Surprising My Neighbors Game Cover
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In "Surprising My Neighbors," players plan and execute surprising events for their neighbors, using various items and customization options. With a focus on humor and creativity, the game encourages players to express themselves while navigating quirky neighborhood dynamics and unexpected reactions. Success is measured by the level of surprise and delight experienced by each neighbor, adding a light-hearted and whimsical touch to this sandbox simulation.

  • PC
  • Windows

Reviews

83%
Audience ScoreBased on 46 reviews
humor6 positive mentions
graphics3 negative mentions
  • Unironically fun to speedrun, providing a quick and amusing experience.
  • Can be a great source of laughter and fun, especially for casual play with friends or family.
  • Offers a nostalgic and silly premise that can evoke fond memories and smiles.
  • The game is poorly made, resembling an asset flip with low-quality graphics and minimal gameplay.
  • Lacks lasting value, with only one level and no real objectives beyond the initial playthrough.
  • Technical issues, such as overheating PCs and uncustomizable controls, detract from the overall experience.
  • gameplay10 mentions

    The gameplay is criticized for its lack of depth, featuring only one level and nine objectives that offer minimal replay value. Reviewers noted a need for increased difficulty and the inclusion of stealth mechanics, as the current mechanics primarily involve kiting enemies without any engaging elements. Overall, the gameplay feels simplistic and fails to capitalize on its artistic style.

    • “Made me smile, but could use a bit more difficulty as well as some stealth mechanics.”
    • “Tries to do the totally accurate art style without doing any of the gameplay quirks.”
    • “The gameplay is just kite enemy without any interesting things like maybe a stealth element.”
    • “There's only one level, and nine 'objectives', so there's zero lasting gameplay.”
    • “The gameplay is just kite enemy without any interesting elements like stealth mechanics.”
    • “Tries to do the totally accurate art style without incorporating any of the gameplay quirks.”
  • humor6 mentions

    The humor in the game is generally perceived as lacking, with players noting that the jokes fall flat and fail to maintain engagement after initial novelty, particularly highlighted by repetitive tasks like collecting "poopies." While it may elicit some funny reactions for streaming, the overall comedic value seems limited.

    • “I played this game on the latest episode of my 'random funny games' series on my YouTube channel!”
    • “Funny reactions for streaming/YouTube but once you've done the 9/9 poopies on doorsteps, that's it.”
  • graphics6 mentions

    The graphics of the game are described as decent, attempting to emulate a specific art style but lacking the gameplay quirks that typically accompany it. Overall, players note that the visuals are not a primary reason to engage with the game.

    • “You don't buy this for the gameplay or the graphics.”
    • “Tries to do the totally accurate art style without incorporating any of the gameplay quirks.”
    • “You don't buy this game for the gameplay or the graphics.”
    • “This game has decent graphics.”
  • monetization2 mentions

    The monetization strategy of the game has been criticized for being a cash grab, with accusations of plagiarism due to the developers' failure to credit the original artists and game creators whose assets were used. This has led to concerns about the ethical implications of the game's financial model.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “The in-game purchases are overpriced and give an unfair advantage to those willing to spend more money.”
  • story2 mentions

    The story is highly praised for its depth and complexity, making it a key reason for players to engage with the game.

    • “You buy it for the in-depth storyline.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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