Skip to main content

Sword of the Sea

A short but spectacular surfing game, Sword of the Sea's atmosphere and movement propel it where its simple and repetitive puzzles can't.
Sword of the Sea Game Cover
88%Game Brain Score
gameplay, graphics
optimization, grinding
88% User Score Based on 985 reviews
Critic Score 89%Based on 2 reviews

Platforms

PCPlaystation 5Windows
Sword of the Sea Game Cover

About

Sword of the Sea is a single player action game. It was developed by Giant Squid and was released on August 19, 2025. It received positive reviews from both critics and players.

Sword of the Sea is an atmospheric surfing adventure where you ride the powerful Hoversword, blending the thrills of skateboarding, snowboarding, and surfing. Surf vast waves of sand and water while performing high-speed tricks and stunts in a beautifully rendered, ever-shifting world. Embark on a mystical quest to restore a lost ocean through fluid, exhilarating movement.

Genres & Tags
Play Modes
Skip User Reviews

88%
Audience ScoreBased on 985 reviews
gameplay111 positive mentions
optimization34 negative mentions

  • Visually stunning with breathtaking environments and a beautiful soundtrack.
  • Smooth and satisfying movement mechanics that enhance exploration and gameplay.
  • Engaging and meditative experience that captures the essence of previous Giant Squid titles.
  • Performance issues on various systems, leading to low frame rates and stuttering.
  • Short playtime of around 3-4 hours, which may not justify the price for some players.
  • Repetitive gameplay mechanics and puzzles that can detract from the overall experience.
  • gameplay
    240 mentions Positive Neutral Negative

    The gameplay of "Sword of the Sea" is characterized by its fluid movement mechanics, reminiscent of skateboarding and snowboarding, allowing for fast traversal and exploration in beautifully crafted environments. While many players appreciate the relaxing and visually stunning experience, some criticize the gameplay for lacking depth and variety, with repetitive mechanics and a short playtime of around 3-4 hours. Overall, the game successfully combines elements from previous titles like "Journey" and "Abzû," offering a unique yet simplistic gameplay experience that prioritizes atmosphere over complexity.

    • “The hoverboard gameplay is about going fast, hitting ramps and riding chains, experiencing freedom as you zip up, down, and across fanciful locations.”
    • “The gameplay is so fun and the movement so fluid!”
    • “Sword of the Sea takes my love for Abzu's oceans and art direction, Journey's story, gameplay, and combines them into one game.”
    • “The gameplay loop of each area boils down to interacting with 3-4 objects to open the gate and moving on.”
    • “The game does a great job of inspiring a sense of wonder deep in your heart only to snatch it away with cut-scenes every five seconds like you're some kind of idiot who can't grasp the game mechanics after seeing them for the 20th time.”
    • “Sword of the Sea felt to me like a step backward from its predecessor, mainly because of how shallow the gameplay is (including locomotion, puzzles, and the progression system).”
  • graphics
    235 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their stunning visuals and artistic design, often described as breathtaking and reminiscent of previous titles like *Journey* and *Abzû*. However, many players have reported significant performance issues, including crashes and frame rate drops, even on high-end hardware, which detracts from the overall experience. Despite these technical challenges, the game's aesthetic appeal and immersive environments continue to be a highlight for players.

    • “The visuals are stunning, and the sand/water being interchangeable in some areas is genius.”
    • “Stunning visuals, a good story, and overall a very chill game.”
    • “The graphics are incredible, there are so many small details that make the cartoon art style still feel realistic and alive.”
    • “It kept crashing on my PC, forcing me to lower my graphics settings quite a bit.”
    • “My only complaint is that optimization is atrocious; I have a rather beefy PC and some parts of the game can't maintain stable 60fps.”
    • “There's no reason a game with an art style so simple needs to be this hard to run.”
  • music
    215 mentions Positive Neutral Negative

    The music in "Sword of the Sea," composed by Austin Wintory, has received widespread acclaim for its beauty and emotional depth, often described as a standout feature that enhances the game's atmospheric exploration. Many players appreciate the soundtrack's ability to evoke feelings and complement the stunning visuals, with some even considering it a potential contender for best soundtrack of the year. While some critiques mention moments where the music feels less memorable compared to Wintory's previous works, the overall consensus is that the score is captivating and integral to the game's experience.

    • “The music flows perfectly with the atmosphere — calm, yet so captivating.”
    • “Austin Wintory's soundtrack is absolutely phenomenal as always and is a huge part of why I adore these games.”
    • “The music enhances the experience of the world you travel and the adventure you experience to a fantastic degree, and basically the entire game could serve as a painting you would have on the wall at home!”
    • “Also maybe it’s because of the whole experience, but to me the soundtrack was not memorable at all, coming from one of my favorite composers ever.”
    • “But I got the feeling also Austin Wintory is getting a bit tired of having to redo soundtracks for the same stuff over and over and this one also has lost a bit of its magic unfortunately.”
    • “The music can hit some highs; however, there are moments where the layering of tracks can clash quite badly and I am not sure if this is intentional or a bug.”
  • optimization
    210 mentions Positive Neutral Negative

    The game's optimization has received widespread criticism, with many players reporting significant performance issues such as stuttering, frame rate drops, and crashes, even on high-end systems. While some users have experienced smooth gameplay, the overall consensus is that the game is poorly optimized, detracting from the otherwise beautiful visuals and engaging gameplay. Many reviewers recommend waiting for performance patches before purchasing.

    • “This is definitely better now, but when the game first launched, it had very noticeable performance issues in some areas of the game that somewhat marred the experience.”
    • “The game is amazing, but has serious performance issues on PC; the performance was so bad once I hit zone 2 that I got a painful headache and had to stop playing.”
    • “For a game that's all about smooth movement, you would expect optimization to be top priority so that as many players as possible can have a smooth experience.”
    • “Even on a beefy PC, there was a surprising amount of stuttering, slow loads, and even a couple of crashes.”
    • “My only complaint is that optimization is atrocious; I have a rather beefy PC and some parts of the game can't maintain stable 60fps.”
    • “The performance is absolutely abysmal, and after 10 days there's no communication from this company about it.”
  • story
    186 mentions Positive Neutral Negative

    The story in "Sword of the Sea" is characterized as short and primarily conveyed through visual storytelling and environmental details, with minimal dialogue. While many players appreciate the emotional depth and beautiful presentation, some feel it lacks the compelling narrative and pacing found in previous titles like "Journey" and "Abzû." Overall, the game offers a visually stunning experience with a heartwarming, albeit brief, story that encourages exploration and engagement with its world.

    • “Just finished the game for the first time and it is a beautiful silent storyline; more is said with fewer words.”
    • “The story is smoothly told, no surprises but still incredibly rewarding at the end.”
    • “Sword of the Sea is an enchanting game for people who love excessively beautiful landscapes, soundscapes, and silent storytelling.”
    • “My only real complaint is that the overall beats of the story felt the same as Abzu and Journey.”
    • “While I'd love to see some lore reveals and get to know this world, the story is only alluded to through stone tablets with dull text and the implied circumstances of the characters.”
    • “The story is relatively mediocre, the gameplay is just okay, but that's not the focus of the game.”
  • atmosphere
    38 mentions Positive Neutral Negative

    The atmosphere of the game is universally praised for its stunning visuals, captivating music, and immersive exploration, creating a serene and dreamlike experience. Players appreciate the focus on artistic expression over complex mechanics, allowing them to fully engage with the game's beautiful environments and calming ambiance. Overall, the game is described as a masterclass in atmospheric design, providing a unique and zen-like adventure that resonates deeply with fans of the genre.

    • “If you loved Journey for its art style and atmosphere, you’ll find a beautiful, gliding adventure here that’s calming, stylish, and a joy to drift through.”
    • “With relatively minimalistic gameplay mechanics and a heavy emphasis on atmosphere, it takes the artistic aspect of gaming to the extreme and succeeds in providing that special feeling of dreamlike wonder.”
    • “The music flows perfectly with the atmosphere — calm, yet so captivating.”
    • “The game is not challenging at all; I'm confident that very few people will get stuck during this game as it is pretty forgiving. Luckily, you don't play this game for the challenge but for the atmosphere, story, and just vibes.”
    • “Music, atmosphere, and visual beauty are what they are founded on while being a masterclass in visual storytelling and zen-like game flow.”
    • “A short but spectacular surfing game, Sword of the Sea's atmosphere and movement propel it where its simple and repetitive puzzles can't.”
  • emotional
    36 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its beautiful visuals, heartwarming story, and ability to evoke strong feelings, with many players expressing joy and nostalgia throughout their experience. However, some critiques highlight issues with pacing and emotional impact, suggesting that while the game is visually stunning and relaxing, it may not deliver the same depth of emotional resonance as its predecessors like "Journey" and "Abzu." Overall, it offers a touching journey that resonates with players, though its emotional highs may vary.

    • “You don't need words to understand this story and the emotional symbolism.”
    • “I personally loved it, I cried and smiled through the whole thing; it's a beautiful game and a wonderful experience.”
    • “From start to finish, Sword of the Sea is a fun, beautiful, and touching journey, being the culmination of Journey, Abzu, and The Pathless.”
  • replayability
    16 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while it offers features like new game plus and unlockable abilities that encourage multiple playthroughs, some players find the presence of inescapable cutscenes and a lack of significant content beyond achievements detracts from its overall value. Despite its short length, many appreciate the fun mechanics and hidden secrets that enhance replayability, though some feel the price point does not justify the limited content. Overall, it appeals to those who enjoy revisiting levels and improving scores, but may not satisfy players seeking a deeper, more expansive experience.

    • “It's definitely short for the price tag, but it's also replayable with a new game plus and more abilities to unlock than you can get in one playthrough.”
    • “The new game plus and additional abilities to unlock gives this game a lot of replayability, especially if you aim to beat your high score from the first run.”
    • “Like Journey, it isn't a particularly long game, but it makes up for it in replayability and its many hidden secrets that beg for a second or third playthrough.”
    • “Replay value is nil due to dreaded inescapable cutscenes, an issue that will never be remedied, as confirmed on their Discord.”
    • “The game also struggles a little to have significant replay value beyond seeing the levels again and pursuing a few achievements, which may not hold everyone's interest.”
    • “The main problem is the price; $30 feels so expensive considering it is only a few hours long and there isn't a lot of replayability.”
  • grinding
    9 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and frustrating, often feeling that it disrupts the flow of gameplay. Many reviewers express dissatisfaction with repetitive tasks, slow progression, and the lack of engaging mechanics, leading to a desire for improvements such as skippable cutscenes and more intuitive controls. The combination of these elements contributes to a sense of monotony that detracts from the overall experience.

    • “I don't know if it improves later on, but after riding the dolphin (and grinding the headbutt crystals), I threw in the towel and submitted a refund request.”
    • “This leads to a weird structure where the level design and controls are all about momentum and moving forwards, but after every major checkpoint the game encourages you to turn around and try and explore this non-open space for collectibles in a way that feels tedious and unnatural.”
    • “It stops the game dead in its tracks, and when you see the same cutscene for three lights turning on for three switches you've flicked, it gets just a tad tedious.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users have mixed experiences with stability; while some praise the game's performance and visual appeal, others report significant issues with low frame rates and frequent glitches.

    • “Runs great, feels great, looks great.”
    • “The game runs at such low FPS and it glitches a lot.”
    • “I frequently experience crashes that disrupt my gameplay.”
    • “There are constant connection issues that make it hard to enjoy the game.”
  • character development
    1 mentions Positive Neutral Negative

    While the character designs and music received high praise, there is no specific mention of character development in the reviews, suggesting that this aspect may not have been a focal point for players.

Skip Critic Reviews
Skip Game Offers

Buy Sword of the Sea

5h Median play time
9h Average play time
3-5h Spent by most gamers
*Based on 9 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Sword of the Sea

Games Like Sword of the Sea

ABZÛ Image
Kena Bridge of Spirits Image
RiME Image
Omno Image
Neva Image
Skip Game News
Skip FAQs

Frequently Asked Questions

Sword of the Sea is a action game.

Sword of the Sea is available on PC, PlayStation 5 and Windows.

On average players spend around 9 hours playing Sword of the Sea.

Sword of the Sea was released on August 19, 2025.

Sword of the Sea was developed by Giant Squid.

Sword of the Sea has received positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its optimization.

Sword of the Sea is a single player game.

Similar games include ABZÛ, Kena Bridge of Spirits, RiME, Omno, Neva and others.