SuperCluster: Void
- May 15, 2017
- Logan McClure
- 2h median play time
SuperCluster: Void is a space adventure RPG. You can explore a massive randomly generated galaxy, Interact with alien factions, Battle massive enemy fleets and take even command of a fleet yourself. Fight for your people, explore the galaxy, and fulfill your destiny, in SuperCluster: Void.
Reviews
- The game offers a nostalgic experience reminiscent of classic space sims like Starflight and Star Control, with engaging gameplay and a variety of star systems to explore.
- The RPG mechanics are well-integrated, allowing for ship upgrades and the unlocking of pilot abilities, which keeps the gameplay interesting.
- The developer is highly responsive to player feedback, providing quick support and updates, which enhances the overall experience.
- The game suffers from a lack of a comprehensive tutorial, making it difficult for new players to understand mechanics like ship building and resource management.
- There are significant stability issues, with frequent crashes reported, which detracts from the enjoyment of the game.
- The graphics and sound design are basic and may not appeal to players looking for a more polished visual and auditory experience.
- story36 mentions
- 8 % positive mentions
- 83 % neutral mentions
- 8 % negative mentions
The game's story is described as fairly standard but somewhat engaging, featuring a classic "from the ashes" plotline. Players feel that the narrative lacks depth due to repetitive missions and limited choices, often leading to a grind for resources. However, the game offers a wealth of quests and surprises post-tutorial, with many hours of gameplay potential, making it enjoyable for those who appreciate exploration and space battles.
“The story keeps some surprises and is partially funny.”
“The game has more depth than I expected at first and tons of star systems to explore with randomly generated content. It's awesome! I got into some epic space battles already, but I have yet to build my fleet. I like the story; it's really classic. Also, some of the gameplay reminds me of Star Control or Starflight. I think the developer did a really nice job!”
“After the tutorial sequences (which are still pretty open-world/freeroam), tons of quests will open up, and I don't want to spoil anything, but it's really well put together. I can see quite a few hours to complete the storyline, and I hope we can keep playing in the galaxy and mess around after beating the story!”
“There is a storyline-type quest, but you just get thrown into it (at the deep end, I might add) after the first two and have to fly around looking for races to give you missions. To add to that, these missions are very lackluster after you do get them: fly to a race's home planet/base/ship and find a certain amount of something, then bring it back.”
“Species A wants you to do something, and it seems like regardless of what you say, your only real choices are to do it (which is assumed required to advance the story) or not, and continue faffing about.”
“Replay value is low due to the heavy and repetitive resource grind and static story.”
- gameplay16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The gameplay is engaging and enjoyable, featuring ship upgrades, space exploration, and quest completion, reminiscent of classic titles like Star Control and Starflight. Players appreciate the RPG mechanics that enhance ship and pilot abilities, as well as the depth and variety offered by randomly generated content across numerous star systems. While some initial confusion may arise, the warp mechanic helps alleviate travel time, making the overall experience rewarding and worth the investment.
“Relatively fun game, I'm a sucker for the whole upgrading your ship, flying around space, completing quests style of gameplay.”
“The RPG mechanics seem to fit in rather well, allowing for not only an upgrade of the ship, but unlocking specific pilot/ship abilities in addition to constructing new equipment.”
“The game has more depth than I expected at first and tons of star systems to explore with randomly generated content. It's awesome! I got into some epic space battles already, but I have yet to build my fleet. I like the story; it's really classic. Also, some of the gameplay reminds me of Star Control or Starflight. I think the developer did a really nice job!”
“There was a lot of traveling involved, but the warp mechanic made it relatively quick.”
“Thrust/inertia mechanics, planetary resource gathering.”
“Gameplay in progress and review to be modified accordingly.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics are generally functional, allowing players to easily identify most elements, though there is a notable lack of clarity regarding equipped ship equipment, as only images are provided without accompanying names. Overall, the art style is subjective, leaving individual preferences to dictate enjoyment.
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be both challenging and rewarding, as leveling up and acquiring new equipment requires significant investment in terms of experience points and resource farming. While the process can be described as a "hellish grind," many users appreciate that it doesn't feel tedious, as the effort put into upgrading and resource gathering contributes to a sense of achievement.
“This is a good thing - because to level up and gain access to new equipment or the like is a hellish grind, both in terms of gaining 'xp' to improve abilities (multiple levels required to buy one, not to mention unlock the ability to make new equipment) and in terms of farming resources, with even basic ships and starting equipment upgrades taking significant investment to improve, requiring you to strip multiple planets bare of resources or blow up multiple fleets of pirates personally.”
“I never felt like I was grinding to the next level.”
“This is a good thing - because to level up and gain access to new equipment or the like is a hellish grind, both in terms of gaining 'xp' to improve abilities (multiple levels required to buy one, not to mention unlock the ability to make new equipment) and in terms of farming resources, with even basic ships and starting equipment upgrades taking significant investment to improve, requiring you to strip multiple planets bare of resources or blow up multiple fleets of pirates personally.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is described as present but unremarkable, serving its purpose without making a significant impact on the overall experience.
“Music is present, doesn't stand out to me either way; it does the job.”
“Music is present, doesn't stand out to me either way; it does the job.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its surprising elements, contributing to a partially funny narrative that keeps players engaged.
“The story keeps some surprises and is partially funny.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Replayability is generally considered low, primarily due to the repetitive resource grinding and a static storyline that does not encourage multiple playthroughs.
“Replay value is low due to the heavy and repetitive resource grind and static story.”