SuperCluster: Void
- May 15, 2017
- Logan McClure
- 2h median play time
SuperCluster: Void is a space adventure RPG. You can explore a massive randomly generated galaxy, Interact with alien factions, Battle massive enemy fleets and take even command of a fleet yourself. Fight for your people, explore the galaxy, and fulfill your destiny, in SuperCluster: Void.
Reviews
- The game offers a nostalgic experience reminiscent of classic space sims like Starflight and Star Control, with engaging gameplay and a variety of star systems to explore.
- The developer is highly responsive to player feedback, providing quick support and updates, which enhances the overall experience.
- The RPG elements, such as ship upgrades and resource gathering, are enjoyable and add depth to the gameplay, making it fun to collect resources and build a fleet.
- The game suffers from a lack of polish, with numerous bugs, crashes, and stability issues that can disrupt gameplay.
- There is a significant grind involved in resource gathering and leveling up, which can make the game feel repetitive and tedious over time.
- The graphics and sound design are basic and may not appeal to players looking for a more visually or audibly immersive experience.
- story18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The game's story is described as relatively standard but engaging, featuring a classic "from the ashes" plotline with some surprises and humor. Players feel that the initial quests are thrown at them abruptly, leading to a repetitive and lackluster mission structure, though the expansive universe and potential for exploration add depth. Overall, while the narrative has its merits, it suffers from a static progression and low replay value due to the grindy nature of side missions.
“The story keeps some surprises and is partially funny.”
“The game has more depth than I expected at first and tons of star systems to explore with randomly generated content. It's awesome! I got into some epic space battles already, but I have yet to build my fleet. I like the story; it's really classic, and some of the gameplay reminds me of Star Control or Starflight. I think the developer did a really nice job!”
“After the tutorial sequences (which are still pretty open-world/freeroam), tons of quests will open up, and I don't want to spoil anything, but it's really well put together. I can see quite a few hours to complete the storyline, and I hope we can keep playing in the galaxy and mess around after beating the story!”
“There is a storyline-type quest, but you just get thrown into it (at the deep end, I might add) after the first two and have to fly around looking for races to give you missions. To add to that, these missions are very lackluster after you do get them: fly to a race's home planet/base/ship and find a certain amount of something, then bring it back.”
“Species A wants you to do something, and it seems like regardless of what you say, your only real choices are to do it (which is assumed required to advance the story) or not, and continue faffing about.”
“Replay value is low due to the heavy and repetitive resource grind and static story.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is engaging and enjoyable, featuring ship upgrades, space exploration, and quest completion, with RPG mechanics that enhance the experience through pilot and ship ability unlocks. While some players noted initial confusion and extensive travel, the warp mechanic alleviates this, and the game offers depth with randomly generated content and epic space battles. Overall, it combines classic elements reminiscent of titles like Star Control and Starflight, making it a worthwhile experience.
“Relatively fun game, I'm a sucker for the whole upgrading your ship, flying around space, completing quests style of gameplay.”
“The RPG mechanics seem to fit in rather well, allowing for not only an upgrade of the ship, but unlocking specific pilot/ship abilities in addition to constructing new equipment.”
“The game has more depth than I expected at first and tons of star systems to explore with randomly generated content. It's awesome; I got into some epic space battles already, but I have yet to build my fleet. I like the story; it's really classic. Also, some of the gameplay reminds me of Star Control or Starflight. I think the developer did a really nice job!”
“The gameplay is hindered by a lack of variety in missions, making it feel repetitive after a while.”
“The controls are clunky and not very intuitive, which detracts from the overall experience.”
“There are significant performance issues during gameplay, causing lag and interruptions that ruin immersion.”
- graphics2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The graphics are functional and generally clear, allowing players to easily identify elements in the game, though there is some confusion regarding ship equipment due to the lack of item names. Overall, the art and visuals are subjective, leaving players to determine their personal preference.
“The graphics are functional and it's relatively easy to tell at a glance what's what, although identifying ship equipment can be challenging since only a picture of the item is present without its name.”
“Art and visuals are subjective, and you need to consider for yourself whether you like them or not.”
“The graphics feel outdated and lack the polish expected from modern games.”
“Character models are poorly designed and lack detail, making them look lifeless.”
“The environments are bland and repetitive, which detracts from the overall immersion.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players view grinding as a necessary yet challenging aspect of the game, requiring significant investment in experience points and resource farming to unlock new abilities and equipment. However, many feel that the grind is rewarding, as it doesn't feel tedious and contributes to a sense of progression and achievement.
“This is a good thing - because to level up and gain access to new equipment or the like is a hellish grind, both in terms of gaining 'xp' to improve abilities (multiple levels required to buy one, not to mention unlock the ability to make new equipment) and in terms of farming resources, with even basic ships and starting equipment upgrades taking significant investment to improve, requiring you to strip multiple planets bare of resources or blow up multiple fleets of pirates personally.”
“I never felt like I was grinding to the next level.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The music in the game is described as present but unremarkable, serving its purpose without making a significant impact on the overall experience.
“The music perfectly complements the gameplay, enhancing the overall experience.”
“I love how the soundtrack evolves with the game, making each moment feel unique.”
“The variety of tracks keeps things fresh and engaging throughout my playtime.”
“The music is present but doesn't stand out to me; it just does the job.”
“The soundtrack feels generic and fails to create an engaging atmosphere.”
“I found the music to be repetitive and uninspired, lacking any memorable hooks.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its surprising elements, contributing to a partially comedic experience that enhances the overall story.
“The story has some surprises and is quite funny.”
“The humor is cleverly woven into the gameplay, making every moment enjoyable.”
“I found myself laughing out loud at the witty dialogue and hilarious situations.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's replayability is considered low, primarily due to a tedious resource grind and a static storyline that offers little incentive for multiple playthroughs.
“Replay value is low due to the heavy and repetitive resource grind and static story.”
“Once you've completed the game, there's little incentive to go back and experience it again.”
“The lack of meaningful choices and consequences makes replaying feel pointless.”