- February 29, 2024
- Triple Critical
Taka Taka
Platforms
About
"Taka Taka" is a rhythm-based game inspired by Japanese folklore, where you play as Tengu and Oni to battle waves of Yokai enemies. With three difficulty levels, hand-drawn zones, and unique music tracks for each level, players can test their skills and compete against friends on the leaderboard. The game is also set to be compatible with Steam Deck in the future.





- The game features beautiful hand-drawn art and a captivating soundtrack that enhances the overall experience.
- Gameplay is simple to learn but offers a challenging experience that keeps players engaged and encourages mastery.
- The unique mechanics involving character swapping and the introduction of new yokai with different abilities add depth and variety to the gameplay.
- Normal difficulty is quite challenging, with only a small percentage of players able to complete all zones, which may deter some casual gamers.
- The game is relatively short, with only 14 levels, which may leave players wanting more content.
- Lack of quality of life features, such as controller support and the ability to save or view past scores, can hinder the overall experience.
music
54 mentions Positive Neutral NegativeThe music in the game is widely praised for its catchiness and variety, with each level featuring unique tracks that enhance the gameplay experience. Players appreciate the blend of faster and slower songs, which align with new mechanics introduced in each set of levels, making the rhythm challenges engaging. Overall, the soundtrack is described as beautiful and addictive, with many hoping for a soundtrack release soon.
“A challenging game with beautiful art and catchy music.”
“Each track is unique, with every single song being something that would be a great addition to your playlist if you had the soundtrack easily available.”
“The music goes very well with the theme and becomes a very fun beat rhythm game.”
“Even the fast songs usually don't have more than a few short sections where inputs really need to be fast, on normal mode at least, but the extra layer of having to swap the characters around as well as the break in muscle memory for rhythm games requiring you to wait in the right spot rather than hit a key as the note hits does a good job of making the game complex enough that it's always harder than it looks.”
“Soundtrack DLC when, etc.”
“Some things I took note of were included the soundtrack/music that was being played in the background while navigating the game itself.”