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SUPER ROBOT WARS Y

An excellent entry into both its own franchise and the tactical RPG genre as a whole, with a solid story and a great soundtrack.
SUPER ROBOT WARS Y Game Cover
82%Game Brain Score
story, gameplay
graphics, grinding
90% User Score Based on 460 reviews
Critic Score 74%Based on 9 reviews

Platforms

Nintendo SwitchPCPlaystation 5Steam DeckWindowsPlayStationNintendo Switch 2
SUPER ROBOT WARS Y Game Cover

About

SUPER ROBOT WARS Y is a single player tactical role playing game with anime, science fiction and erotic themes. It was developed by Bandai Namco Forge Digitals Inc. and was released on August 27, 2025. It received mostly positive reviews from critics and positive reviews from players.

Rise, Unite, and Triumph

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90%
Audience ScoreBased on 460 reviews
story57 positive mentions
graphics8 negative mentions

  • Significant improvement over previous entries with a more cohesive and engaging story featuring well-integrated crossover elements and character interactions.
  • Challenging and balanced gameplay especially on higher difficulties, with meaningful tactical depth including terrain effects and a refined assist system.
  • High-quality animations for many units, great soundtrack including licensed music, and a large amount of content offering long playtime for fans of mecha and tactical RPGs.
  • User interface is considered bland, minimalistic, and less functional compared to past Super Robot Wars titles, causing navigation and usability issues.
  • Technical limitations such as locked maximum resolution at 1080p and occasional bugs (e.g. freezing when purchasing in shops) detract from the overall experience.
  • Reused or inconsistent animations and art assets diminish visual quality for some units, and some players find the roster lacking in variety and new content without expensive DLC.
  • story
    266 mentions Positive Neutral Negative

    The story is widely seen as a significant improvement over its predecessor, offering a more cohesive, streamlined crossover narrative that better integrates multiple franchises with meaningful character interactions and plot relevance. While some find the storyline engaging and emotionally resonant, others criticize it for repetitive elements, filler missions, and occasionally vague or disconnected plot points; nonetheless, it is generally praised for balancing accessibility to newcomers with depth for longtime fans. Overall, the story provides a solid foundation for the game's numerous missions and appeals strongly to mecha and crossover enthusiasts.

    • “The crossover setting is cohesive again, consequently the character writing is much improved, returning to the sort of cross-series interactions that were the hallmark of the series prior to 30 instead of the hollow, talking-past each other style present in that game. The numerous changes to the core gameplay systems are all for the better, the high difficulty settings are actually good for the first time in a decade. The nonlinear mission system is much improved both in terms of presentation thanks to the flow chart view and actual gameplay thanks to tighter mission structure willing to introduce some structure and linearity into the free-for-all. Visual novel presentation has significantly improved primarily through greater use of CGs (there were more CGs in the demo than all of 30), but also increased use of visual effects and sound cues.”
    • “The story is leaps and bounds above 30 and even the other international era games, and the animations feel much smoother in overall quality compared to 30 where you'd get Gridman next to, say, a certain Gundam who still retains sprites from Z2. But overall, the story and setting are very good compared to the past few SRWs, the character interactions are good too. The stage progression is also like a better, mini version of 30's which gave you way too much freedom to the point of it being overwhelming and feeling like you had little direction (aside from the 'this mission is recommended', which in 30 would cause you to miss content if you followed it). Now missions are clearly labeled main or side missions, and you can see a flowchart that will show you which ones will advance the plot or put you on a route.”
    • “I am beyond impressed with how they have managed to make the story feel so much more alive than they have in quite a while now, and it feels like a return to form for SRW. The story has been greatly improved from V, T, X, and 30. Characters have backstories, plot relevance, interactions beyond just comments about each other, and exist in the world through more than just a black hole that suddenly opened up and coincidentally brought them to our team.”
    • “The story is trash.”
    • “The story is awful.”
    • “Cons: the story is weak, the character roster feels meh, all the good mechs are hidden in the DLC.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay in this installment offers a refined turn-based tactical strategy experience typical of the Super Robot Wars series, with balanced difficulty settings that provide a meaningful challenge, especially on expert mode. It features improved mechanics, tighter mission structures, and better unit balancing, moving away from the spammable, overpowering tactics of prior entries. Fans of mecha strategy games will find the gameplay engaging, with enhanced animations and a more cohesive, strategic experience compared to recent series entries.

    • “Significant mechanical overhauls, better writing, more varied objectives and terrain usage, and really bolting down a lot of the mechanics added over the past few entries make the game much less of a stomp in favor of the player and much more of a, you know, game.”
    • “The crossover setting is cohesive again, consequently the character writing is much improved, returning to the sort of cross-series interactions that were the hallmark of the series prior to 30 instead of the hollow, talking-past each other style present in that game, the numerous changes to the core gameplay systems are all for the better, the high difficulty settings are actually good for the first time in a decade (at least if you don't rush to make a review after playing solely the tutorial chapter), the nonlinear mission system is much improved both in terms of presentation thanks to the flow chart view and actual gameplay thanks to tighter mission structure willing to introduce some structure and linearity into the free-for-all, vn presentation has significantly improved primarily through greater use of cgs (there were more cgs in the demo than all of 30), but also increased use of visual effects and sound cues.”
    • “The gameplay is also an immense step up, actually requiring real strategy instead of just spamming the most powerful attacks with all your units.”
    • “The gameplay is barely PS1 era.”
    • “They couldn't even bother to introduce game mechanics in game.”
    • “Gameplay feels even more weak than 30, with most missions going 'hey defeat those guys, oh here comes reinforcements.'”
  • music
    57 mentions Positive Neutral Negative

    The music in this entry receives mixed feedback: while many praise the excellent soundtrack, faithful remixes, and vocal tracks available via premium DLC, others criticize the limited and cumbersome custom music implementation compared to previous titles, sound mixing issues, and a lack of dynamic transitions between tracks. The DLC music packs are seen as expensive yet essential for fans, and some note a perceived drop in quality or energy relative to earlier series entries. Overall, the soundtrack is appreciated but hampered by design and usability shortcomings.

    • “Story is fun, gameplay is not too difficult but also not too easy, and the soundtrack is amazing (granted you buy the premium soundtrack for the tracks including lyrics). Great game for hours of fun granted you're a fan of mecha and/or strategy games.”
    • “The tracks are very faithful to their respective IP, oftentimes including the actual songs themselves in addition to tasteful renderings.”
    • “[Awesome presentation, gorgeous attack animations, great soundtrack, solid writing].”
    • “An excellent entry into both its own franchise and the tactical RPG genre as a whole, with a solid story and a great soundtrack.”
    • “The soundtrack is bad because with the implementation of custom tracks and the reselling of DLC sound packs, it is way easier but less satisfying.”
    • “Some in-game music/themes are modified weirdly; for example, the Witch from Mercury theme has a pitch that hurts my ears, even when connected to external speakers.”
    • “Sound mixing is a huge issue that isn’t getting enough attention; the premium sound pack makes the soundtrack sound very 'tinny,' like a super robot pilot echo filter has been applied.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with some praising the improved 3D effects, animations, and nostalgic retro style, while others criticize the inconsistent art style, downgraded visuals from 2D to 3D, and overall lack of polish compared to previous titles. The shift to a mobile-game-inspired aesthetic and minimalist UI also divides opinion, with many finding the graphics lack cohesion and detail but still functional for fans of the genre.

    • “Giant robots, licensed music, beautiful artwork, game is a lot of fun!”
    • “The visuals are retro yet delicate and crisp, with each battle attack command having amazing cinematics that last from 5-6 seconds up to almost half a minute or more.”
    • “So far really nice, the 1080p isn't even a big deal; the game is cartoonish enough to not need more than 1080p. The attack animations are pre-rendered sprites and the strategic map/gameplay is like PS1-2 graphics as usual, only with 8x anti-aliasing and 1080p, which is more than enough. It looks good, I don't see the issue at all; robot fans will have a great time!”
    • “The visuals have taken a huge downgrade due to the switch to 3D instead of 2D sprites.”
    • “The map graphics are relatively ugly compared to previous styling.”
    • “All the new assets are in an awful art style, ported to and from the godforsaken phone game.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in the game is generally enjoyable for some players but can become tedious and sloggy, especially due to costly pilot skills and add-on parts. The introduction of objective conditions and numerous grind-heavy missions can make progression feel artificially prolonged and tedious, impacting the overall pacing and enjoyment.

    • “It can be a bit of a slog to play every extra stage if you're not a fan of grinding.”
    • “Besides that, my only real complaint is how grindy the costs for pilot skills and add-on parts are in the shop, especially on expert.”
    • “I wish they would return to the classic story/campaign mission structure instead of so many pointless grindy missions; the game gets artificially long and even boring.”
  • humor
    5 mentions Positive Neutral Negative

    The game's humor is well-received, featuring enjoyable and hilarious moments that add fun and emotional depth. Players appreciate the blend of comedy with engaging gameplay, noting it as a refreshing and entertaining experience.

    • “But so far it looks nice, runs well, and still has some of the humorous moments one comes to enjoy in each one.”
    • “There are some hilarious things the heroes get up to, so that's fun.”
    • “This game made me laugh, got me hyped, and even touched me emotionally at times.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is widely perceived as a cash grab, feeling cheaper and less genuine than previous titles, with criticisms focusing on its apparent lack of value and reliance on DLC sales through Steam rather than in-app purchases. Despite the negative sentiments, no predatory monetization mechanics were identified in-game, but overall the monetization approach leaves players feeling disappointed and skeptical of the developer's intentions.

    • “The game feels cheap, cheaper than 30 which already felt like a cash grab.”
    • “This, unfortunately, is just a cash grab to keep the fans placated.”
    • “It definitely comes off more as an asset flip cash grab (which the vxt30 line has similar issues at times, admittedly) from Bandai Namco now that Terada is gone.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences frequent freezing issues, especially when attempting to purchase or bulk-buy items from the store. However, it runs smoothly on the Steam Deck according to some users.

    • “My main problem is that the game freezes 90% of the time you try to buy something from the store regardless of the amount.”
    • “Game freezes when you bulk-buy some items.”
  • optimization
    3 mentions Positive Neutral Negative

    The game demonstrates excellent optimization, delivering smooth performance without any noticeable issues or heavy DRM-related impacts. Its simple visual style contributes to stable gameplay and consistent frame rates.

    • “Performance is perfect, without any issues like lossless scaling or whatever, as one might expect from a game that's literally half visual novel, half 2D animations shooting at each other.”
    • “The game messes with gaming performance, at least due to Denuvo DRM.”
    • “The optimization issues are separate from Denuvo DRM, but so far I have not experienced any real performance improvements.”
  • character development
    2 mentions Positive Neutral Negative

    The character development is well-received, with particular praise for the main character designs, which are considered well-executed and enjoyable.

    • “I must also praise the main character designs, which were very well done.”
  • emotional
    1 mentions Positive Neutral Negative

    Users found the game emotionally engaging, noting it elicited laughter, excitement, and occasional heartfelt moments.

    • “This game made me laugh, got me hyped, and even touched me emotionally at times.”
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50h Median play time
37h Average play time
11-51h Spent by most gamers
*Based on 3 analyzed playthroughs
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SUPER ROBOT WARS Y is a tactical role playing game with anime, science fiction and erotic themes.

SUPER ROBOT WARS Y is available on Nintendo Switch, PC, PlayStation 5, Steam Deck and others.

On average players spend around 37 hours playing SUPER ROBOT WARS Y.

SUPER ROBOT WARS Y was released on August 27, 2025.

SUPER ROBOT WARS Y was developed by Bandai Namco Forge Digitals Inc..

SUPER ROBOT WARS Y has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked SUPER ROBOT WARS Y for its story but disliked it for its graphics.

SUPER ROBOT WARS Y is a single player game.

Similar games include Super Robot Wars 30, SD GUNDAM G GENERATION CROSS RAYS, Sunrider: Liberation Day, Disgaea 7, TROUBLESHOOTER: Abandoned Children and others.