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Tap Ninja

Tap Ninja Game Cover
79%Game Brain Score
gameplay, graphics
grinding, story
79% User Score Based on 2,657 reviews

Platforms

LinuxPCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
Tap Ninja Game Cover

About

Tap Ninja is a single player casual role playing game. It was developed by Broken Glass and was released on March 17, 2022. It received mostly positive reviews from players.

"Tap Ninja - Idle Game" allows you to rise from a novice to a Ninja Master, slashing enemies with your Katana and building your village. Unlock achievements, characters, and customize your look with various dyes. The game features offline progress, so your village continues to earn gold even when you're not playing, with no internet connection required.

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79%
Audience ScoreBased on 2,657 reviews
gameplay45 positive mentions
grinding78 negative mentions

  • Engaging gameplay with a satisfying progression system that keeps players coming back.
  • Frequent updates and active developer support enhance the gaming experience.
  • Charming pixel art and catchy soundtrack contribute to a fun atmosphere.
  • Recent updates have significantly slowed progression, making it feel grindy and less rewarding.
  • Heavy emphasis on microtransactions can detract from the overall experience.
  • The game requires constant interaction, which undermines its 'idle' gameplay claim.
  • gameplay
    204 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of idle and clicker mechanics, offering a straightforward yet repetitive experience that can become tedious over time. While some players appreciate the simplicity and addictive nature of the mechanics, many criticize the slow progression, lack of depth, and reliance on time-gated elements that hinder enjoyment. Overall, the game provides a casual experience with engaging visuals, but it may not satisfy those seeking more dynamic or varied gameplay.

    • “The game mechanics are straightforward: you need to time your taps to avoid traps, dodge enemies, and collect valuable rewards.”
    • “The addition of the in-game auto clicker is a testament to their willingness to adapt to player feedback, and the rebirth mechanic offers a satisfying reset with tangible benefits.”
    • “With simple yet satisfying gameplay, progression is quick, and the upgrades, abilities, and challenges keep it engaging.”
    • “The most recent update has broken achievements, reduced overall gold-per-second by quite a bit, and added more mechanics that require more and more long grinds.”
    • “Progress was agonizingly slow, even with upgrades, making gameplay more tedious than fun.”
    • “Gameplay is simplistic and quickly becomes tedious.”
  • grinding
    83 mentions Positive Neutral Negative

    The reviews indicate that grinding is a central and often tedious aspect of the game, with many players finding it excessively repetitive and time-consuming, especially in the mid to late game. While some enjoy the grind as part of the idle game experience, others feel it becomes frustratingly slow and unbalanced, particularly after recent updates that have increased the grind and added more achievements requiring significant time investment. Overall, the game's grindiness is a polarizing feature, appealing to dedicated players but potentially alienating those seeking a more balanced and rewarding progression system.

    • “You'll need a second life for grinding.”
    • “Grinding felt repetitive and unrewarding.”
    • “Progress was agonizingly slow, even with upgrades, making gameplay more tedious than fun.”
    • “The only way to really get the new skins and some achievements is by either spending a huge amount of money or by grinding literal years for completion.”
  • story
    82 mentions Positive Neutral Negative

    The game's story aspect is virtually non-existent, with many reviews highlighting a lack of narrative depth and character development. Players primarily engage with a repetitive cycle of daily and weekly quests, which serve as the main gameplay focus rather than any cohesive storyline. While some elements hint at a story, the overall consensus is that the game is driven more by quest completion and grinding than by any meaningful plot.

    • “A storyline as deep as a puddle...but we love it anyway!”
    • “Very enjoyable and rewarding idler/clicker, it also features small challenges and quests (as of ver 3.0) to spice up the main routine.”
    • “If you’re reading reviews for idle games and expecting plot twists, boss mechanics, or a branching narrative, that one’s on you.”
    • “There are elements in the game that imply the presence of a story, but there is, actually, nothing of the sort.”
    • “It isn't worth doing anything more than the daily quests and logging off again.”
  • graphics
    70 mentions Positive Neutral Negative

    The graphics of "Tap Ninja" are characterized by a charming pixel art style that evokes nostalgia, with clean and colorful visuals that enhance the game's ninja theme. While some players appreciate the aesthetic and smooth animations, others find the graphics simplistic and occasionally uninspired, leading to a sense of monotony during extended play. Overall, the visuals are generally well-received, contributing positively to the game's engaging mechanics and relaxing experience.

    • “The visuals are clean and appealing, and they do a decent job of selling the ninja theme.”
    • “The side-scrolling action is fluid, and the pixel graphics evoke a charming nostalgia that's hard to find in today's high-definition dominated market.”
    • “The vibrant colors, coupled with the sleek and minimalist aesthetic, create a visually appealing world that is both inviting and immersive.”
    • “The game visuals and the game itself are incredibly shallow... think of them as the too-bright, colorful, thin plastic cabinet dress theme on a poker machine at the casino.”
    • “The art style is uninspired and generic.”
    • “Graphics are basic with typical European medieval buildings being built in Japan?”
  • monetization
    67 mentions Positive Neutral Negative

    The monetization strategy of the game has received mixed reviews, with many players criticizing it as overly aggressive and reminiscent of mobile cash grabs, featuring frequent in-game purchase prompts and slow progression designed to encourage spending. While some appreciate the lack of intrusive ads compared to mobile versions, the overall sentiment leans towards frustration over the heavy emphasis on microtransactions, leading to a perception that the game prioritizes profit over player experience. A few users noted that achievements can be completed without spending money, but the constant push for purchases detracts from the enjoyment of the game.

    • “The in-game purchases are easily obtainable just by playing the game.”
    • “While some may find the game leans more towards an active clicker than a true idle experience, its balance and fair monetization—offering a steady stream of premium currency—set it apart from many in the genre.”
    • “Completely free with no ads always in your face, you can play in peace.”
    • “And the endgame is just 100% grind with the game artificially slowed to a crawl to entice in-game purchases.”
    • “It's a classic example of an interesting game buried under a mountain of forced grind and aggressive monetization.”
    • “I'd rather the dev charge us $10-20 for a complete game with no in-app purchases rather than this hot mess which is really just a cash grab to try and get you to spend money to progress.”
  • music
    52 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its catchy chiptune style and nostalgic feel, while others find it repetitive and wish for more variety. Some users enjoy the relaxing background tracks that complement the gameplay, making it suitable for long sessions, while a few note that the volume can be excessively loud. Overall, the soundtrack is generally well-received, contributing positively to the game's atmosphere despite some calls for improvement.

    • “Good idle game to have running in the background and also low key one of the best game OST I've heard in a very long time.”
    • “The music in this game actually couldn't be better, it fits the game perfectly yet is somehow so good in a way I can't explain.”
    • “The background music is catchy and doesn't make me want to tear my skin off, the pixel art is charming.”
    • “Would prefer some zen in-game music instead of the frantic high-paced tracks.”
    • “Lazy and greedy dev, same 5 songs on loop, same 4 enemy sprites, basically no interaction besides log in to do your dailies or some clicking 'challenges' weekly.”
    • “Music is way too loud, I always set my PC volume to 60% and still loud; I had to lower it in-game to about 10%.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players finding it consistently funny and enjoyable, often describing it as a hilarious experience that combines gameplay with comedic elements. Many highlight the amusing achievements and the lighthearted nature of the game, making it a fun choice for casual play and a source of laughter during extended gaming sessions. Overall, the game is characterized as a delightful blend of humor and engaging gameplay.

    • “You tap, you slash, you laugh - it's like a hilarious martial arts workout for your thumb!”
    • “This game is hilarious to play.”
    • “Achievements are funny, the challenge mode adds a little more fun to it.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is severely criticized, with frequent crashes and freezes reported, often causing the entire PC to become unresponsive. Users also mention numerous bugs and glitches, including persistent tutorial popups that cannot be disabled, contributing to an overall frustrating experience.

    • “I highly do not recommend this game; it's a waste of time. The game often crashes and freezes my PC, and the puzzles are a joke. Most of them are impossible to solve without help from a website revealing the answers because the puzzles, in 90% of cases, make no sense at all, and the answers are completely unrelated to the descriptions.”
    • “There's also constant buggy tutorial popups that I couldn't find a way to disable.”
    • “However, the real dealbreaker for me is that every time I click back into the game, it just freezes for a few minutes.”
  • replayability
    4 mentions Positive Neutral Negative

    Players find the game highly replayable, noting that its challenging nature and seasonal structure encourage repeated play without the risk of losing progress. Many express that the engaging gameplay makes it difficult to stop playing altogether.

    • “After a few days of playing, I think this game is more playable. It's a little harder, but it's worth it.”
    • “Not only is it replayable, it's hard to quit at all.”
    • “This makes for good replay value, as the seasons allow you to replay from the beginning without losing any progress from the main game.”
    • “After a few days of playing, I think this game is more playable, though it is a little harder to play. But it is worth it.”
    • “Not only is it replayable, but it's hard to quit at all.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally well-received, as it runs smoothly with minimal performance demands, making it enjoyable for casual play. However, players note that achieving optimal gains requires consistent attention, despite the game's idle mechanics.

    • “I like it, it's a really nice game to play on the side without a lot of performance effort or anything like that.”
    • “There isn't enough in the way of game mechanics for this to not be an idle game, but it requires near constant attention to get anywhere near optimized gains.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's simplicity and uncluttered interface create a calming atmosphere that promotes relaxation and concentration for players.

    • “The game's simplicity and uncluttered interface contribute to an atmosphere that encourages relaxation and focus.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, indicating a significant investment in their journey, yet also a sense of frustration or dissatisfaction that leads them to vow never to play it again after reaching their goals.

  • character development
    1 mentions Positive Neutral Negative

    The character development is noted for its vibrant design, which some users find to be kitschy, but there is no specific mention of depth or growth in the characters themselves.

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11h Median play time
189h Average play time
5-173h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Tap Ninja is a casual role playing game.

Tap Ninja is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 189 hours playing Tap Ninja.

Tap Ninja was released on March 17, 2022.

Tap Ninja was developed by Broken Glass.

Tap Ninja has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Tap Ninja is a single player game.

Similar games include Idle Slayer, Idle Fishing, Idle Champions of the Forgotten Realms, Underworld Idle, Idle Cave Miner and others.