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Sword of the Sea

A short but spectacular surfing game, Sword of the Sea's atmosphere and movement propel it where its simple and repetitive puzzles can't.
Sword of the Sea Game Cover
89%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:optimization, grinding
89% User Score Based on 1,211 reviews
Critic Score 89%Based on 2 reviews

Platforms

PCPlaystation 5Windows
Sword of the Sea Game Cover

About Sword of the Sea

Sword of the Sea is a single player action adventure game with a fantasy theme. It was developed by Giant Squid and was released on August 19, 2025. It received positive reviews from both critics and players.

Buy Sword of the Sea from the official PlayStation website and get all the latest information including trailers, updates and more.

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Games Like Sword of the Sea

Looking for games like Sword of the Sea? Here are top action adventure recommendations with a fantasy focus, selected from player-similarity data — start with ABZÛ, Keeper or Solar Ash.

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Reviews

89%Audience ScoreBased on 1,211 reviews
gameplay143 positive mentions
optimization41 negative mentions

  • Stunning and beautiful visuals with captivating and varied environments.
  • Smooth, fun, and satisfying movement and traversal mechanics like skateboarding on a sword.
  • Exceptional soundtrack/music by Austin Wintory enhancing the atmosphere and emotional experience.
  • Performance issues and poor optimization resulting in low and unstable frame rates even on powerful hardware.
  • Short gameplay length that may be considered too brief for the price, around 3 to 4 hours of main content.
  • Gameplay can feel repetitive with limited depth, and frequent unskippable cutscenes disrupt flow and replayability.
  • gameplay

    308 mentions Positive Neutral Negative
    46% positive mentions, 53% neutral mentions, 1% negative mentions

    The gameplay of "Sword of the Sea" is widely praised for its smooth, fluid, and satisfying movement mechanics centered around surfing/skateboarding, providing a relaxing yet engaging experience. While it offers a blend of exploration, light platforming, and collectible-driven progression, some find it somewhat shallow, repetitive, and short, with occasional bugs and optimization issues. Overall, it is considered enjoyable and polished, with unique momentum-based mechanics that complement its stunning visuals and atmosphere.

    • “The gameplay is incredibly polished, smooth, user friendly, creative, and most importantly, fun.”
    • “[i]Giant Squid have proved multiple times now that they can nail beautifully atmospheric video games with smooth gameplay, and Sword of the Sea is yet another shining example of what this talented team can accomplish.”
    • “The momentum preservation in this game is sublime, stacking your speed and reaching absolutely crazy heights with the huge open levels that Giant Squid has created is some of the most satisfying gameplay I have had the pleasure of engaging in in literally years.”
    • “The game is very short, leaving me desperate for more; its mechanics hold a lot of unrealized potential, as Sword of the Sea never quite gets deep or complex enough to provide a real challenge.”
    • “Sword of the Sea felt to me like a step backward from its predecessor, mainly because of how shallow the gameplay is (including locomotion, puzzles, and the progression system).”
    • “Story and gameplay are nothing special, with few mechanics and essentially the same gameplay looped throughout the whole game.”
  • graphics

    284 mentions Positive Neutral Negative
    60% positive mentions, 39% neutral mentions, 1% negative mentions

    The game boasts stunning, breathtaking visuals with a unique, vibrant art style that perfectly complements its atmospheric world and fluid gameplay, often drawing comparisons to titles like Journey and Abzû. However, many users report significant optimization and performance issues, including low frame rates, crashes, and poor scaling across devices—especially on lower-end PCs and the Steam Deck—detracting from the otherwise mesmerizing graphical experience. Despite these technical challenges, the game's graphics remain a major highlight, praised for their beauty, detail, and immersive design that enhance exploration and emotional engagement.

    • “Sword of the sea is a breathtaking experience that blends stunning visuals, fluid movement, and an emotional atmosphere into something truly special.”
    • “The visuals are absolutely beautiful and fit the atmosphere of the game perfectly.”
    • “The graphics are so beautiful that I keep stopping along the way just to take screenshots, like every frame could be a painting.”
    • “It's very hard to hit consistent frames on a Full HD screen; it's outright unplayable on the Steam Deck. The only graphical settings are quality (from low to ultra, which doesn't change anything performance-wise) and resolution scale, which made it somewhat playable, but as soon as I reached the second location, my GPU stopped handling it well.”
    • “Am I the only person having to play on low settings yet still suffer poor FPS issues? There are no plans for DLSS or FSR. At this point, I am buying something that is never enjoyable if the game drops frames so much. Even my RTX 3060 Ti can't run 60 FPS, and playing at less than 30 FPS is not an enjoyable experience.”
    • “My only complaint is that optimization is atrocious. I have a rather beefy PC, and some parts of the game can't maintain stable 60 FPS. Don't do sloppy DLSS and FSR; just optimize the game on the code and graphic level.”
  • music

    281 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    The music in "Sword of the Sea," composed by Austin Wintory, is widely praised for its beauty, atmosphere, and emotional resonance, often described as mesmerizing, haunting, and a perfect complement to the game's stunning visuals and fluid gameplay. It is considered a standout feature, elevating immersion and drawing favorable comparisons to iconic soundtracks from games like Journey and Abzû, with many reviewers noting its award-worthy quality and its role in creating a cohesive, captivating experience. While a few find it less memorable or occasionally clashing, the consensus highlights the soundtrack as a masterpiece and a must-listen that significantly enhances the game's artistic impact.

    • “The game's gorgeous art direction and haunting soundtrack create an immersive world, while its subtle environmental storytelling gives the adventure real emotional depth.”
    • “Austin Wintory's soundtrack is absolutely phenomenal as always and is a huge part of why I adore these games.”
    • “The music enhances the experience of the world you travel and the adventure you experience to a fantastic degree, and basically the entire game could serve as a painting you would have on the wall at home!”
    • “The music can hit some highs; however, there are moments where the layering of tracks can clash quite badly, and I am not sure if this is intentional or a bug.”
    • “Also maybe it’s because of the whole experience, but to me the soundtrack was not memorable at all, coming from one of my favourite composers ever.”
    • “The music is also very bland compared to ♥♥♥.”
  • story

    239 mentions Positive Neutral Negative
    36% positive mentions, 61% neutral mentions, 3% negative mentions

    The story is generally praised for its beautiful, minimalist, and silent storytelling that relies heavily on environmental cues, art, music, and lore exploration rather than dialogue. While emotionally resonant and visually striking, many find the narrative short, somewhat straightforward, and less impactful compared to predecessors like Journey or The Pathless. It is considered a satisfying, atmospheric experience whose story complements the gameplay but may feel lacking in depth or length for those seeking a more traditional or expansive plot.

    • “The game's gorgeous art direction and haunting soundtrack create an immersive world, while its subtle environmental storytelling gives the adventure real emotional depth.”
    • “Sword of the sea also tells a very interesting story completely without dialogue while still giving you interesting pieces of lore and world building that keeps you invested.”
    • “Beautiful artwork and music, intuitive flowing level design, powerful and poetic story without overcomplication.”
    • “The story/characters and the cutscenes are just your typical video game story and therefore kinda bad and cringe.”
    • “It is told through text displayed when you access tablets in the game: something about a war between gods, but the story text is painfully bland generic fantasy that is entirely inconsequential to the game.”
    • “The game feels like it's copy pasting the very same story beats from all these other games - which I don't condone it (much) for doing.”
  • optimization

    233 mentions Positive Neutral Negative
    11% positive mentions, 71% neutral mentions, 18% negative mentions

    Optimization for this game is widely criticized with many players reporting frequent frame rate drops, stuttering, and poor performance even on high-end PCs, as well as unplayability on devices like the Steam Deck. Graphics settings often have little effect on improving performance, and the game struggles in visually dense or fluid-filled areas due to inefficient rendering techniques. While some users with very powerful rigs experience smooth gameplay, the overall consensus is that the game is poorly optimized and in need of significant performance patches.

    • “It ran at 60fps at 1080p on ultra settings on my hardware, so I can't complain.”
    • “Great game, superbly optimized, great soundtrack, runs like a gem on my Nvidia/Intel system.”
    • “I have a 4070 Ti Super graphics card and 32GB RAM, and didn't experience any performance issues with all the graphics settings on max on an ultrawide 1440p OLED monitor.”
    • “It's very hard to hit consistent frames on a Full HD screen; it's outright unplayable on the Steam Deck. The only graphical settings are quality (from low to ultra, which doesn't change anything performance-wise) and resolution scale, which made it somewhat playable for me, but as soon as I got to the second location, my GPU stopped handling it well.”
    • “Am I the only person having to play low settings yet still suffer poor FPS issues? I don't see any plans for the game to get DLSS or FSR. At this point, I am buying something that would never be enjoyable if the game is dropping frames so much that I wonder if the game is supposed to be about frame dropping or maybe the goal is to admire the artwork rather than a game. Consider me refunding it and also pirating because I don't like buying games that don't work. Even my RTX 3060 Ti couldn't run 60 FPS, and playing less than 30 FPS is not an enjoyable experience.”
    • “The performance is absolutely abysmal, and after 10 days there's no communication from this company about it.”
  • atmosphere

    54 mentions Positive Neutral Negative
    80% positive mentions, 20% neutral mentions, 0% negative mentions

    The game's atmosphere is universally praised for its stunning visuals, fluid and calming movement, and captivating, emotional music that together create a serene, immersive, and dreamlike experience. It excels at atmospheric exploration with a meditative, zen-like tone reminiscent of Journey, though the experience is noted to be brief. Overall, it’s a must-play for fans of visually rich, atmospheric games focused more on mood and ambiance than challenging mechanics.

    • “Sword of the Sea is a breathtaking experience that blends stunning visuals, fluid movement, and an emotional atmosphere into something truly special.”
    • “From the breathtaking visuals and atmospheric world design to the moving soundtrack, everything works together to create something truly special.”
    • “If you loved Journey for its art style and atmosphere, you’ll find a beautiful, gliding adventure here that’s calming, stylish, and a joy to drift through.”
  • emotional

    39 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Sword of the Sea delivers a visually stunning and emotionally evocative experience, blending breathtaking art, a haunting soundtrack, and subtle environmental storytelling reminiscent of games like Journey and Abzû. While its story may lack the emotional intensity and pacing flow of its predecessors, it still offers heartfelt, relaxing moments that resonate deeply with players. Overall, it is praised as a touching, artistic journey that balances emotional depth with beautiful, immersive gameplay.

    • “Sword of the Sea is a breathtaking experience that blends stunning visuals, fluid movement, and an emotional atmosphere into something truly special.”
    • “The game's gorgeous art direction and haunting soundtrack create an immersive world, while its subtle environmental storytelling gives the adventure real emotional depth.”
    • “The lore feels like it belongs in the same emotional universe as Journey, Abzû, and The Pathless—a quiet, mysterious story that lets you interpret and feel rather than simply explains everything.”
  • replayability

    22 mentions Positive Neutral Negative
    36% positive mentions, 50% neutral mentions, 14% negative mentions

    While the game is generally considered short, it offers solid replayability through features like a new game plus mode, score challenges, and hidden secrets that encourage multiple playthroughs. Smooth controls and enjoyable movement mechanics enhance the experience, making repeated sessions engaging despite limited content length. However, some users note that the price feels high relative to the amount of replay value provided.

    • “The new game plus and additional abilities to unlock give this game a lot of replayability, especially if you aim to beat your high score from the first run.”
    • “Probably the best game I'll play this year; what it lacks in length it more than makes up for in its replayability and intricacies.”
    • “Like Journey, it isn't a particularly long game, but it makes up for it in replayability and its many hidden secrets that beg for a second or third play-through.”
    • “Replay value is nil due to dreaded inescapable cutscenes, an issue that will never be remedied, as confirmed on their Discord.”
    • “The main problem is the price, $30 feels so expensive considering it is only a few hours long and there isn't a lot of replayability.”
    • “The game also struggles a little to have significant replay value beyond seeing the levels again and pursuing a few achievements, which may not hold everyone's interest.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 10% neutral mentions, 90% negative mentions

    Grinding in the game is widely regarded as tedious and slows down the overall experience, with repetitive tasks and awkward mechanics detracting from the momentum-based design. Players often find exploration and collectible gathering after checkpoints unnatural and monotonous, leading to frustration and occasional attempts to refund. Improvements such as skippable cutscenes and more intuitive controls for grinding segments could help alleviate this issue.

    • “I don't know if it improves later on, but after riding the dolphin (and grinding the headbutt-crystals), I threw in the towel and submitted a refund request.”
    • “This leads to a weird structure where the level design and controls are all about momentum and moving forwards, but after every major checkpoint the game encourages you to turn around and try and explore this non-open space for collectibles in a way that feels tedious and unnatural.”
    • “Abzu, while incredibly pretty, was just too slow until you'd found all the collectibles and gotten the mobility upgrade, and Pathless had you solving the same tedious puzzles dozens of times; the movement system, though good and fast, never quite clicked due to a tedious target shooting element and a handful of unfun bosses.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game offers enjoyable gameplay but suffers from significant stability issues, including frequent bugs, low FPS, and glitches that impact the overall experience.

    • “Runs great, feels great, looks great.”
    • “The gameplay is nice, but it's very buggy and unoptimized.”
    • “The game runs at very low FPS and it glitches a lot.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development is praised for its solid design and engaging story, complemented by a well-crafted movement system and enjoyable extras for dedicated players. Overall, character designs are highly appreciated and contribute significantly to the game's appeal.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and often self-referential, with some users finding irony in the negative reviews themselves rather than overt comedic content. Overall, the humor may appeal more to those who appreciate meta or situational irony.

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Play Times

5h Median play time
8h Average play time
4-5h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Sword of the Sea is a action adventure game with fantasy theme. Common tags for Sword of the Sea include indie, surreal, skiing, snowboarding, exploration and others.

Sword of the Sea is available on PC, PlayStation 5 and Windows.

On average players spend around 8 hours playing Sword of the Sea.

Sword of the Sea was released on August 19, 2025.

Sword of the Sea was developed by Giant Squid.

Sword of the Sea has received positive reviews from both players and critics. Most players liked Sword of the Sea for its gameplay but disliked it for its optimization.

Sword of the Sea is a single player game.

Similar games include ABZÛ, Keeper, Solar Ash, The Pathless, Kena Bridge of Spirits and others.