the ice mechanic affecting gameplay. Additionally, some users have noted bugs in fullscreen mode, suggesting a preference for windowed mode to avoid these issues.

    • “It runs great on the Steam Deck, with low battery usage and no performance issues.”
    • “Runs great on the Steam Deck too.”
    • “At level 700, the game switches to pikii-2, and it immediately freezes the board each interval.”
    • “Imagine Asuka with no backstep mechanic, music that can get your heart seriously racing, and an ice mechanic that freezes just over half the entire board, preventing any cleared lines from disappearing, forcing you to stack further up the board to progress to the next level and thaw that ice out.”
    • “Switch to windowed mode immediately; fullscreen is weird and kind of buggy.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game offers substantial replayability, particularly for players seeking challenges and personal improvement. However, the absence of a score-saving and ranked system is seen as a major drawback that limits its long-term appeal.

    • “This game offers a lot of replayability.”
    • “The replay value depends on how much challenge you want and how much you're willing to improve.”
    • “Once I get the hang of it, I'll be able to dive deeper into the mechanics of this game.”
    • “The lack of a score saving and ranked system is a significant oversight, diminishing replay value.”
    • “Replay value depends on how much challenge you want and how much you're willing to improve on it.”
    • “Once that happens, TGM4 will be much more playable for me and I'll really be able to get into the weeds of this game.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, highlighting its ability to evoke strong feelings similar to those experienced in Tetris Effect: Connected's story mode. The heartfelt gratitude towards the developers underscores the game's impact and significance in the players' gaming experiences.

    • “The last game to do that to me was Tetris Effect: Connected's story mode after I did a super long 6-hour run of the whole thing. If you've played that, you know that story mode is super emotional for a 'stupid block game.' This game has taken the 1st place spot from Effect: Connected for me.”
    • “All in all, I want to express my heartfelt gratitude to Arika and the developer team for bringing back the series.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted as a delightful addition, with players finding it amusing, particularly in the "funny big mode" and various entertaining elements. Overall, while it retains the classic Tetris gameplay, the comedic aspects enhance the experience, making it enjoyable and lighthearted.

    • “It's a funny Tetris game, heehee!”
    • “I guess I could say that the funny big mode and the cool TGM stuff is here, but like, it's Tetris, come on.”
    • “I think it's a wonderful game and it's very funny.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate the new tgm-style modes for revitalizing the grinding experience, providing a more engaging way to practice specific skills and strategies. The ability to control assistance levels makes grinding feel less tedious and more rewarding, especially for those who find traditional high-speed runs challenging.

    • “I'm not great at this series; I played only a bit of TGM3, but grinding the normal mode is enough to present a fair challenge to me.”
    • “As someone who has often struggled with stacking strategies at 20G, being able to practice specific conditions and control the level of assistance is much more engaging than grinding out high-speed runs in a clone.”
  • story
    2 mentions Positive Neutral Negative

    The story in this game is described as deeply emotional and impactful, surpassing even that of Tetris Effect: Connected, particularly after an intense gameplay session. However, some players feel that the narrative direction has faltered, suggesting a disconnect in the storytelling as the game progresses.

    • “The last game to do that to me was Tetris Effect: Connected's story mode after I did a super long 6-hour run of the whole thing. If you've played that, you know that story mode is super emotional for a block game. This game has taken the 1st place spot from Tetris Effect: Connected for me.”
    • “Presumably the normal nerf was to make room for a kind of escalating difficulty across these modes, but in my mind, Mihara had lost the plot entirely.”
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150h Median play time
150h Average play time
150-150h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tetris the Grand Master 4: Absolute Eye is a casual puzzle game.

Tetris the Grand Master 4: Absolute Eye is available on PC, Steam Deck and Windows.

On average players spend around 150 hours playing Tetris the Grand Master 4: Absolute Eye.

Tetris the Grand Master 4: Absolute Eye was released on April 3, 2025.

Tetris the Grand Master 4: Absolute Eye was developed by ARIKA.

Tetris the Grand Master 4: Absolute Eye has received very positive reviews from players. Most players liked this game for its music but disliked it for its optimization.

Tetris the Grand Master 4: Absolute Eye is a multiplayer game with local co-op support.

Similar games include Lumines Arise, Tetris Effect: Connected, Spin Rhythm XD, Descenders Next, PUMP IT UP RISE and others.