- December 11, 2017
- LillyWelland inc.
- 35h median play time
Star Sweet
Platforms
About
"Star Sweet" is a casual game where players swap jewels to form matches of three or more in a row. Special combinations of explosions, lightning bolts, and other abilities can be created for extra points and efficient clearing of sectors. The game features two modes: Arcade, where players must clear all cells to face a "mini boss," and Classic, with no timer. Success is rated with up to three stars, depending on points and speed, and each level has a time limit.



- The game features beautiful visuals and soothing audio design, making it a relaxing experience.
- With nearly 300 levels, it offers a substantial amount of gameplay time, appealing to fans of the match-3 genre.
- The game mechanics are simple and easy to understand, making it accessible for casual players.
- Many levels are poorly designed, leading to frequent 'no more moves' situations that can be frustrating.
- The game lacks depth, with no combos or synergies, making it feel repetitive and grindy.
- There are issues with RNG and level design that can make progression feel unfair and overly reliant on luck.
gameplay
10 mentions Positive Neutral NegativeThe gameplay of the match-3 game has received mixed reviews, with some players finding it tedious and lacking engaging mechanics, while others appreciate its simplicity and light storage requirements. Although it shares similarities with popular titles like Candy Crush and Jewels Star, the absence of animations and voice-overs detracts from the overall experience. Overall, while the core mechanics are solid, the execution leaves much to be desired.
“Although Star Sweet uses the same mechanics as Candy Crush, the game is light on storage (unlike Candy Crush) and is generally a good game.”
“+ simple, easy mechanics”
“- the gameplay itself is solid.”
“Very tedious match-3 game with partly unfair mechanics.”
“The gameplay over 50 hours was so dull that I didn't even notice the manga girls next to the playfield.”
“Here it is the opposite problem - you are not even sure what to do and if you succeed, you have to watch the mechanics for some time to actually understand what is happening and whether you got it right.”