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Technocide Game Cover

About

THIS IS A SHOOT 'EM UP, NOT A DODGE 'EM UP This game is about shooting swarms of enemies before they can reach your mothership. This is not a bullet hell where you need to dodge hails of bullets and patterns. Don't get complacent though, enemies will return fire. A well placed shot could ruin your timing and let that pesky missile drone through. ROGUELIKEY RUNS Damage to the mothership is perma…

Technocide screenshot
Technocide screenshot
Technocide screenshot
Technocide screenshot
Technocide screenshot
Technocide screenshot
Technocide screenshot
Technocide screenshot
Technocide screenshot
Technocide screenshot

100%
Audience ScoreBased on 24 reviews
graphics1 positive mentions
gameplay3 negative mentions

  • Engaging gameplay with a unique objective of protecting the mothership, offering a fresh take on the SHMUP genre.
  • Excellent sound design and nostalgic art style that resonates well with fans of early 00s games.
  • Fluid controls and a well-managed learning curve make it accessible for both beginners and experienced players.
  • Lack of upgrades and meta-progression may deter some players looking for deeper customization and growth.
  • Weapon balance issues, particularly with the fusion mechanic, can lead to frustrating gameplay experiences.
  • Severe input lag on certain platforms, such as the Steam Deck, can hinder performance and enjoyment.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay features a rogue-lite mechanic with a focus on protecting a base ship from incoming enemies, rather than traditional survival tactics. It incorporates chain scoring and other shmup elements, making it accessible for beginners while offering depth through random mission choices and purchasable items. Each playthrough feels fresh due to its increasing difficulty and unique mechanics that encourage strategic decision-making.

    • “Chain scoring and other shmup mechanics add depth and are presented in a beginner-friendly way.”
    • “Has some interesting twists in mechanics that work really well, like the objective of protecting your base ship by preventing enemies from getting through instead of just trying to survive and thinking when to go for overkills for massive points.”
    • “The gameplay goes as follows: the scene starts and you pretty much have to prevent the enemies that are appearing from the top of the screen from reaching the bottom of the screen.”
    • “The trailer tells most of the gameplay.”
    • “Slight roguelike features such as random planet/mission choice and random purchasable shop items make each playthrough feel fresh, as does its core gameplay loop of ever-increasing difficulty.”
  • story
    10 mentions Positive Neutral Negative

    The story is described as simple yet engaging, with a clear sense of progression through mission selection. Players can choose from various missions, each offering unique rewards, but failing to accept them results in lost opportunities, which can hinder overall story advancement. Upgrades and repairs to the cargo/mother ship are available between missions, adding depth to the gameplay experience.

    • “There is a sense of progression, and I felt the storyline was simple enough but engaging.”
    • “I haven't been able to progress through the story because of this.”
    • “You can choose any mission that is presented to you, but any that you do not accept will be lost.”
    • “This is important because each mission carries its own reward.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics have been praised for effectively capturing the nostalgic art style reminiscent of early 2000s homegrown games, appealing to players' sense of nostalgia.

    • “The game really nailed the nostalgic art style of early 00s homegrown games.”
  • music
    2 mentions Positive Neutral Negative

    The game's original soundtrack features several weaker tracks, particularly during the initial levels, which may detract from the overall experience. However, the overall quality of the music varies throughout the game.

    • “The OST has a few weaker tracks that are used during the first few levels.”

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