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Take That

Take That Game Cover
65%Game Brain Score
humor, emotional
story, graphics
77% User Score Based on 35 reviews

Platforms

PCMac OSWindows
Take That Game Cover

About

Take That is a single player casual shooter game. It was developed by S.Y. GAMES and was released on August 20, 2020. It received mostly positive reviews from players.

"Take That" is a fast-paced shooting game designed for quick, relaxing play, cutting out lengthy logins and processes found in other games. The game features four modes including Quick Mode, which starts in seconds with three difficulties, extra waves, and the option to hire bounty hunters. Story Mode offers a completed story-line with additional mini-games.

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77%
Audience ScoreBased on 35 reviews
humor4 positive mentions
story3 negative mentions

  • Take That offers immediate action and accessibility, making it easy to pick up and play in short bursts.
  • The game features a variety of modes, including Quick Mode and Endless Mode, which provide engaging gameplay and challenges.
  • Despite its simplicity, the game is fun and addictive, with a charming indie aesthetic that enhances the overall experience.
  • The game suffers from bugs and technical issues, including problems with enemy AI and hit registration.
  • Many players find the gameplay too simplistic, lacking depth and long-term replay value.
  • The story mode is short and underdeveloped, with minimal narrative and character development.
  • story
    19 mentions Positive Neutral Negative

    The game's story mode features a light narrative that connects short missions through brief cutscenes, but it is criticized for being simplistic and lacking depth. While some players find it provides enough motivation to progress, others describe it as poorly executed and almost non-existent, with a storyline that feels juvenile. Overall, the emphasis on gameplay over story is a recurring theme in the reviews.

    • “The story mode adds a light narrative layer, linking together short missions with small animated sequences that give context to your shootouts.”
    • “The game offers four distinct modes—quick mode, endless mode, story mode, and mini-games—each catering to a slightly different playstyle.”
    • “While the story itself is not particularly deep or emotional, it provides enough motivation to keep players moving from level to level.”
    • “The story mode is very basic, and very short, with a poor storyline, almost like it was written by a child.”
    • “The menu is broken (or even worse: planned that way), the level design is not well made, the story non-existent, you have to find out everything about that unusual weapon handling yourself, and there is nothing really interesting about it.”
  • graphics
    13 mentions Positive Neutral Negative

    The game's graphics feature a modest indie aesthetic that emphasizes functionality over high fidelity, with a distinctive western-inspired style that complements its straightforward gameplay. While some players appreciate the unique art style, others find the blocky, Minecraft-like visuals lacking, suggesting that the graphics do not significantly enhance the overall experience. Ultimately, the consensus is that while the visuals are pleasant, they are not the game's main draw, and gameplay remains the priority.

    • “The western-inspired setting lends a distinctive flavor to the visuals, giving the experience a rough, dusty tone that matches the game’s straightforward intensity.”
    • “It is really enjoyable, has pleasant graphics, tight controls, and good music.”
    • “Great concept with fantastic art style and map design.”
    • “The game also doesn’t aim for high graphical fidelity, so players expecting cutting-edge visuals may be underwhelmed.”
    • “Sadly, the graphics alone don't add value to the game, so I think even the actual price of 3.29 euros is too much for it.”
    • “The graphics are blocky, Minecraft-style, which I don’t like, and there’s way less music than I expected (and less sound effects, too).”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally described as decent but repetitive, providing a consistent rhythm that enhances the gameplay experience without being overly complex. While some players appreciate the energetic background music, others note its inconsistency and lack of variety, particularly in certain modes. Overall, the sound design, including ambient sounds and effects, serves its purpose but leaves room for improvement.

    • “Gunfire, explosions, and ambient sounds do their job without overcomplicating the presentation, and the background music maintains a consistent rhythm that keeps you energized during play.”
    • “Overall a fun game that is not trying to do too much and can serve as a braindead shooter game while you listen to music and zone out.”
    • “It is really enjoyable, has pleasant graphics, tight controls, and good music.”
    • “However, the music is pretty decent if generally repetitive.”
    • “Music goes from loud to off moving the slider 1/5th of the way.”
    • “The graphics are blocky, Minecraft-style, which I don't like, and there's way less music than I expected (and less sound effects, too).”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay in "Take That" is characterized by its straightforwardness and immediacy, making it accessible and enjoyable for a wide range of players, even those less familiar with shooters. While some may find the mechanics too simplistic compared to modern titles, the game's addictive nature and focus on core gameplay elements resonate with many, emphasizing that engaging gameplay can outweigh graphics or narrative depth.

    • “Gameplay in Take That is defined by its immediacy.”
    • “This game is proof that, at the end of the day, what really matters is gameplay, not graphics or story.”
    • “Players accustomed to the depth of modern shooters might find the mechanics too bare-bones.”
    • “It would take a radical overhaul to its art style, game mechanics, AI, storytelling, difficulty scaling, and UI.”
    • “There’s no complicated progression system or crafting mechanic to distract from the action, which makes it easy to understand and enjoyable even for players who don’t usually gravitate toward shooters.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is highlighted by its quirky presentation and amusing initial moments, particularly in the first three minutes. While the single-player mode offers some laughs, players note that the humor can become repetitive and lose its charm over time.

    • “The game started in a funny, non-standard resolution according to the options.”
    • “Funny side fact: it is not a menu, it is separate menus.”
    • “The first three minutes of the game are hilarious.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that character development is not a primary focus of the game, with more emphasis placed on providing a structured experience and rewarding progression rather than on creating complex characters or world-building.

    • “It's clear that the focus is not on character development or complex world-building, but on providing a sense of structure and reward as you progress.”
    • “The characters feel one-dimensional and lack any meaningful growth throughout the game.”
    • “There is little to no emotional investment in the characters, making their journeys feel hollow and unengaging.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game is focused on enhancing the core loop of shooting and surviving, but players note that there is limited exploration beyond adjusting difficulty levels or replaying for improved performance.

    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
    • “I love how the game balances performance and visuals, making it accessible without sacrificing quality.”
    • “The developers have done a fantastic job optimizing the mechanics, ensuring that every action feels responsive and fluid.”
    • “Once you’ve experienced the core loop of shooting and surviving, there isn’t much to discover beyond increasing the difficulty or replaying for better performance.”
    • “The game feels unpolished, with frequent frame drops and long loading times that disrupt the overall experience.”
    • “Despite the interesting mechanics, the lack of optimization leads to frustrating gameplay, especially in high-action sequences.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs and an overall unfinished experience. Many feel that the developers have abandoned the project, leading to a perception that it is a low-quality asset flip not worth purchasing.

    • “The game has potential, but it's very buggy, and I don't think the developers care anymore considering it was taken off early access in this state.”
    • “This is a buggy asset flip that you should not buy if you are looking for a western.”
    • “Unfinished buggy mess.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is criticized for being overly quiet, with a notable absence of sound effects, such as footsteps, which detracts from the overall immersion.

    • “There's no sound for footsteps, and the atmosphere is awfully quiet.”
    • “The lack of ambient noise makes the environment feel lifeless.”
    • “The overall atmosphere feels flat and uninspired, lacking any sense of immersion.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's simplicity may restrict long-term replayability, but its accessibility appeals to a wide audience. Additionally, the fast-paced nature and available mods enhance replay value, making it a suitable choice for casual play.

    • “Take That is a good game to pass the time because of its fast-paced theme, and the mods add to the replayability factor.”
    • “While its simplicity can limit long-term replay value, it also makes the game remarkably accessible to a broad audience.”
    • “Take That is a good game to pass time because of its fast-paced theme, and the mods add to the replayability factor.”
  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate the straightforward approach to grinding in the game, as it allows them to quickly jump into action without the burden of lengthy tutorials or complex menus. This streamlined experience enhances the enjoyment of the gameplay.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is generally viewed as lacking depth, yet it offers sufficient motivation to engage players throughout their journey.

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Frequently Asked Questions

Take That is a casual shooter game.

Take That is available on PC, Mac OS and Windows.

Take That was released on August 20, 2020.

Take That was developed by S.Y. GAMES.

Take That has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its story.

Take That is a single player game.

Similar games include 12 is Better Than 6, West of Dead, Artificial Extinction, 10 Miles To Safety, Flesh Eaters and others.