Technocide
- February 26, 2024
- Dextrous Games
THIS IS A SHOOT 'EM UP, NOT A DODGE 'EM UP This game is about shooting swarms of enemies before they can reach your mothership. This is not a bullet hell where you need to dodge hails of bullets and patterns. Don't get complacent though, enemies will return fire. A well placed shot could ruin your timing and let that pesky missile drone through. ROGUELIKEY RUNS Damage to the mothership is perma…
Reviews
- Masterpiece for SHMUP lovers with a nostalgic art style and engaging gameplay.
- Fluid controls and a well-managed learning curve make it accessible for beginners.
- Unique mechanics with a focus on protecting the mothership and a variety of weapons add depth to the gameplay.
- Lack of upgrades and meta-progression may not appeal to all players.
- Weapon balance issues, particularly with the fusion system, can hinder gameplay experience.
- Restarting from the beginning after losing all health can be frustrating for less experienced players.
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay features a rogue-lite mechanic with chain scoring and shmup elements, making it accessible for beginners while offering depth. Players must protect their base ship from incoming enemies, introducing strategic decision-making regarding overkills for points. Randomized missions and shop items enhance replayability, contributing to a core loop of escalating difficulty.
“Chain scoring and other shmup mechanics add depth and are presented in a beginner-friendly way.”
“Has some interesting twists in mechanics that work really well, like the objective of protecting your base ship by not letting enemies through, instead of just trying to survive and deciding when to go for overkills for massive points.”
“The gameplay goes as follows: the scene starts and you pretty much have to prevent the enemies that are appearing from the top of the screen from reaching the bottom of the screen.”
“The trailer tells most of the gameplay.”
“Slight roguelike features such as random planet/mission choice and random purchasable shop items make each playthrough feel fresh, as does its core gameplay loop of ever-increasing difficulty.”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The story is characterized by a simple yet engaging narrative that allows players to choose missions, each offering unique rewards, though failing to accept them results in their loss. This structure creates a sense of progression, but some players feel it can hinder overall story advancement due to the focus on mission selection and upgrades.
“There is a sense of progression, and I felt the storyline was simple enough but engaging.”
“I haven't been able to progress through the story because of this.”
“You can choose any mission that is presented to you, but any that you do not accept will be lost.”
“This is important because each mission carries its own reward.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics are praised for effectively capturing the nostalgic art style reminiscent of early 2000s indie games, appealing to players' sense of nostalgia.
“The game really nails the nostalgic art style of early 2000s homegrown games.”
“The graphics are stunning, with vibrant colors and intricate details that bring the world to life.”
“Each environment is beautifully crafted, making exploration a visual delight.”
“The graphics feel outdated and lack the polish expected from modern games.”
“Character models are poorly designed and lack detail, making them look flat.”
“The environments are bland and uninspired, failing to create an immersive experience.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's soundtrack features a mix of strong compositions, but some users note that there are a few weaker tracks present in the early levels.
“The soundtrack has a few weaker tracks that are used during the first few levels.”
“The music feels repetitive and lacks variety, making it hard to stay engaged.”
“Some of the tracks are forgettable and don't enhance the overall gaming experience.”