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Starlight Revolver Game Cover

About

Starlight Revolver is a single player and multiplayer role playing game. It was developed by Pahdo Labs and was released on August 27, 2025. It received mostly positive reviews from players.

Starlight Re:Volver is an action RPG set in a vibrant anime world where players transform into magical heroes and battle through dreamlike biomes. The game emphasizes teaming up and replayability with ever-changing challenges and environments. All cosmetic content is unlocked for players, offering a colorful and dynamic gameplay experience.

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60%
Audience ScoreBased on 347 reviews
gameplay40 positive mentions
grinding14 negative mentions

  • The game features charming art and music, creating an engaging atmosphere.
  • The combat is fast-paced and satisfying, with a variety of characters and abilities to explore.
  • The developers are responsive to feedback and actively working on improvements.
  • The game suffers from a lack of content and feels grindy, with limited replayability.
  • Multiplayer features are poorly implemented, leading to a frustrating experience for solo players.
  • There are significant technical issues, including lag and bugs that hinder gameplay.
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players noting its potential but criticizing its current state as repetitive and lacking depth. While some appreciate the engaging combat and charming art style, others find the core gameplay loop dull and underdeveloped, with limited content and mechanics that need refinement. Overall, the game shows promise but requires significant improvements to enhance replayability and player experience.

    • “I love the visual style and the gameplay feels good and challenging.”
    • “The gameplay is fun, but I can't really recommend it based on my experience since there just weren't enough players to actually do anything with.”
    • “The roguelite action gameplay is fast, fun, and stylish.”
    • “I refunded it a day after it came out because there wasn't much else gameplay-wise that I haven't already beaten in the early version.”
    • “I played it for a mere 2 hours and was already disappointed by the core gameplay loop and lack of meaningful content.”
    • “It's clear a lot of love went into creating this game, but the gameplay is very bland currently.”
  • graphics
    71 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming and vibrant art style, heavily influenced by anime aesthetics, which many players find visually appealing and engaging. While the visuals and sound design are considered top-notch, some reviewers note that the gameplay experience may not fully match the quality of the graphics, leading to mixed feelings about the overall execution. Overall, the game's aesthetic is seen as its strongest asset, with potential for improvement in gameplay depth and mechanics.

    • “The game has an incredibly charming art style and direction, that is swept into every little corner of the game.”
    • “Starlight re:volver is one of those ambitious indie projects that immediately catches the eye with its colorful anime aesthetics and then tries to pull the player deeper with a hybrid design that mixes roguelite combat, cooperative action, and a social MMO-style hub.”
    • “The visuals are stunning, the gameplay is engaging.”
    • “Bad graphics, boring gameplay, dull characters.”
    • “While the art style is neat, it is very flat at the moment.”
    • “Beyond the art style, which seemingly everyone agrees is a universal positive, this game is too shallow and buggy to even recommend at this point.”
  • music
    62 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its catchy and dynamic compositions, enhancing the overall experience with a fitting atmosphere that complements the art style. While some users noted minor issues with sound effects and vocal tracks, the majority praised the soundtrack as a standout feature, contributing to the game's charm and replayability. Overall, the art and music are highlighted as key strengths, making the game visually and audibly appealing.

    • “The art style, music, and sound design of the game are really good.”
    • “The music is catchy and does not give that repetitive feeling.”
    • “The social aspect, art, music, characters, and world are all brilliantly designed and incredibly charming.”
    • “Some sound effects are missing, some voice lines need a bit of cleaning up, some music could use a little more body, and some mechanics could use a small quality of life tweak. At the same time, the selection of powers is noticeably small, which affects long-term replayability unfavorably.”
    • “The user interface is terrible, some of the art and animations are poor or questionable, and the sound effects and music are also poor or completely missing.”
    • “The soundtrack for the game gives me a blistering headache.”
  • story
    30 mentions Positive Neutral Negative

    The game's story is currently perceived as underdeveloped, with minimal substance and a lack of engaging plotlines or character interactions. While recent updates have introduced some narrative elements, players feel that the story remains barebones and lacks depth, leading to concerns about the game's long-term appeal. Many reviewers suggest that more focus on story development and questlines is necessary for the game to retain player interest beyond its initial novelty.

    • “The developers remain active and continue releasing patches that add story content, rebalance combat, and improve performance, which suggests the project is still evolving rather than stagnating.”
    • “After watching all the story bits I've unlocked, I fell in love with Ren and his Power Ranger gimmick.”
    • “Very pretty, and from what I got to see of the story, the plot was engaging too.”
    • “There was a new character added, a second map to play... they added in like some barebones story stuff but there was barely anything of substance there.”
    • “You get an introduction for each diver but there is no story to work off of.”
    • “It does not have a plot, or any kind of quest line, or like...really even any NPCs you can interact with.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and repetitive, particularly in crafting and resource gathering, which detracts from the overall experience. Many express frustration with low drop rates and the need to repeatedly play the same levels for materials, making the gameplay feel less rewarding. While some appreciate the potential for customization and the game's unique qualities, the grind-heavy mechanics are seen as a significant drawback that could benefit from improvement.

    • “What really hurts for me is that the game could've been better: it lacked content, was unnecessarily grindy, and even shoved the multiplayer aspect of the game away, leaving it to die as a single-player experience.”
    • “Right now, the customization system is really cool, but crafting even a single item takes an insane amount of grinding.”
    • “Finished with a couple of rounds, I can't make even rare stuff; the game is so grindy that you need to rerun everything that much. I mean, it's replayability, but it's not that rewarding from one run to another.”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn mixed reviews, with players expressing concerns over the potential for aggressive microtransactions and the influence of promotional efforts on the game's budget, which seems to prioritize marketing over gameplay quality. While some appreciate the initial $20 price point without microtransactions, there are fears that future updates may introduce unwanted monetization elements, including NFTs and cosmetics that could hinder new players. Overall, the game's current state and its monetization direction have left many players wary, despite recognizing its artistic potential.

    • “I like that you're able to craft cosmetics and new gear (starting buffs/relics), though it makes me worried that overly aggressive limited events and microtransactions will creep in and prevent new players and completionists from unlocking the skins that drew them to the game.”
    • “I really appreciate the $20 price point with no microtransactions.”
    • “Overall: love the style, love the potential, but unless something changes with the monetization/player base, I’ll probably just come back every once in a while when I crave the theme, because that's about the only uniqueness.”
    • “I don't think the game launched into early access with a good impression; most players can see it's been primed for microtransactions, but it also costs money... and it really doesn't feel more complete than the playtests at all. The UI is still really confusing to navigate, and bugs mentioned previously in playtests are still present.”
    • “They also plan to add monetization to the game, which is speculated to be a whole NFT/crypto garbage dump infused into it—that is how the dev secured the rest of his funding as well.”
    • “Some of the budget they used to pay for those YouTube ads or Discord quests could have gone into hiring literally one single QA tester to iron out the astoundingly obvious glitches that are still present in the game a month after release (and a quarter year after most of them were reported in the beta).”
  • character development
    11 mentions Positive Neutral Negative

    The character development in the game is highly praised for its charming and visually appealing designs, showcasing a strong aesthetic that resonates with players. Reviewers appreciate the attention to detail and care put into character design, noting that it enhances the overall gameplay experience. While the level design received mixed feedback, the character designs remain a standout feature that players find satisfying and engaging.

    • “The character designs are all extremely charming.”
    • “You can really tell the devs put a lot of care into the character design.”
    • “Game has great character design, and seeing builds come together in the game is super satisfying.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the potential for replay through unlockable collectibles, many criticize the limited selection of powers, repetitive maps, and technical issues that hinder the experience. The grindiness and lack of meaningful systems in a roguelite context further detract from long-term engagement, leaving players feeling that the game lacks depth and rewarding progression. Despite these concerns, some find enjoyment in the challenge and multiplayer aspects, suggesting that replayability may improve as the game develops.

    • “Early access game but tons of great replay value.”
    • “Due to the nature of the unlockable collectibles, this game has a lot of replayability for me, so I can see myself getting my money's worth.”
    • “The game foundation is good, the problem is that it feels like an alpha build, and replayability issues affect the overall experience.”
    • “I've seen more replayability from actual shovelware.”
    • “But the problems are too glaring to ignore: the lack of deep, replayable, meaningful systems for a roguelite game, not being able to rebind skills to another key after acquiring the skill, and the overall coherent feel of the game just seems all over the place.”
    • “Finished with a couple of rounds, can't make even rare stuff; the game is so grindy that you need to rerun everything that much. I mean, it's replayability, but it's not that rewarding from one run to another.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with users reporting frequent crashes, unresponsive controls, and persistent bugs that hinder gameplay. Despite the developers' apparent dedication to improvement, many feel that the game was released in an unfinished state, lacking adequate quality assurance to address known issues. Overall, the stability concerns significantly detract from the gaming experience, making it difficult to recommend at this time.

    • “Super buggy EA, got kicked out of games multiple times.”
    • “D-pad barely works, mouse and keyboard is a buggy mess, and the game constantly believes I am holding the attack button at all times.”
    • “Some of the budget they used to pay for those YouTube ads or Discord quests could have gone into hiring literally one single QA tester to iron out the astoundingly obvious glitches that are still present in the game a month after release (and a quarter year after most of them were reported in the beta).”
  • optimization
    4 mentions Positive Neutral Negative

    While the developers are actively releasing patches to enhance story content and combat balance, players report significant optimization issues, including stuttering and performance problems, particularly in the world hub. Overall, the game's optimization remains a concern despite ongoing updates.

    • “This game, however, has managed to make the world hub have performance issues on this PC; I'm not sure what is happening there.”
    • “(and this was causing straight-up stuttering issues across 3+ of my friends)”
    • “The developers remain active and continue releasing patches that add story content, rebalance combat, and improve performance, which suggests the project is still evolving rather than stagnating.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a mix of emotions regarding the game's limited-time cosmetic events, feeling both a sense of inconsistency and a desire to engage. However, the strong, supportive community and the developers' active involvement foster a positive emotional atmosphere, highlighting the passion behind the project.

    • “It's early access, so there are bugs, but the wholesome community around this game and the active developer presence in their Discord server speak volumes to the passion being poured into this project.”
    • “The community is so wholesome too.”
    • “It's a bit inconsistent and made me feel like I was doing something wrong (which is totally possible).”
  • humor
    2 mentions Positive Neutral Negative

    Players find the humor in the game to be quite enjoyable, highlighting amusing elements such as quirky bug reports and comical fish names that add a lighthearted touch to the experience.

    • “The bug report also got a bug; pretty funny, not gonna lie!”
    • “I mean, the fish names are hilarious!”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized as a cozy yet disruptive experience, enhancing the overall appeal of the rogue-like genre. This unique blend contributes significantly to the game's charm and engagement.

    • “I love rogue-like games in general, but the cozy yet disruptive atmosphere is just one of the many things the game has to offer!”
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5h Median play time
49h Average play time
3-80h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Starlight Revolver is a role playing game.

Starlight Revolver is available on PC, Mac OS and Windows.

On average players spend around 49 hours playing Starlight Revolver.

Starlight Revolver was released on August 27, 2025.

Starlight Revolver was developed by Pahdo Labs.

Starlight Revolver has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Starlight Revolver is a single player game with multiplayer support.

Similar games include Wayfinder, Wizard of Legend 2, Hyper Light Breaker, SYNTHETIK 2, Pagan Online and others.