Skip to main content

Strange Antiquities

Strange Antiquities is a gorgeously designed game that uses a shop management setting to explore the compelling story of a community ravaged by occult monsters.
Strange Antiquities Game Cover
90%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, character development
96% User Score Based on 2,369 reviews
Critic Score 84%Based on 10 reviews

Platforms

Nintendo SwitchXbox Series X|SPCMac OSXbox OneXboxSteam DeckWindows
Strange Antiquities Game Cover

About Strange Antiquities

Strange Antiquities is a single player casual role playing game with a mystery theme. It was developed by Bad Viking and was released on September 17, 2025. It received positive reviews from critics and overwhelmingly positive reviews from players.

The developers of Indie hit Strange Horticulture proudly present… STRANGE ANTIQUITIES A note from the shopkeeper: Dear Applicant, I'm pleased to offer you the role of Apprentice Thaumaturge at Strange Antiquities. You show promise – a sharp mind and a strong stomach – exactly what this work demands. I need you to run the shop while I attend to other pressing matters. You will need a keen eye …

Skip Games Like Strange Antiquities

Games Like Strange Antiquities

Looking for games like Strange Antiquities? Here are top casual role playing recommendations with a mystery focus, selected from player-similarity data — start with The Room: Old Sins, Whisper of the House or The Room Two.

Skip User Reviews

Reviews

96%Audience ScoreBased on 2,369 reviews
story272 positive mentions
grinding45 negative mentions

  • Engaging and satisfying puzzle-solving experience with challenging yet fair riddles.
  • Cozy and atmospheric setting with rich lore and darker occult themes, enhanced by beautiful art and sound design.
  • Quality of life improvements over its predecessor, including better inventory and label management, multiple maps, and deeper deduction mechanics.
  • Some clues and puzzles are too vague or obscure, leading to guesswork and reliance on hints or external guides.
  • Occasional UI/UX frustrations such as cumbersome book navigation, tedious item inspection process, and limited item interactivity.
  • Linear gameplay with limited replayability despite multiple endings; some story elements and character development felt weaker compared to the first game.
  • story

    588 mentions Positive Neutral Negative
    46% positive mentions, 53% neutral mentions, 1% negative mentions

    The story in Strange Antiquities is generally praised for its intriguing, dark, and mysterious atmosphere, offering multiple branching paths and endings influenced by player decisions. While many find it compelling and well-integrated with puzzles and worldbuilding, some feel it is less engaging or coherent compared to its predecessor, Strange Horticulture. Overall, the narrative is seen as a strong element that enriches the gameplay, despite occasional criticisms of its pacing and complexity.

    • “Incredibly well-written and complex story with multiple endings, I was gripped the entire time and loved how my decisions mattered.”
    • “Excellent follow up to Strange Horticulture, feels like a continuation with all of the gorgeous detail, eerie atmosphere and addictive story and puzzles – love it!”
    • “The story is where this game really shines the most IMO.”
    • “It seems the customers know exactly what your inventory is, even though you don't know yourself... the story is an entirely straight and rather bland railroad that leads to a single decision at the very end, but by that point I just wanted to get it over with.”
    • “Needless to say the story is the same old "oh no a threat is rising guess we have to stop it" - again, it's been a while since I played Strange Horticulture but I think it was pulled off more smoothly and I actually somewhat cared about the ending I got (I did not care about the story of this game at all).”
    • “The story isn't really engaging and the few choices I get to make don't feel really impactful.”
  • gameplay

    412 mentions Positive Neutral Negative
    30% positive mentions, 68% neutral mentions, 2% negative mentions

    The gameplay in Strange Antiquities builds upon and refines the core deduction and puzzle mechanics introduced in Strange Horticulture, offering deeper, more varied, and engaging puzzles with additional tools and mechanics such as multiple reference books, map exploration, and artifact examination. While the familiar gameplay loop remains largely intact—identifying objects using careful synthesis of clues and books—this sequel expands on complexity and quality-of-life improvements, providing a satisfying and atmospheric experience that is both cozy and mysterious. Some mechanics are underused or occasionally frustrating, but overall the gameplay is praised for its clever design, rewarding deduction, and enriched interactivity.

    • “Strange antiquities keeps all the original charm — the cozy-but-creepy atmosphere, the slow-burn mystery, the satisfying deduction — but refines the mechanics in all the right ways.”
    • “Strange antiquities takes the base gameplay of strange horticulture and adds more map-based puzzles. Partly because I find the antiquities more intriguing than the flowers, but also because the gameplay is richer and more varied.”
    • “The gameplay loop remains the same but expands on the first game in organic ways while making the gameplay more varied, with more maps, more items to identify, more reference texts, and more puzzles, creating a more complex and enjoyable experience.”
    • “It has the same issue as Strange Horticulture where a gameplay device will be introduced, only to be used two or three times.”
    • “Not being able to flip through the book and look at your collection made the gameplay feel like it came to a slog.”
    • “Unfortunately, I felt like these added mechanics just resulted in puzzles that were either too easy or too hard, often tedious and rarely satisfying.”
  • atmosphere

    234 mentions Positive Neutral Negative
    69% positive mentions, 30% neutral mentions, 1% negative mentions

    The game delivers an exceptional atmosphere that masterfully blends cozy, eerie, and mysterious tones, drawing players into a richly detailed, occult-inspired world. Its atmospheric soundtrack, ambient sounds, and visual design create deep immersion, complementing the puzzles and story to produce a compelling, slow-paced, and haunting experience. Overall, the atmosphere is widely praised for being both captivating and uniquely balancing unsettling intrigue with soothing comfort.

    • “The atmosphere, clever puzzles, and superb visuals and sound design make it an absolute must-play for fans of indie adventures.”
    • “The atmosphere is pitch-perfect, balancing cozy moments with chilling unease, elevated by a soundtrack that’s simple but hauntingly beautiful.”
    • “Strange antiquities, developed by bad viking and published by iceberg interactive, is a richly atmospheric puzzle adventure that invites players into the haunting world of undermere—a fog-drenched town filled with secrets, whispers, and cursed relics.”
    • “It is true that the characters lack expressions and that feels anti-atmospheric; I would love to see different expressions, or even some sounds and not necessarily dialogues.”
    • “The atmosphere is very lacking.”
    • “This only takes away from the tension and the atmosphere of the game as well as potentially trapping players in a bad gameplay loop if they misunderstand something or if they get stuck.”
  • graphics

    141 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    The graphics of Strange Antiquities feature a charming, unique art style that builds on and improves the aesthetic appeal of its predecessor, Strange Horticulture, with cleaner visuals and richer detail. The cozy yet eerie Victorian-inspired design, combined with atmospheric lighting and sound, effectively enhances the immersive, spooky ambiance praised by most players, though some found certain character designs less appealing. Overall, the visuals are lauded for their creativity, clarity, and role in complementing the game's mood and storytelling.

    • “The atmosphere, clever puzzles, and superb visuals and sound design make it an absolute must-play for fans of indie adventures.”
    • “A fitting sequel to Strange Horticulture, with beautiful visuals, world building and atmosphere, and additional complexities to navigate.”
    • “A few years of refinement have made the art even stronger, and the occult‑Victorian aesthetic feels natural rather than trope‑heavy or forced.”
    • “I get that the aesthetic is a major part of it, but I still hate it.”
    • “It's definitely a good deduction game, but I really didn't feel they improved on any of the areas that needed improving on - it got bigger and more complex, but all the problems with the first game are still there - and I just didn't enjoy the aesthetics of this the way I did horticulture - or the story for that matter.”
    • “Worst game ever - poor graphics, boring mechanics, rigid dialogues, stupid puzzles.”
  • music

    129 mentions Positive Neutral Negative
    59% positive mentions, 39% neutral mentions, 2% negative mentions

    The music in the game is widely praised for its atmospheric, soothing, and immersive qualities, often described as hauntingly beautiful and perfectly fitting the cozy yet eerie mood. While a few found it somewhat repetitive or unmemorable, most highlight it as a key element that enhances the game's ambience, relaxation, and overall experience. The soundtrack, combined with sound effects like rain and the cat's purring, creates a captivating and calming atmosphere that deeply complements the storytelling and puzzles.

    • “The soundtrack is superb, subtly increasing a sense of urgency throughout the game, not without first giving you ample opportunity to just have a cup of tea or hot chocolate, drawing the curtains and reading through all the lore, arranging your antiquities and taking notes.”
    • “The music alone makes the purchase worth it, let alone the gameplay.”
    • “The atmosphere is pitch-perfect, balancing cozy moments with chilling unease, elevated by a soundtrack that’s simple but hauntingly beautiful.”
    • “There are no voiceovers and the music is kind of meh, but the rest of the game more than compensates for it.”
    • “The soundtrack is extremely limited.”
    • “I loved Strange Horticulture, and Antiquities is everything I had hoped for: more chances to make the wrong deductions (half of the fun), the lovely map puzzles make a return, only the music is as afterthoughty as before, couple of soft piano tracks in the background which start to get old quickly.”
  • grinding

    49 mentions Positive Neutral Negative
    0% positive mentions, 8% neutral mentions, 92% negative mentions

    Grinding in the game is frequently described as tedious and time-consuming, with players often frustrated by repetitive item examination, cumbersome navigation through numerous books and notes, and unclear clues that make identification feel more like a chore than engaging puzzle-solving. While some appreciate the depth and curiosity-driven gameplay, the excessive detail, lack of efficient UI features like search functions, and repetitive tasks, especially toward the late game, can significantly hinder enjoyment and lead to a grind-heavy experience.

    • “Didn’t even find the heart to finish the game despite being 2 days away from the end because of how boring and tedious it got.”
    • “Sometimes I would get frustrated with having to navigate between all the books and pages, maps and notes, because your workspace is limited and you are required to place books on top of each other while notes and clues are here and there - plus, there's no search bar to find items quickly so you have to manually look for clues which is fun in the beginning, but tedious after you've already cataloged something and need to check something again.”
    • “The number of details you’re expected to either remember or reference is too high in the late game, it becomes tedious to mouse over dozens of objects multiple times to reference information.”
  • replayability

    46 mentions Positive Neutral Negative
    22% positive mentions, 71% neutral mentions, 7% negative mentions

    The game offers meaningful replayability primarily through its multiple endings and branching storylines, encouraging players to explore different choices. However, some reviewers note the overall gameplay and puzzles remain largely the same on replay, somewhat limiting long-term replay value. Despite this, its charm, atmosphere, and decision-driven narrative make it worth multiple playthroughs, especially for puzzle and story enthusiasts.

    • “No choice is right or wrong, the game has multiple endings, so it's definitely replayable.”
    • “The alternative endings and different quirks to unlock give this game replayability.”
    • “The fact that there are many different endings based on the free choice sections gives great replayability, and I've already started my second game.”
    • “Aside from the ending, it's not very replayable. I will probably only play again after I forget what each object does.”
    • “Unfortunately, there's no real replay value since the story is the same until the last few days and the branching endings aren't that different. It's not worth a full replay.”
    • “The game is very linear and at six and a half hours long, it doesn't offer much replayability.”
  • emotional

    17 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game creates a deeply immersive and cozy emotional experience, making players feel like clever apprentices or magical detectives as they interact with mystical artifacts and solve puzzles. Its well-crafted characters and intriguing thaumaturgic themes foster a strong sense of engagement and even camaraderie, while the tactile and multi-sensory gameplay enhances the feeling of uncovering arcane secrets. Overall, it evokes both wonder and a satisfying intellectual challenge without becoming frustrating.

    • “In this case, you're making inferences not just from sight but from sound, touch, smell, and emotional state.”
    • “However, learning the thaumaturgic themes by interacting with various characters of Undermere and studying their usage of strange artifacts really made me feel like an apprentice thaumaturge.”
    • “It almost made me feel some sense of sisterhood to some of the characters.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is described as quirky and occasionally macabre, blending cute and Lovecraftian elements that fans find charming and amusing. Some users appreciated the lighthearted moments, like character antics and playful investigation notes, though others found certain attempts at humor fell flat due to technical issues or lack of proper context. Overall, the game’s humor adds an enjoyable and unique flavor without overstaying its welcome.

    • “Funny and chill investigation game.”
    • “Scary, cute, funny and Lovecraftian, it has made me want to go back and play Strange Horticulture again (which I am going to do now!).”
    • “Jupiter is so cute and funny, knocking things off shelves.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development in the game features distinct but fairly mundane designs that fit the somber setting, with faces and details that some find lacking in uniqueness. While the art style is generally attractive and consistent, it may feel insufficiently distinctive to fully bring characters to life. Overall, character designs are clear enough to avoid confusion but could benefit from more depth and variety.

    • “Tldr: great game with a fun art style, character design, and I'm only sad it isn't longer”
    • “The art design is generally attractive, but is consistent to a fault, and without underlying systems to reveal through the art produces artifacts and character designs which are insufficiently distinctive.”
    • “The character designs are pretty mundane, as one would expect from a sullen setting like this, but each one feels distinct enough to avoid confusion.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    User reviews on optimization are mixed: some report distracting performance issues possibly linked to unoptimized localization, while others praise the game's smooth and stable performance across various play styles.

    • “ Performance: smooth and stable so far.”
    • “That said, I’m a handheld/controller player due to chronic pain, and I really appreciated how well optimized this game is across different play styles.”
    • “Fun game, performance issues are distracting and ultimately I don't feel like speed-running the game to give it another chance.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game generally runs smoothly without glitches or soft locks, though some users experienced a notably buggy and confusing ending.

    • “Had a really buggy ending that was confusing.”
Skip Critic Reviews
Skip Game Offers

Buy Strange Antiquities

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

10h Median play time
9h Average play time
8-12h Spent by most gamers
*Based on 7 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

Strange Antiquities is a casual role playing game with mystery theme. Common tags for Strange Antiquities include indie, trading, exploration, cozy, relaxing and others.

Strange Antiquities is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 9 hours playing Strange Antiquities.

Strange Antiquities was released on September 17, 2025.

Strange Antiquities was developed by Bad Viking.

Strange Antiquities has received positive reviews from players and positive reviews from critics. Most players liked Strange Antiquities for its story but disliked it for its grinding.

Strange Antiquities is a single player game.

Similar games include The Room: Old Sins, Whisper of the House, The Room Two, The Rise of the Golden Idol, The Room and others.