Super Perspective
- September 14, 2017
- The Dashing Crate
A mind-bending puzzle platformer where you can switch between 2D and 3D at will!
Reviews
- Innovative gameplay that involves switching between 2D and 3D perspectives to solve puzzles.
- Great music and a relaxing atmosphere enhance the overall experience.
- The puzzles are engaging and offer a good balance of challenge without being overly difficult.
- Some puzzles can feel clunky due to physics issues, which may detract from the fun.
- The game is relatively short, leaving some players wanting more content.
- The jump voice can be annoying, although it can be turned off.
- music9 mentions
- 44 % positive mentions
- 56 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its soothing and relaxing qualities, enhancing the overall experience of the platformer and puzzle elements. Reviewers highlight the catchy and cute soundtrack, which complements the gameplay and encourages players to engage more deeply with the mechanics. Many express a desire to find and listen to the soundtrack outside of the game, indicating its strong impact.
“The music here slaps; it's also not too difficult and it's really short.”
“Has relaxing soundtracks.”
“The music is soothing; once you learn how to shift back and forth, it really makes you analyze and think how to get from point A to point B.”
- gameplay4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The gameplay is praised for its innovative mechanics and engaging puzzles that evoke strong emotional reactions from players. However, some reviewers feel the game has missed potential, suggesting it could benefit from additional worlds and varied gimmicks to enhance the experience further.
“Extremely underrated, the mechanics of this game are so innovative, with so many parts of the puzzles resulting in me shouting to myself in happiness for finally understanding what to do!”
“The gimmick of the game is what makes it fun, but I think this is a game of missed potential; it could have been so much better with more added worlds and other gimmicks that take advantage of the mechanics.”
“The gimmick of the game is what makes it fun, but I think this is a game of missed potential. It could have been so much better with more added worlds and other gimmicks that take advantage of the mechanics of the game.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by a lighthearted tone, featuring a funny crystal fairy and amusing dialogue that enhances the experience. Players appreciate the intuitive and mind-bending puzzle concept, complemented by calming music, which adds to the overall enjoyable atmosphere.
“The 'mind-bending' puzzle concept is surprisingly intuitive, complemented by calm and free music, relatively easy puzzles, and a funny crystal fairy.”
“The small amount of dialogue is also funny.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate that the story aspect is either unclear or not well-defined, with some users questioning its presence or coherence. Overall, it seems that the narrative may lack depth or engagement, leaving players wanting more.
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game have received praise for their stunning visuals and attention to detail, creating an immersive experience. However, some users noted occasional performance issues that detracted from the overall aesthetic. Overall, the graphics are considered a strong point, enhancing the gameplay experience significantly.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”