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Sword of the Sea

A short but spectacular surfing game, Sword of the Sea's atmosphere and movement propel it where its simple and repetitive puzzles can't.
Sword of the Sea Game Cover
88%Game Brain Score
gameplay, graphics
optimization, grinding
88% User Score Based on 1,093 reviews
Critic Score 89%Based on 2 reviews

Platforms

PCPlaystation 5Windows
Sword of the Sea Game Cover

About

Sword of the Sea is a single player action adventure game with a fantasy theme. It was developed by Giant Squid and was released on August 19, 2025. It received positive reviews from both critics and players.

Buy Sword of the Sea from the official PlayStation website and get all the latest information including trailers, updates and more.

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88%
Audience ScoreBased on 1,093 reviews
gameplay123 positive mentions
optimization36 negative mentions

  • Stunning visual art style combining elements from Journey, Abzu, and The Pathless, with breathtaking environments and animation.
  • Exceptional soundtrack composed by Austin Wintory that greatly enhances the immersive and emotional experience.
  • Satisfying, fluid, and unique sword-surfing movement mechanics that provide a joyful and engaging gameplay experience.
  • Performance issues and poor optimization cause frequent frame rate drops and stuttering, even on high-end hardware.
  • Relatively short playtime of about 3 to 5 hours, which many feel is overpriced at full price, though replayability is helped by collectibles and New Game+.
  • Lack of significant gameplay depth and challenge compared to previous titles from the developer, with some players finding the story and puzzles simplistic or repetitive.
  • gameplay
    269 mentions Positive Neutral Negative

    The gameplay of "Sword of the Sea" is praised for its fluid, fast, and satisfying movement mechanics centered around surfing/skateboarding, blending elements from the developer's previous titles like Abzu, Journey, and The Pathless, creating a unique and enjoyable exploration experience. While visually stunning with an immersive soundtrack, the gameplay is often described as simple, relaxing, and accessible rather than deeply challenging or mechanically complex, with some critiques on its short length, occasional repetitiveness, and missed potential for deeper mechanics. Overall, it offers a smooth, enjoyable ride with well-integrated mechanics but lacks substantial innovation or difficulty for those seeking a more robust gameplay experience.

    • “Another great experience by Giant Squid, it is an amalgamation of their previous works (Abzu, The Pathless) and works super well. Whilst it's fairly short and the gameplay never goes much in-depth, the 'surfboard' physics are very fun to play with and obviously the art and music components just complete the experience.”
    • “The momentum preservation in this game is sublime, stacking your speed and reaching absolutely crazy heights with the huge open levels that Giant Squid has created is some of the most satisfying gameplay I have had the pleasure of engaging in in literally years.”
    • “Featuring a fantastic art style, smooth gameplay and wonderful music, Sword of the Sea is a must play if you like chill exploration games like Journey and Abzu.”
    • “The game is very short, leaving me desperate for more; its mechanics hold a lot of unrealized potential, as SOTS never quite gets deep or complex enough to provide a real challenge.”
    • “Sword of the sea felt to me like a step backward from its predecessor, mainly because of how shallow the gameplay is (including locomotion, puzzles, and the progression system).”
    • “Gameplay & feel: the core "skating" mechanic feels unrefined.”
  • graphics
    255 mentions Positive Neutral Negative

    The game features stunning, painterly visuals and an exceptional art style reminiscent of Journey and ABZÛ, with vibrant environments, fluid animations, and captivating lighting that many find breathtaking. However, the graphics are notably demanding, causing performance issues and frequent frame drops even on mid-to-high-end PCs, detracting somewhat from the experience until optimization patches improve stability. Overall, the graphics are a major highlight praised for their beauty and atmosphere, though tempered by technical shortcomings at launch.

    • “The visuals are incredible, with possibly the best stylized usage of Unreal Engine 5 I've seen so far.”
    • “It not only has an exceptional art style, beautiful textures and incredible lighting but it also has amazing designs, both for characters and especially the environments.”
    • “Vast shifting sands transform into lush aquatic terrariums through captivating parallax graphical techniques, and an intuitive movement system allows effortless exploration to view these exquisite environments from every possible angle.”
    • “My only complaint is that optimization is atrocious; I have a rather beefy PC and some parts of the game can't maintain stable 60fps. Don't do sloppy DLSS and FSR slop; just optimize the game on code and graphic level.”
    • “I am buying something that would never be enjoyable if the game is dropping frames so much that I wonder if the game is supposed to be about frame dropping or maybe the goal is to admire the artwork rather than a game. Even my RTX 3060 Ti couldn't run 60fps and playing less than 30fps is not an enjoyable experience.”
    • “I must sadly wait for a few patches to play more of it. Even with all graphics on low, 50% resolution, and 720p, I can't reach 60 fps!”
  • music
    246 mentions Positive Neutral Negative

    The music in this game, composed by Austin Wintory, is widely praised for its beauty, emotional depth, and immersive quality, often described as a key element that elevates the entire experience. Reviewers compare it favorably to his previous acclaimed works like Journey and Abzû, noting its relaxing yet captivating atmosphere that complements the visuals and gameplay perfectly. While a few find it less memorable or somewhat repetitive compared to earlier scores, overall the soundtrack is considered exceptional, award-worthy, and an essential highlight of the game.

    • “Austin Wintory's soundtrack is absolutely phenomenal as always and is a huge part of why I adore these games.”
    • “The music is exceptional as Austin Wintory once again delivers an OST worthy of all the accolades.”
    • “Another great experience by Giant Squid, it is an amalgamation of their previous works (Abzû, The Pathless) and works super well; whilst it's fairly short and the gameplay never goes much in-depth, the 'surfboard' physics are very fun to play with and obviously the art and music components just complete the experience.”
    • “Also maybe it’s because of the whole experience, but to me the soundtrack was not memorable at all, coming from one of my favourite composers ever.”
    • “The music can hit some highs, however there are moments where the layering of tracks can clash quite badly and I am not sure if this is intentional or a bug.”
    • “But I got the feeling also Austin Wintory is getting a bit tired of having to redo soundtracks for the same stuff over and over and this one also has lost a bit of its magic unfortunately.”
  • optimization
    217 mentions Positive Neutral Negative

    Reviews on optimization for the game are highly mixed but largely critical, with many users reporting severe performance issues such as low and unstable frame rates, stuttering, crashes, and poor scaling—even on high-end PCs and the Steam Deck. While some players with top-tier rigs experienced smooth gameplay, the consensus highlights inadequate optimization, especially related to Unreal Engine 5 features causing CPU bottlenecks, lack of effective graphics setting impact, and missing support for technologies like DLSS or FSR. Users urge the developers to prioritize performance patches to make the game more accessible and enjoyable across varied hardware.

    • “Great game, superbly optimized, great soundtrack, runs like a gem on my Nvidia/Intel system.”
    • “I could play it with no performance issues on my ROG G16 Zephyrus (GeForce 4070 RTX, 16GB RAM) on max settings.”
    • “I'm on an old Ryzen 3700X CPU, so it's often the bottleneck for my new 9070XT, even at 4K, and lumen here is the performance killer for the CPU, like ray tracing in general.”
  • story
    210 mentions Positive Neutral Negative

    The story across these games is typically short, minimalistic, and often told visually or through sparse environmental lore rather than traditional dialogue, evoking a poetic, mythical, and emotional experience. While some players find the narratives touching and rewarding, others feel they lack depth, originality, or emotional impact compared to predecessors like Journey or The Pathless. Overall, the stories serve more as atmospheric complements to the gameplay and art, appealing especially to those who appreciate silent, symbolic storytelling embedded in striking visuals and music.

    • “Journey - touching & universal story tightly told.”
    • “The pathless - excellent, gripping story with supremely engaging gameplay & world to explore.”
    • “Sword of the sea is a touching tribute to these three legendary games, wrapped up in its own unique story.”
    • “The 'story', such as it was, felt even more incomprehensible than their previous titles.”
    • “Story wise it gives no depth at all in the motives that the characters have to do the things they do.”
    • “While I'd love to see some lore reveals and get to know this world, the story is only alluded to through stone tablets with dull text and the implied circumstances of the characters.”
  • atmosphere
    44 mentions Positive Neutral Negative

    The game is widely praised for its stunning, serene, and immersive atmosphere, characterized by beautiful visuals, calming music, and fluid movement that evoke a dreamlike, zen-like experience. While the gameplay is simple and brief, the emphasis on mood and art direction creates a captivating and relaxing exploration that resonates strongly with fans of atmospheric adventures. Some note minor issues like motion sickness and high minimum specs, but overall the atmosphere is deemed exceptional and central to the game's appeal.

    • “If you loved Journey for its art style and atmosphere, you’ll find a beautiful, gliding adventure here that’s calming, stylish, and a joy to drift through.”
    • “With relatively minimalistic gameplay mechanics and a heavy emphasis on atmosphere, it takes the artistic aspect of gaming to the extreme and succeeds in providing that special feeling of dreamlike wonder.”
    • “Music, atmosphere, and visual beauty are what they are founded on while being a masterclass in visual storytelling and zen-like game flow.”
    • “Basically what you would expect from these devs. Gorgeous visuals, great music, and the story is decent as well, though usually when you pick up a game like this it's more for the visuals and atmosphere's sake.”
    • “A short but spectacular surfing game, Sword of the Sea's atmosphere and movement propel it where its simple and repetitive puzzles can't.”
    • “The game is not challenging at all, I'm confident that very few people will get stuck during this game as it is pretty forgiving; luckily, you don't play this game for the challenge but for the atmosphere, story, and vibes.”
  • emotional
    38 mentions Positive Neutral Negative

    The game delivers a visually stunning and emotionally touching experience, praised for its universal, wordless storytelling and evocative music, often inspiring feelings of joy, nostalgia, and heartfelt reflection. While many find it beautifully calming and emotionally resonant—comparable to titles like Journey and ABZÛ—some note uneven pacing and less impactful emotional highs, which slightly diminish the narrative's depth. Overall, it is celebrated as a moving, artistic journey that evokes genuine emotion, though not always reaching the emotional intensity of its predecessors.

    • “Journey - touching & universal story tightly told.”
    • “I personally loved it, I cried and smiled through the whole thing; it's a beautiful game and a wonderful experience.”
    • “From start to finish, Sword of the Sea is a fun, beautiful, and touching journey, being the culmination of Journey, Abzu, and The Pathless.”
  • replayability
    19 mentions Positive Neutral Negative

    The game's replayability is generally praised due to features like a new game plus mode, unlockable abilities, and engaging sandbox-style areas that encourage trick mastery and high-score chasing. However, its relatively short length and some inescapable cutscenes limit replay value for some players, with a few noting the price may not align with the content offered. Overall, while not a deep or lengthy experience, it provides satisfying and enjoyable replay opportunities for those who appreciate its mechanics and secrets.

    • “The new game plus and additional abilities to unlock give this game a lot of replayability, especially if you aim to beat your high score from the first run.”
    • “Like Journey, it isn't a particularly long game, but it makes up for it in replayability and its many hidden secrets that beg for a second or third play-through.”
    • “You will be getting big speed off of hills, launching off ramps and doing tricks constantly throughout the game just because it is fun, and it leans into a cool part about the game's replayability.”
    • “Replay value is nil due to dreaded inescapable cutscenes, an issue that will never be remedied, as confirmed on their discord.”
    • “The game also struggles a little to have significant replay value beyond seeing the levels again and pursuing a few achievements, which may not hold everyone's interest.”
    • “The main problem is the price, $30 feels so expensive considering it is only a few hours long and there isn't a lot of replayability.”
  • grinding
    9 mentions Positive Neutral Negative

    Users find grinding in the game to be tedious and slow, often interrupting the flow with repetitive tasks or exploration that feels unnatural. While some mechanics show potential, lack of variety in controls and prolonged sequences contribute to frustration, making grinding a tedious aspect overall.

    • “I don't know if it improves later on, but after riding the dolphin (and grinding the headbutt-crystals), I threw in the towel and submitted a refund request.”
    • “This leads to a weird structure where the level design and controls are all about momentum and moving forwards, but after every major checkpoint the game encourages you to turn around and try and explore this non-open space for collectibles in a way that feels tedious and unnatural.”
    • “It stops the game dead in its tracks, and when you see the same cut scene for three lights turning on for three switches you've flicked, it gets just a tad tedious.”
  • character development
    2 mentions Positive Neutral Negative

    Users praise the character development for its solid design and integration with the story, highlighting well-crafted movement mechanics and engaging extras for those who explore deeply. The character designs are notably impressive and contribute significantly to the overall experience.

  • stability
    2 mentions Positive Neutral Negative

    The game's stability is inconsistent, with some users reporting smooth performance and others experiencing low FPS and frequent glitches.

    • “Runs great, feels great, looks great.”
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5h Median play time
8h Average play time
4-5h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Sword of the Sea is a action adventure game with fantasy theme.

Sword of the Sea is available on PC, PlayStation 5 and Windows.

On average players spend around 8 hours playing Sword of the Sea.

Sword of the Sea was released on August 19, 2025.

Sword of the Sea was developed by Giant Squid.

Sword of the Sea has received positive reviews from both players and critics. Most players liked Sword of the Sea for its gameplay but disliked it for its optimization.

Sword of the Sea is a single player game.

Similar games include ABZU, Keeper, Jusant, Solar Ash, RiME and others.