- May 15, 2017
- Logan McClure
- 2h median play time
SuperCluster: Void
Platforms
About
In SuperCluster: Void, embark on a space adventure RPG with a lighthearted yet dark story and lovable characters. Explore a randomly generated galaxy filled with alien factions, massive enemy fleets, and secrets. Upgrade your ship and complete quests by gathering resources from hundreds of solar systems, each with unique planets and moons. Fight for your people and fulfill your destiny in this immersive space exploration RPG.



- The game offers a nostalgic experience reminiscent of classic space sims like Starflight and Star Control, with engaging gameplay and a variety of star systems to explore.
- The RPG mechanics are well-integrated, allowing for ship upgrades and the unlocking of pilot abilities, which keeps the gameplay interesting.
- The developer is highly responsive to player feedback, providing quick support and updates, which enhances the overall experience.
- The game suffers from a lack of a comprehensive tutorial, making it difficult for new players to understand mechanics like ship building and resource management.
- There are significant stability issues, with frequent crashes reported, which detracts from the enjoyment of the game.
- The graphics and sound design are basic and may not appeal to players looking for a more polished visual and auditory experience.
story
36 mentions Positive Neutral NegativeThe game's story is described as fairly standard but somewhat engaging, featuring a classic "from the ashes" plotline. Players feel that the narrative lacks depth due to repetitive missions and limited choices, often leading to a grind for resources. However, the game offers a wealth of quests and surprises post-tutorial, with many hours of gameplay potential, making it enjoyable for those who appreciate exploration and space battles.
“The story keeps some surprises and is partially funny.”
“The game has more depth than I expected at first and tons of star systems to explore with randomly generated content. It's awesome! I got into some epic space battles already, but I have yet to build my fleet. I like the story; it's really classic. Also, some of the gameplay reminds me of Star Control or Starflight. I think the developer did a really nice job!”
“After the tutorial sequences (which are still pretty open-world/freeroam), tons of quests will open up, and I don't want to spoil anything, but it's really well put together. I can see quite a few hours to complete the storyline, and I hope we can keep playing in the galaxy and mess around after beating the story!”
“There is a storyline-type quest, but you just get thrown into it (at the deep end, I might add) after the first two and have to fly around looking for races to give you missions. To add to that, these missions are very lackluster after you do get them: fly to a race's home planet/base/ship and find a certain amount of something, then bring it back.”
“Species A wants you to do something, and it seems like regardless of what you say, your only real choices are to do it (which is assumed required to advance the story) or not, and continue faffing about.”
“Replay value is low due to the heavy and repetitive resource grind and static story.”