- February 26, 2024
- Dextrous Games
Technocide
Platforms
About
THIS IS A SHOOT 'EM UP, NOT A DODGE 'EM UP This game is about shooting swarms of enemies before they can reach your mothership. This is not a bullet hell where you need to dodge hails of bullets and patterns. Don't get complacent though, enemies will return fire. A well placed shot could ruin your timing and let that pesky missile drone through. ROGUELIKEY RUNS Damage to the mothership is perma…
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- Engaging gameplay with a unique objective of protecting the mothership, offering a fresh take on the SHMUP genre.
- Excellent sound design and nostalgic art style that resonates well with fans of early 00s games.
- Fluid controls and a well-managed learning curve make it accessible for both beginners and experienced players.
- Lack of upgrades and meta-progression may deter some players looking for deeper customization and growth.
- Weapon balance issues, particularly with the fusion mechanic, can lead to frustrating gameplay experiences.
- Severe input lag on certain platforms, such as the Steam Deck, can hinder performance and enjoyment.
gameplay
12 mentions Positive Neutral NegativeThe gameplay features a rogue-lite mechanic with a focus on protecting a base ship from incoming enemies, rather than traditional survival tactics. It incorporates chain scoring and other shmup elements, making it accessible for beginners while offering depth through random mission choices and purchasable items. Each playthrough feels fresh due to its increasing difficulty and unique mechanics that encourage strategic decision-making.
“Chain scoring and other shmup mechanics add depth and are presented in a beginner-friendly way.”
“Has some interesting twists in mechanics that work really well, like the objective of protecting your base ship by preventing enemies from getting through instead of just trying to survive and thinking when to go for overkills for massive points.”
“The gameplay goes as follows: the scene starts and you pretty much have to prevent the enemies that are appearing from the top of the screen from reaching the bottom of the screen.”
“The trailer tells most of the gameplay.”
“Slight roguelike features such as random planet/mission choice and random purchasable shop items make each playthrough feel fresh, as does its core gameplay loop of ever-increasing difficulty.”